d3dx9_36: COM cleanup for the ID3DXSprite iface.
This commit is contained in:
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697a9a1ac5
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c2bf9a6b79
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@ -50,40 +50,4 @@ HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer,
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const PixelFormatDesc *get_format_info(D3DFORMAT format);
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const PixelFormatDesc *get_format_info(D3DFORMAT format);
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const PixelFormatDesc *get_format_info_idx(int idx);
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const PixelFormatDesc *get_format_info_idx(int idx);
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/*ID3DXSprite */
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typedef struct _SPRITE {
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LPDIRECT3DTEXTURE9 texture;
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UINT texw, texh;
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RECT rect;
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D3DXVECTOR3 center;
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D3DXVECTOR3 pos;
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D3DCOLOR color;
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D3DXMATRIX transform;
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} SPRITE;
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typedef struct ID3DXSpriteImpl
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{
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/* IUnknown fields */
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const ID3DXSpriteVtbl *lpVtbl;
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LONG ref;
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/* ID3DXSprite fields */
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IDirect3DDevice9 *device;
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IDirect3DVertexDeclaration9 *vdecl;
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IDirect3DStateBlock9 *stateblock;
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D3DXMATRIX transform;
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D3DXMATRIX view;
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DWORD flags;
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BOOL ready;
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/* Store the relevant caps to prevent multiple GetDeviceCaps calls */
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DWORD texfilter_caps;
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DWORD maxanisotropy;
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DWORD alphacmp_caps;
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SPRITE *sprites;
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int sprite_count; /* number of sprites to be drawn */
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int allocated_sprites; /* number of (pre-)allocated sprites */
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} ID3DXSpriteImpl;
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#endif /* __WINE_D3DX9_36_PRIVATE_H */
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#endif /* __WINE_D3DX9_36_PRIVATE_H */
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@ -31,9 +31,47 @@ typedef struct _SPRITEVERTEX {
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D3DXVECTOR2 tex;
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D3DXVECTOR2 tex;
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} SPRITEVERTEX;
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} SPRITEVERTEX;
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static HRESULT WINAPI ID3DXSpriteImpl_QueryInterface(LPD3DXSPRITE iface, REFIID riid, LPVOID *object)
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typedef struct _SPRITE {
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IDirect3DTexture9 *texture;
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UINT texw, texh;
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RECT rect;
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D3DXVECTOR3 center;
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D3DXVECTOR3 pos;
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D3DCOLOR color;
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D3DXMATRIX transform;
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} SPRITE;
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typedef struct ID3DXSpriteImpl
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{
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ID3DXSprite ID3DXSprite_iface;
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LONG ref;
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IDirect3DDevice9 *device;
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IDirect3DVertexDeclaration9 *vdecl;
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IDirect3DStateBlock9 *stateblock;
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D3DXMATRIX transform;
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D3DXMATRIX view;
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DWORD flags;
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BOOL ready;
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/* Store the relevant caps to prevent multiple GetDeviceCaps calls */
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DWORD texfilter_caps;
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DWORD maxanisotropy;
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DWORD alphacmp_caps;
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SPRITE *sprites;
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int sprite_count; /* number of sprites to be drawn */
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int allocated_sprites; /* number of (pre-)allocated sprites */
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} ID3DXSpriteImpl;
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static inline ID3DXSpriteImpl *impl_from_ID3DXSprite(ID3DXSprite *iface)
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{
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return CONTAINING_RECORD(iface, ID3DXSpriteImpl, ID3DXSprite_iface);
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}
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static HRESULT WINAPI ID3DXSpriteImpl_QueryInterface(ID3DXSprite *iface, REFIID riid, void **object)
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{
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ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
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TRACE("(%p): QueryInterface from %s\n", This, debugstr_guid(riid));
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TRACE("(%p): QueryInterface from %s\n", This, debugstr_guid(riid));
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if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSprite)) {
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if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSprite)) {
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@ -45,17 +83,17 @@ static HRESULT WINAPI ID3DXSpriteImpl_QueryInterface(LPD3DXSPRITE iface, REFIID
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return E_NOINTERFACE;
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return E_NOINTERFACE;
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}
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}
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static ULONG WINAPI ID3DXSpriteImpl_AddRef(LPD3DXSPRITE iface)
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static ULONG WINAPI ID3DXSpriteImpl_AddRef(ID3DXSprite *iface)
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{
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
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ULONG ref=InterlockedIncrement(&This->ref);
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ULONG ref=InterlockedIncrement(&This->ref);
