d3d10: Implement ID3D10EffectPass::GetAnnotationByIndex().
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@ -1554,9 +1554,22 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10Effe
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
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UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
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struct d3d10_effect_variable *a;
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return NULL;
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TRACE("iface %p, index %u\n", iface, index);
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if (index >= This->annotation_count)
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{
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WARN("Invalid index specified\n");
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return (ID3D10EffectVariable *)&null_variable;
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}
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a = &This->annotations[index];
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TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
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return (ID3D10EffectVariable *)a;
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}
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
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