winex11: Bias MapVirtualKeyEx(MAPVK_VSC_TO_VK) against numpad vkeys.
The scan codes for the numeric keypad keys and those for the arrow keys and keys like Home, End, etc. often match (ignoring the extended key bit). However, if you map from one of those scan codes to a vkey, Windows reliably prefers the non-numpad vkey.
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@ -1115,6 +1115,18 @@ static void test_key_map(void)
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{
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HKL kl = GetKeyboardLayout(0);
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UINT kL, kR, s, sL;
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int i;
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static const UINT numpad_collisions[][2] = {
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{ VK_NUMPAD0, VK_INSERT },
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{ VK_NUMPAD1, VK_END },
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{ VK_NUMPAD2, VK_DOWN },
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{ VK_NUMPAD3, VK_NEXT },
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{ VK_NUMPAD4, VK_LEFT },
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{ VK_NUMPAD6, VK_RIGHT },
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{ VK_NUMPAD7, VK_HOME },
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{ VK_NUMPAD8, VK_UP },
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{ VK_NUMPAD9, VK_PRIOR },
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};
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s = MapVirtualKeyEx(VK_SHIFT, MAPVK_VK_TO_VSC, kl);
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ok(s != 0, "MapVirtualKeyEx(VK_SHIFT) should return non-zero\n");
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@ -1130,6 +1142,22 @@ static void test_key_map(void)
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ok(kL == VK_LSHIFT, "Scan code -> vKey = %x (not VK_LSHIFT)\n", kL);
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kR = MapVirtualKeyEx(0x36, MAPVK_VSC_TO_VK_EX, kl);
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ok(kR == VK_RSHIFT, "Scan code -> vKey = %x (not VK_RSHIFT)\n", kR);
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/* test that MAPVK_VSC_TO_VK prefers the non-numpad vkey if there's ambiguity */
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for (i = 0; i < sizeof(numpad_collisions)/sizeof(numpad_collisions[0]); i++)
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{
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UINT numpad_scan = MapVirtualKeyEx(numpad_collisions[i][0], MAPVK_VK_TO_VSC, kl);
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UINT other_scan = MapVirtualKeyEx(numpad_collisions[i][1], MAPVK_VK_TO_VSC, kl);
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/* do they really collide for this layout? */
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if (numpad_scan && other_scan == numpad_scan)
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{
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UINT vkey = MapVirtualKeyEx(numpad_scan, MAPVK_VSC_TO_VK, kl);
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ok(vkey != numpad_collisions[i][0],
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"Got numpad vKey %x for scan code %x when there was another choice\n",
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vkey, numpad_scan);
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}
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}
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}
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START_TEST(input)
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@ -2082,19 +2082,25 @@ UINT X11DRV_MapVirtualKeyEx(UINT wCode, UINT wMapType, HKL hkl)
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case MAPVK_VSC_TO_VK_EX:
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{
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int keyc;
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UINT vkey;
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UINT vkey = 0;
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/* let's do scan -> keycode -> vkey */
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for (keyc = min_keycode; keyc <= max_keycode; keyc++)
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if ((keyc2scan[keyc] & 0xFF) == (wCode & 0xFF)) break;
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if ((keyc2scan[keyc] & 0xFF) == (wCode & 0xFF))
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{
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vkey = keyc2vkey[keyc] & 0xFF;
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/* Only stop if it's not a numpad vkey; otherwise keep
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looking for a potential better vkey. */
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if (vkey && (vkey < VK_NUMPAD0 || VK_DIVIDE < vkey))
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break;
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}
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if (keyc > max_keycode)
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if (vkey == 0)
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{
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TRACE("returning no vkey-code.\n");
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return 0;
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}
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vkey = keyc2vkey[keyc] & 0xFF;
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if (wMapType == MAPVK_VSC_TO_VK)
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switch (vkey)
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{
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