wined3d: Handle formats with conversions outside surface_upload_from_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3599,6 +3599,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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enum wined3d_resource_type type;
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HRESULT hr;
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struct wined3d_context *context;
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RECT r;
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TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture);
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@ -3670,8 +3671,26 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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{
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for (j = 0; j < level_count; ++j)
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{
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src_surface = src_texture->sub_resources[i * src_levels + j + src_skip_levels].u.surface;
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dst_surface = dst_texture->sub_resources[i * dst_levels + j].u.surface;
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unsigned int src_sub_resource_idx = i * src_levels + j + src_skip_levels;
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unsigned int dst_sub_resource_idx = i * dst_levels + j;
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/* Use wined3d_texture_blt() instead of uploading directly if we need conversion. */
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if (dst_texture->resource.format->convert
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|| wined3d_format_get_color_key_conversion(dst_texture, FALSE))
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{
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SetRect(&r, 0, 0, wined3d_texture_get_level_width(dst_texture, j),
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wined3d_texture_get_level_height(dst_texture, j));
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if (FAILED(hr = wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &r,
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src_texture, src_sub_resource_idx, &r, 0, NULL, WINED3D_TEXF_POINT)))
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{
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WARN("Failed to update surface, hr %#x.\n", hr);
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return hr;
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}
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continue;
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}
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src_surface = src_texture->sub_resources[src_sub_resource_idx].u.surface;
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dst_surface = dst_texture->sub_resources[dst_sub_resource_idx].u.surface;
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if (FAILED(hr = surface_upload_from_surface(dst_surface, NULL, src_surface, NULL)))
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{
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WARN("Failed to update surface, hr %#x.\n", hr);
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@ -930,11 +930,6 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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return WINED3DERR_INVALIDCALL;
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}
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/* Use wined3d_texture_blt() instead of uploading directly if we need conversion. */
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if (dst_format->convert || wined3d_format_get_color_key_conversion(dst_texture, FALSE))
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return wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &dst_rect,
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src_texture, src_sub_resource_idx, src_rect, 0, NULL, WINED3D_TEXF_POINT);
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context = context_acquire(dst_texture->resource.device, NULL, 0);
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gl_info = context->gl_info;
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