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TRACE("(%p)->(): AddRef from %d\n", This, ref-1);
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TRACE("(%p)->(): AddRef from %d\n", This, ref-1);
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return ref;
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return ref;
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}
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}
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static ULONG WINAPI ID3DXSpriteImpl_Release(LPD3DXSPRITE iface)
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static ULONG WINAPI ID3DXSpriteImpl_Release(ID3DXSprite *iface)
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{
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
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ULONG ref=InterlockedDecrement(&This->ref);
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ULONG ref=InterlockedDecrement(&This->ref);
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TRACE("(%p)->(): ReleaseRef to %d\n", This, ref);
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TRACE("(%p)->(): ReleaseRef to %d\n", This, ref);
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@ -77,9 +115,9 @@ static ULONG WINAPI ID3DXSpriteImpl_Release(LPD3DXSPRITE iface)
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return ref;
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return ref;
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}
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}
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static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(LPD3DXSPRITE iface, LPDIRECT3DDEVICE9 *device)
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static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(ID3DXSprite *iface, LPDIRECT3DDEVICE9 *device)
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{
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
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TRACE("(%p)->(%p): relay\n", This, device);
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TRACE("(%p)->(%p): relay\n", This, device);
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@ -90,9 +128,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(LPD3DXSPRITE iface, LPDIRECT3DDE
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return D3D_OK;
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return D3D_OK;
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}
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}
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static HRESULT WINAPI ID3DXSpriteImpl_GetTransform(LPD3DXSPRITE iface, D3DXMATRIX *transform)
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static HRESULT WINAPI ID3DXSpriteImpl_GetTransform(ID3DXSprite *iface, D3DXMATRIX *transform)
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{
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
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TRACE("(%p)->(%p)\n", This, transform);
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TRACE("(%p)->(%p)\n", This, transform);
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@ -102,9 +140,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_GetTransform(LPD3DXSPRITE iface, D3DXMATRI
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return D3D_OK;
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return D3D_OK;
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}
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}
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static HRESULT WINAPI ID3DXSpriteImpl_SetTransform(LPD3DXSPRITE iface, CONST D3DXMATRIX *transform)
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static HRESULT WINAPI ID3DXSpriteImpl_SetTransform(ID3DXSprite *iface, CONST D3DXMATRIX *transform)
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{
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
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TRACE("(%p)->(%p)\n", This, transform);
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TRACE("(%p)->(%p)\n", This, transform);
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@ -114,16 +152,18 @@ static HRESULT WINAPI ID3DXSpriteImpl_SetTransform(LPD3DXSPRITE iface, CONST D3D
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return D3D_OK;
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return D3D_OK;
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}
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}
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static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewRH(LPD3DXSPRITE iface, CONST D3DXMATRIX *world, CONST D3DXMATRIX *view)
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static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewRH(ID3DXSprite *iface, CONST D3DXMATRIX *world,
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CONST D3DXMATRIX *view)
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{
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
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FIXME("(%p)->(%p, %p): stub\n", This, world, view);
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FIXME("(%p)->(%p, %p): stub\n", This, world, view);
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return E_NOTIMPL;
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return E_NOTIMPL;
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}
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}
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static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewLH(LPD3DXSPRITE iface, CONST D3DXMATRIX *world, CONST D3DXMATRIX *view)
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static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewLH(ID3DXSprite *iface, CONST D3DXMATRIX *world,
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CONST D3DXMATRIX *view)
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{
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
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FIXME("(%p)->(%p, %p): stub\n", This, world, view);
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FIXME("(%p)->(%p, %p): stub\n", This, world, view);
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return E_NOTIMPL;
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return E_NOTIMPL;
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}
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}
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@ -210,9 +250,9 @@ static void set_states(ID3DXSpriteImpl *object)
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IDirect3DDevice9_SetTransform(object->device, D3DTS_PROJECTION, &mat);
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IDirect3DDevice9_SetTransform(object->device, D3DTS_PROJECTION, &mat);
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}
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}
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static HRESULT WINAPI ID3DXSpriteImpl_Begin(LPD3DXSPRITE iface, DWORD flags)
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static HRESULT WINAPI ID3DXSpriteImpl_Begin(ID3DXSprite *iface, DWORD flags)
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{
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
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HRESULT hr;
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HRESULT hr;
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TRACE("(%p): relay\n", This);
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TRACE("(%p): relay\n", This);
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@ -273,10 +313,10 @@ D3DXSPRITE_SORT_TEXTURE: sort by texture (so that it doesn't change too often)
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return D3D_OK;
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return D3D_OK;
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}
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}
