d3dx9_36: COM cleanup for the ID3DXSprite iface.

This commit is contained in:
Michael Stefaniuc 2011-01-27 00:44:50 +01:00 committed by Alexandre Julliard
parent 697a9a1ac5
commit c2bf9a6b79
2 changed files with 72 additions and 68 deletions

View File

@ -50,40 +50,4 @@ HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer,
const PixelFormatDesc *get_format_info(D3DFORMAT format); const PixelFormatDesc *get_format_info(D3DFORMAT format);
const PixelFormatDesc *get_format_info_idx(int idx); const PixelFormatDesc *get_format_info_idx(int idx);
/*ID3DXSprite */
typedef struct _SPRITE {
LPDIRECT3DTEXTURE9 texture;
UINT texw, texh;
RECT rect;
D3DXVECTOR3 center;
D3DXVECTOR3 pos;
D3DCOLOR color;
D3DXMATRIX transform;
} SPRITE;
typedef struct ID3DXSpriteImpl
{
/* IUnknown fields */
const ID3DXSpriteVtbl *lpVtbl;
LONG ref;
/* ID3DXSprite fields */
IDirect3DDevice9 *device;
IDirect3DVertexDeclaration9 *vdecl;
IDirect3DStateBlock9 *stateblock;
D3DXMATRIX transform;
D3DXMATRIX view;
DWORD flags;
BOOL ready;
/* Store the relevant caps to prevent multiple GetDeviceCaps calls */
DWORD texfilter_caps;
DWORD maxanisotropy;
DWORD alphacmp_caps;
SPRITE *sprites;
int sprite_count; /* number of sprites to be drawn */
int allocated_sprites; /* number of (pre-)allocated sprites */
} ID3DXSpriteImpl;
#endif /* __WINE_D3DX9_36_PRIVATE_H */ #endif /* __WINE_D3DX9_36_PRIVATE_H */

