d3d10: Implement ID3D10EffectPass::GetAnnotationByIndex().

This commit is contained in:
Rico Schüller 2009-09-09 19:17:14 +02:00 committed by Alexandre Julliard
parent d12dcbe852
commit c2f5c3235c
1 changed files with 15 additions and 2 deletions

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@ -1554,9 +1554,22 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10Effe
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
struct d3d10_effect_variable *a;
return NULL;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->annotation_count)
{
WARN("Invalid index specified\n");
return (ID3D10EffectVariable *)&null_variable;
}
a = &This->annotations[index];
TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
return (ID3D10EffectVariable *)a;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,