wined3d: Pass a texture and sub-resource index to surface_upload_from_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -934,13 +934,10 @@ void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int s
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}
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}
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}
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}
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static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
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static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture,
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struct wined3d_surface *src_surface, const RECT *src_rect)
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unsigned int dst_sub_resource_idx, const POINT *dst_point, struct wined3d_texture *src_texture,
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unsigned int src_sub_resource_idx, const RECT *src_rect)
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{
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{
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unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
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unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
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struct wined3d_texture *src_texture = src_surface->container;
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struct wined3d_texture *dst_texture = dst_surface->container;
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unsigned int src_row_pitch, src_slice_pitch;
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unsigned int src_row_pitch, src_slice_pitch;
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const struct wined3d_gl_info *gl_info;
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const struct wined3d_gl_info *gl_info;
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unsigned int src_level, dst_level;
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unsigned int src_level, dst_level;
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@ -948,16 +945,17 @@ static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface,
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struct wined3d_bo_address data;
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struct wined3d_bo_address data;
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UINT update_w, update_h;
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UINT update_w, update_h;
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TRACE("dst_surface %p, dst_point %s, src_surface %p, src_rect %s.\n",
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TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_point %s, "
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dst_surface, wine_dbgstr_point(dst_point),
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"src_texture %p, src_sub_resource_idx %u, src_rect %s.\n",
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src_surface, wine_dbgstr_rect(src_rect));
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dst_texture, dst_sub_resource_idx, wine_dbgstr_point(dst_point),
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src_texture, src_sub_resource_idx, wine_dbgstr_rect(src_rect));
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context = context_acquire(dst_texture->resource.device, NULL, 0);
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context = context_acquire(dst_texture->resource.device, NULL, 0);
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gl_info = context->gl_info;
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gl_info = context->gl_info;
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/* Only load the surface for partial updates. For newly allocated texture
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/* Only load the sub-resource for partial updates. For newly allocated
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* the texture wouldn't be the current location, and we'd upload zeroes
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* textures the texture wouldn't be the current location, and we'd upload
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* just to overwrite them again. */
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* zeroes just to overwrite them again. */
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update_w = src_rect->right - src_rect->left;
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update_w = src_rect->right - src_rect->left;
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update_h = src_rect->bottom - src_rect->top;
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update_h = src_rect->bottom - src_rect->top;
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dst_level = dst_sub_resource_idx % dst_texture->level_count;
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dst_level = dst_sub_resource_idx % dst_texture->level_count;
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@ -3870,7 +3868,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const struct wi
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{
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{
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POINT dst_point = {dst_box->left, dst_box->top};
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POINT dst_point = {dst_box->left, dst_box->top};
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if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, &src_rect)))
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if (SUCCEEDED(texture2d_upload_from_surface(dst_texture, dst_sub_resource_idx,
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&dst_point, src_texture, src_sub_resource_idx, &src_rect)))
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{
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{
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if (!wined3d_resource_is_offscreen(&dst_texture->resource))
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if (!wined3d_resource_is_offscreen(&dst_texture->resource))
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{
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{
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