d3d10core: Add a separate function for d3d10_buffer initialization.
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@ -145,7 +145,7 @@ static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BU
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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}
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const struct ID3D10BufferVtbl d3d10_buffer_vtbl =
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static const struct ID3D10BufferVtbl d3d10_buffer_vtbl =
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{
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/* IUnknown methods */
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d3d10_buffer_QueryInterface,
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@ -165,3 +165,31 @@ const struct ID3D10BufferVtbl d3d10_buffer_vtbl =
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d3d10_buffer_Unmap,
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d3d10_buffer_GetDesc,
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};
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HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
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const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
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{
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struct wined3d_buffer_desc wined3d_desc;
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HRESULT hr;
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buffer->vtbl = &d3d10_buffer_vtbl;
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buffer->refcount = 1;
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FIXME("Implement DXGI<->wined3d usage conversion\n");
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wined3d_desc.byte_width = desc->ByteWidth;
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wined3d_desc.usage = desc->Usage;
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wined3d_desc.bind_flags = desc->BindFlags;
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wined3d_desc.cpu_access_flags = desc->CPUAccessFlags;
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wined3d_desc.misc_flags = desc->MiscFlags;
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hr = IWineD3DDevice_CreateBuffer(device->wined3d_device, &wined3d_desc,
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data ? data->pSysMem : NULL, (IUnknown *)buffer, &buffer->wined3d_buffer);
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
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return hr;
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}
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return S_OK;
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}
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@ -96,7 +96,6 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic
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const D3D10_TEXTURE2D_DESC *desc);
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/* ID3D10Buffer */
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extern const struct ID3D10BufferVtbl d3d10_buffer_vtbl;
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struct d3d10_buffer
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{
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const struct ID3D10BufferVtbl *vtbl;
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@ -105,6 +104,9 @@ struct d3d10_buffer
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IWineD3DBuffer *wined3d_buffer;
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};
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HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
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const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data);
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/* ID3D10RenderTargetView */
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extern const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl;
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struct d3d10_rendertarget_view
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@ -618,7 +618,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
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const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
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{
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struct d3d10_device *This = (struct d3d10_device *)iface;
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struct wined3d_buffer_desc wined3d_desc;
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struct d3d10_buffer *object;
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HRESULT hr;
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@ -631,22 +630,10 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
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return E_OUTOFMEMORY;
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}
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object->vtbl = &d3d10_buffer_vtbl;
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object->refcount = 1;
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FIXME("Implement DXGI<->wined3d usage conversion\n");
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wined3d_desc.byte_width = desc->ByteWidth;
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wined3d_desc.usage = desc->Usage;
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wined3d_desc.bind_flags = desc->BindFlags;
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wined3d_desc.cpu_access_flags = desc->CPUAccessFlags;
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wined3d_desc.misc_flags = desc->MiscFlags;
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hr = IWineD3DDevice_CreateBuffer(This->wined3d_device, &wined3d_desc,
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data ? data->pSysMem : NULL, (IUnknown *)object, &object->wined3d_buffer);
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hr = d3d10_buffer_init(object, This, desc, data);
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if (FAILED(hr))
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{
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ERR("CreateBuffer failed, returning %#x\n", hr);
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WARN("Failed to initialize buffer, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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