wined3d: Use the texture dimension helpers in wined3d_device_set_cursor_properties().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4325,21 +4325,19 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
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HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device,
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UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx)
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UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx)
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{
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{
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unsigned int texture_level = sub_resource_idx % texture->level_count;
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unsigned int cursor_width, cursor_height;
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struct wined3d_display_mode mode;
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struct wined3d_display_mode mode;
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struct wined3d_map_desc map_desc;
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struct wined3d_map_desc map_desc;
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struct wined3d_resource *sub_resource;
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struct wined3d_surface *cursor_image;
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HRESULT hr;
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HRESULT hr;
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TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
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TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
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device, x_hotspot, y_hotspot, texture, sub_resource_idx);
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device, x_hotspot, y_hotspot, texture, sub_resource_idx);
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx))
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if (sub_resource_idx >= texture->level_count * texture->layer_count
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|| sub_resource->type != WINED3D_RTYPE_SURFACE)
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|| texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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cursor_image = surface_from_resource(sub_resource);
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if (device->cursor_texture)
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if (device->cursor_texture)
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{
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{
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wined3d_texture_decref(device->cursor_texture);
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wined3d_texture_decref(device->cursor_texture);
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@ -4359,11 +4357,12 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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}
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}
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if (cursor_image->resource.width > mode.width || cursor_image->resource.height > mode.height)
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cursor_width = wined3d_texture_get_level_width(texture, texture_level);
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cursor_height = wined3d_texture_get_level_height(texture, texture_level);
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if (cursor_width > mode.width || cursor_height > mode.height)
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{
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{
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WARN("Surface %p dimensions are %ux%u, but screen dimensions are %ux%u.\n",
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WARN("Texture %p, sub-resource %u dimensions are %ux%u, but screen dimensions are %ux%u.\n",
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cursor_image, cursor_image->resource.width, cursor_image->resource.height,
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texture, sub_resource_idx, cursor_width, cursor_height, mode.width, mode.height);
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mode.width, mode.height);
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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}
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}
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@ -4379,9 +4378,9 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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}
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}
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if (cursor_image->resource.width == 32 && cursor_image->resource.height == 32)
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if (cursor_width == 32 && cursor_height == 32)
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{
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{
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UINT mask_size = cursor_image->resource.width * cursor_image->resource.height / 8;
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UINT mask_size = cursor_width * cursor_height / 8;
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ICONINFO cursor_info;
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ICONINFO cursor_info;
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DWORD *mask_bits;
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DWORD *mask_bits;
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HCURSOR cursor;
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HCURSOR cursor;
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@ -4398,10 +4397,8 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
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cursor_info.fIcon = FALSE;
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cursor_info.fIcon = FALSE;
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cursor_info.xHotspot = x_hotspot;
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cursor_info.xHotspot = x_hotspot;
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cursor_info.yHotspot = y_hotspot;
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cursor_info.yHotspot = y_hotspot;
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cursor_info.hbmMask = CreateBitmap(cursor_image->resource.width,
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cursor_info.hbmMask = CreateBitmap(cursor_width, cursor_height, 1, 1, mask_bits);
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cursor_image->resource.height, 1, 1, mask_bits);
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cursor_info.hbmColor = CreateBitmap(cursor_width, cursor_height, 1, 32, map_desc.data);
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cursor_info.hbmColor = CreateBitmap(cursor_image->resource.width,
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cursor_image->resource.height, 1, 32, map_desc.data);
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wined3d_resource_unmap(&texture->resource, sub_resource_idx);
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wined3d_resource_unmap(&texture->resource, sub_resource_idx);
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/* Create our cursor and clean up. */
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/* Create our cursor and clean up. */
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@ -4419,9 +4416,9 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
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HeapFree(GetProcessHeap(), 0, mask_bits);
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HeapFree(GetProcessHeap(), 0, mask_bits);
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}
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}
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TRACE("New cursor dimensions are %ux%u.\n", cursor_image->resource.width, cursor_image->resource.height);
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TRACE("New cursor dimensions are %ux%u.\n", cursor_width, cursor_height);
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device->cursorWidth = cursor_image->resource.width;
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device->cursorWidth = cursor_width;
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device->cursorHeight = cursor_image->resource.height;
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device->cursorHeight = cursor_height;
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device->xHotSpot = x_hotspot;
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device->xHotSpot = x_hotspot;
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device->yHotSpot = y_hotspot;
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device->yHotSpot = y_hotspot;
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