View File

@ -31,9 +31,47 @@ typedef struct _SPRITEVERTEX {
D3DXVECTOR2 tex; D3DXVECTOR2 tex;
} SPRITEVERTEX; } SPRITEVERTEX;
static HRESULT WINAPI ID3DXSpriteImpl_QueryInterface(LPD3DXSPRITE iface, REFIID riid, LPVOID *object) typedef struct _SPRITE {
IDirect3DTexture9 *texture;
UINT texw, texh;
RECT rect;
D3DXVECTOR3 center;
D3DXVECTOR3 pos;
D3DCOLOR color;
D3DXMATRIX transform;
} SPRITE;
typedef struct ID3DXSpriteImpl
{ {
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; ID3DXSprite ID3DXSprite_iface;
LONG ref;
IDirect3DDevice9 *device;
IDirect3DVertexDeclaration9 *vdecl;
IDirect3DStateBlock9 *stateblock;
D3DXMATRIX transform;
D3DXMATRIX view;
DWORD flags;
BOOL ready;
/* Store the relevant caps to prevent multiple GetDeviceCaps calls */
DWORD texfilter_caps;
DWORD maxanisotropy;
DWORD alphacmp_caps;
SPRITE *sprites;
int sprite_count; /* number of sprites to be drawn */
int allocated_sprites; /* number of (pre-)allocated sprites */
} ID3DXSpriteImpl;
static inline ID3DXSpriteImpl *impl_from_ID3DXSprite(ID3DXSprite *iface)
{
return CONTAINING_RECORD(iface, ID3DXSpriteImpl, ID3DXSprite_iface);
}
static HRESULT WINAPI ID3DXSpriteImpl_QueryInterface(ID3DXSprite *iface, REFIID riid, void **object)
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
TRACE("(%p): QueryInterface from %s\n", This, debugstr_guid(riid)); TRACE("(%p): QueryInterface from %s\n", This, debugstr_guid(riid));
if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSprite)) { if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSprite)) {
@ -45,17 +83,17 @@ static HRESULT WINAPI ID3DXSpriteImpl_QueryInterface(LPD3DXSPRITE iface, REFIID
return E_NOINTERFACE; return E_NOINTERFACE;
} }
static ULONG WINAPI ID3DXSpriteImpl_AddRef(LPD3DXSPRITE iface) static ULONG WINAPI ID3DXSpriteImpl_AddRef(ID3DXSprite *iface)
{ {
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
ULONG ref=InterlockedIncrement(&This->ref); ULONG ref=InterlockedIncrement(&This->ref);
TRACE("(%p)->(): AddRef from %d\n", This, ref-1); TRACE("(%p)->(): AddRef from %d\n", This, ref-1);
return ref; return ref;
} }
static ULONG WINAPI ID3DXSpriteImpl_Release(LPD3DXSPRITE iface) static ULONG WINAPI ID3DXSpriteImpl_Release(ID3DXSprite *iface)
{ {
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
ULONG ref=InterlockedDecrement(&This->ref); ULONG ref=InterlockedDecrement(&This->ref);
TRACE("(%p)->(): ReleaseRef to %d\n", This, ref); TRACE("(%p)->(): ReleaseRef to %d\n", This, ref);
@ -77,9 +115,9 @@ static ULONG WINAPI ID3DXSpriteImpl_Release(LPD3DXSPRITE iface)
return ref; return ref;
} }
static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(LPD3DXSPRITE iface, LPDIRECT3DDEVICE9 *device) static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(ID3DXSprite *iface, LPDIRECT3DDEVICE9 *device)
{ {
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
TRACE("(%p)->(%p): relay\n", This, device); TRACE("(%p)->(%p): relay\n", This, device);
@ -90,9 +128,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(LPD3DXSPRITE iface, LPDIRECT3DDE
return D3D_OK; return D3D_OK;
} }
static HRESULT WINAPI ID3DXSpriteImpl_GetTransform(LPD3DXSPRITE iface, D3DXMATRIX *transform) static HRESULT WINAPI ID3DXSpriteImpl_GetTransform(ID3DXSprite *iface, D3DXMATRIX *transform)
{ {
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
TRACE("(%p)->(%p)\n", This, transform); TRACE("(%p)->(%p)\n", This, transform);
@ -102,9 +140,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_GetTransform(LPD3DXSPRITE iface, D3DXMATRI
return D3D_OK; return D3D_OK;
} }
static HRESULT WINAPI ID3DXSpriteImpl_SetTransform(LPD3DXSPRITE iface, CONST D3DXMATRIX *transform) static HRESULT WINAPI ID3DXSpriteImpl_SetTransform(ID3DXSprite *iface, CONST D3DXMATRIX *transform)
{ {
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
TRACE("(%p)->(%p)\n", This, transform); TRACE("(%p)->(%p)\n", This, transform);
@ -114,16 +152,18 @@ static HRESULT WINAPI ID3DXSpriteImpl_SetTransform(LPD3DXSPRITE iface, CONST D3D
return D3D_OK; return D3D_OK;
} }
static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewRH(LPD3DXSPRITE iface, CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewRH(ID3DXSprite *iface, CONST D3DXMATRIX *world,
CONST D3DXMATRIX *view)
{ {
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
FIXME("(%p)->(%p, %p): stub\n", This, world, view); FIXME("(%p)->(%p, %p): stub\n", This, world, view);
