diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 313867ec1cf..b2de1a79cfc 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -276,7 +276,7 @@ HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN; /* ID3D10BlendState */ -struct d3d10_blend_state +struct d3d_blend_state { ID3D10BlendState ID3D10BlendState_iface; LONG refcount; @@ -287,9 +287,9 @@ struct d3d10_blend_state ID3D10Device1 *device; }; -HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_device *device, +HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device, const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN; -struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN; +struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN; /* ID3D11DepthStencilState, ID3D10DepthStencilState */ struct d3d_depthstencil_state @@ -378,7 +378,7 @@ struct d3d_device struct wine_rb_tree rasterizer_states; struct wine_rb_tree sampler_states; - struct d3d10_blend_state *blend_state; + struct d3d_blend_state *blend_state; float blend_factor[4]; struct d3d_depthstencil_state *depth_stencil_state; UINT stencil_ref; diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 49398838bb7..059be512a75 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -2422,7 +2422,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *if const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state) { struct d3d_device *device = impl_from_ID3D10Device(iface); - struct d3d10_blend_state *object; + struct d3d_blend_state *object; struct wine_rb_entry *entry; HRESULT hr; @@ -2434,7 +2434,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *if wined3d_mutex_lock(); if ((entry = wine_rb_get(&device->blend_states, desc))) { - object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_blend_state, entry); + object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry); TRACE("Returning existing blend state %p.\n", object); *blend_state = &object->ID3D10BlendState_iface; @@ -2449,7 +2449,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *if if (!object) return E_OUTOFMEMORY; - if (FAILED(hr = d3d10_blend_state_init(object, device, desc))) + if (FAILED(hr = d3d_blend_state_init(object, device, desc))) { WARN("Failed to initialize blend state, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); @@ -3090,20 +3090,20 @@ static const struct wine_rb_functions d3d10_sampler_state_rb_ops = d3d10_sampler_state_compare, }; -static int d3d10_blend_state_compare(const void *key, const struct wine_rb_entry *entry) +static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry) { const D3D10_BLEND_DESC *ka = key; - const D3D10_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_blend_state, entry)->desc; + const D3D10_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc; return memcmp(ka, kb, sizeof(*ka)); } -static const struct wine_rb_functions d3d10_blend_state_rb_ops = +static const struct wine_rb_functions d3d_blend_state_rb_ops = { d3d_rb_alloc, d3d_rb_realloc, d3d_rb_free, - d3d10_blend_state_compare, + d3d_blend_state_compare, }; static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry) @@ -3151,7 +3151,7 @@ HRESULT d3d_device_init(struct d3d_device *device, void *outer_unknown) /* COM aggregation always takes place */ device->outer_unk = outer_unknown; - if (wine_rb_init(&device->blend_states, &d3d10_blend_state_rb_ops) == -1) + if (wine_rb_init(&device->blend_states, &d3d_blend_state_rb_ops) == -1) { WARN("Failed to initialize blend state rbtree.\n"); return E_FAIL; diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index 15860676fae..2130399c4a4 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -30,9 +30,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d11); #define D3D10_FILTER_ANISO_MASK 0x40 #define D3D10_FILTER_COMPARE_MASK 0x80 -static inline struct d3d10_blend_state *impl_from_ID3D10BlendState(ID3D10BlendState *iface) +static inline struct d3d_blend_state *impl_from_ID3D10BlendState(ID3D10BlendState *iface) { - return CONTAINING_RECORD(iface, struct d3d10_blend_state, ID3D10BlendState_iface); + return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D10BlendState_iface); } /* IUnknown methods */ @@ -59,7 +59,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendSta static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface) { - struct d3d10_blend_state *This = impl_from_ID3D10BlendState(iface); + struct d3d_blend_state *This = impl_from_ID3D10BlendState(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u.\n", This, refcount); @@ -69,7 +69,7 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface) static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface) { - struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface); + struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); ULONG refcount = InterlockedDecrement(&state->refcount); TRACE("%p decreasing refcount to %u.\n", state, refcount); @@ -92,7 +92,7 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState *iface, ID3D10Device **device) { - struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface); + struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, device %p.\n", iface, device); @@ -103,7 +103,7 @@ static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState *ifac static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState *iface, REFGUID guid, UINT *data_size, void *data) { - struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface); + struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); @@ -114,7 +114,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendSta static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendState *iface, REFGUID guid, UINT data_size, const void *data) { - struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface); + struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); @@ -125,7 +125,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendSta static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState *iface, REFGUID guid, const IUnknown *data) { - struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface); + struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); @@ -137,7 +137,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D1 static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState *iface, D3D10_BLEND_DESC *desc) { - struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface); + struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, desc %p.\n", iface, desc); @@ -159,7 +159,7 @@ static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl = d3d10_blend_state_GetDesc, }; -HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_device *device, +HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device, const D3D10_BLEND_DESC *desc) { state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl; @@ -183,7 +183,7 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_devic return S_OK; } -struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) +struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) { if (!iface) return NULL;