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static HRESULT WINAPI ID3DXSpriteImpl_Draw(LPD3DXSPRITE iface, LPDIRECT3DTEXTURE9 texture, CONST RECT *rect, CONST D3DXVECTOR3 *center,
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static HRESULT WINAPI ID3DXSpriteImpl_Draw(ID3DXSprite *iface, LPDIRECT3DTEXTURE9 texture,
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CONST D3DXVECTOR3 *position, D3DCOLOR color)
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CONST RECT *rect, CONST D3DXVECTOR3 *center, CONST D3DXVECTOR3 *position, D3DCOLOR color)
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{
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
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D3DSURFACE_DESC texdesc;
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D3DSURFACE_DESC texdesc;
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TRACE("(%p)->(%p, %p, %p, %p, %#x): relay\n", This, texture, rect, center, position, color);
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TRACE("(%p)->(%p, %p, %p, %p, %#x): relay\n", This, texture, rect, center, position, color);
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@ -334,9 +374,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_Draw(LPD3DXSPRITE iface, LPDIRECT3DTEXTURE
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return D3D_OK;
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return D3D_OK;
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}
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}
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static HRESULT WINAPI ID3DXSpriteImpl_Flush(LPD3DXSPRITE iface)
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static HRESULT WINAPI ID3DXSpriteImpl_Flush(ID3DXSprite *iface)
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{
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
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SPRITEVERTEX *vertices;
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SPRITEVERTEX *vertices;
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int i, count=0, start;
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int i, count=0, start;
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TRACE("(%p)->(): relay\n", This);
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TRACE("(%p)->(): relay\n", This);
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@ -407,9 +447,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_Flush(LPD3DXSPRITE iface)
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return D3D_OK;
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return D3D_OK;
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}
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}
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static HRESULT WINAPI ID3DXSpriteImpl_End(LPD3DXSPRITE iface)
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static HRESULT WINAPI ID3DXSpriteImpl_End(ID3DXSprite *iface)
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{
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
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TRACE("(%p)->(): relay\n", This);
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TRACE("(%p)->(): relay\n", This);
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@ -425,9 +465,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_End(LPD3DXSPRITE iface)
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return D3D_OK;
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return D3D_OK;
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}
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}
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static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(LPD3DXSPRITE iface)
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static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(ID3DXSprite *iface)
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{
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
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TRACE("(%p)->()\n", This);
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TRACE("(%p)->()\n", This);
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@ -442,9 +482,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(LPD3DXSPRITE iface)
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return D3D_OK;
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return D3D_OK;
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}
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}
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static HRESULT WINAPI ID3DXSpriteImpl_OnResetDevice(LPD3DXSPRITE iface)
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static HRESULT WINAPI ID3DXSpriteImpl_OnResetDevice(ID3DXSprite *iface)
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{
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{
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ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
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ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
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int i;
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int i;
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TRACE("(%p)->()\n", This);
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TRACE("(%p)->()\n", This);
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@ -498,7 +538,7 @@ HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite)
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*sprite=NULL;
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*sprite=NULL;
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return E_OUTOFMEMORY;
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return E_OUTOFMEMORY;
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}
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}
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object->lpVtbl=&D3DXSprite_Vtbl;
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object->ID3DXSprite_iface.lpVtbl = &D3DXSprite_Vtbl;
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object->ref=1;
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object->ref=1;
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object->device=device;
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object->device=device;
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IUnknown_AddRef(device);
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IUnknown_AddRef(device);
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@ -514,11 +554,11 @@ HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite)
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object->maxanisotropy=caps.MaxAnisotropy;
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object->maxanisotropy=caps.MaxAnisotropy;
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object->alphacmp_caps=caps.AlphaCmpCaps;
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object->alphacmp_caps=caps.AlphaCmpCaps;
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ID3DXSprite_OnResetDevice((ID3DXSprite*)object);
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ID3DXSprite_OnResetDevice(&object->ID3DXSprite_iface);
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object->sprites=NULL;
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object->sprites=NULL;
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object->allocated_sprites=0;
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object->allocated_sprites=0;
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*sprite=(ID3DXSprite*)object;
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*sprite=&object->ID3DXSprite_iface;
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return D3D_OK;
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return D3D_OK;
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}
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}
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