return E_NOTIMPL; return E_NOTIMPL;
} }
static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewLH(LPD3DXSPRITE iface, CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewLH(ID3DXSprite *iface, CONST D3DXMATRIX *world,
CONST D3DXMATRIX *view)
{ {
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
FIXME("(%p)->(%p, %p): stub\n", This, world, view); FIXME("(%p)->(%p, %p): stub\n", This, world, view);
return E_NOTIMPL; return E_NOTIMPL;
} }
@ -210,9 +250,9 @@ static void set_states(ID3DXSpriteImpl *object)
IDirect3DDevice9_SetTransform(object->device, D3DTS_PROJECTION, &mat); IDirect3DDevice9_SetTransform(object->device, D3DTS_PROJECTION, &mat);
} }
static HRESULT WINAPI ID3DXSpriteImpl_Begin(LPD3DXSPRITE iface, DWORD flags) static HRESULT WINAPI ID3DXSpriteImpl_Begin(ID3DXSprite *iface, DWORD flags)
{ {
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
HRESULT hr; HRESULT hr;
TRACE("(%p): relay\n", This); TRACE("(%p): relay\n", This);
@ -273,10 +313,10 @@ D3DXSPRITE_SORT_TEXTURE: sort by texture (so that it doesn't change too often)
return D3D_OK; return D3D_OK;
} }
static HRESULT WINAPI ID3DXSpriteImpl_Draw(LPD3DXSPRITE iface, LPDIRECT3DTEXTURE9 texture, CONST RECT *rect, CONST D3DXVECTOR3 *center, static HRESULT WINAPI ID3DXSpriteImpl_Draw(ID3DXSprite *iface, LPDIRECT3DTEXTURE9 texture,
CONST D3DXVECTOR3 *position, D3DCOLOR color) CONST RECT *rect, CONST D3DXVECTOR3 *center, CONST D3DXVECTOR3 *position, D3DCOLOR color)
{ {
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
D3DSURFACE_DESC texdesc; D3DSURFACE_DESC texdesc;
TRACE("(%p)->(%p, %p, %p, %p, %#x): relay\n", This, texture, rect, center, position, color); TRACE("(%p)->(%p, %p, %p, %p, %#x): relay\n", This, texture, rect, center, position, color);
@ -334,9 +374,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_Draw(LPD3DXSPRITE iface, LPDIRECT3DTEXTURE
return D3D_OK; return D3D_OK;
} }
static HRESULT WINAPI ID3DXSpriteImpl_Flush(LPD3DXSPRITE iface) static HRESULT WINAPI ID3DXSpriteImpl_Flush(ID3DXSprite *iface)
{ {
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
SPRITEVERTEX *vertices; SPRITEVERTEX *vertices;
int i, count=0, start; int i, count=0, start;
TRACE("(%p)->(): relay\n", This); TRACE("(%p)->(): relay\n", This);
@ -407,9 +447,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_Flush(LPD3DXSPRITE iface)
return D3D_OK; return D3D_OK;
} }
static HRESULT WINAPI ID3DXSpriteImpl_End(LPD3DXSPRITE iface) static HRESULT WINAPI ID3DXSpriteImpl_End(ID3DXSprite *iface)
{ {
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
TRACE("(%p)->(): relay\n", This); TRACE("(%p)->(): relay\n", This);
@ -425,9 +465,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_End(LPD3DXSPRITE iface)
return D3D_OK; return D3D_OK;
} }
static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(LPD3DXSPRITE iface) static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(ID3DXSprite *iface)
{ {
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
TRACE("(%p)->()\n", This); TRACE("(%p)->()\n", This);
@ -442,9 +482,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(LPD3DXSPRITE iface)
return D3D_OK; return D3D_OK;
} }
static HRESULT WINAPI ID3DXSpriteImpl_OnResetDevice(LPD3DXSPRITE iface) static HRESULT WINAPI ID3DXSpriteImpl_OnResetDevice(ID3DXSprite *iface)
{ {
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
int i; int i;
TRACE("(%p)->()\n", This); TRACE("(%p)->()\n", This);
@ -498,7 +538,7 @@ HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite)
*sprite=NULL; *sprite=NULL;
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
} }
object->lpVtbl=&D3DXSprite_Vtbl; object->ID3DXSprite_iface.lpVtbl = &D3DXSprite_Vtbl;
object->ref=1; object->ref=1;
object->device=device; object->device=device;
IUnknown_AddRef(device); IUnknown_AddRef(device);
@ -514,11 +554,11 @@ HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite)
object->maxanisotropy=caps.MaxAnisotropy; object->maxanisotropy=caps.MaxAnisotropy;
object->alphacmp_caps=caps.AlphaCmpCaps; object->alphacmp_caps=caps.AlphaCmpCaps;
ID3DXSprite_OnResetDevice((ID3DXSprite*)object); ID3DXSprite_OnResetDevice(&object->ID3DXSprite_iface);
object->sprites=NULL; object->sprites=NULL;
object->allocated_sprites=0; object->allocated_sprites=0;
*sprite=(ID3DXSprite*)object; *sprite=&object->ID3DXSprite_iface;
return D3D_OK; return D3D_OK;
} }