wined3d: Mark extensions supported which are included in the gl core.
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@ -706,6 +706,18 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
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WGL_EXT_FUNCS_GEN;
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#undef USE_GL_FUNC
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/* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
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* loading the functions, otherwise the code above will load the extension entry points instead of the
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* core functions, which may not work
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*/
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for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
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if (gl_info->supported[EXTENSION_MAP[i].extension] == FALSE &&
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EXTENSION_MAP[i].version <= gl_info->gl_driver_version && EXTENSION_MAP[i].version) {
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TRACE_(d3d_caps)(" GL CORE: %s support\n", EXTENSION_MAP[i].extension_string);
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gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
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}
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}
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if (gl_info->supported[APPLE_FENCE]) {
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/* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
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* The apple extension interacts with some other apple exts. Disable the NV
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