From c241a9c054838d338e1d69f510c6e1fea0be7401 Mon Sep 17 00:00:00 2001 From: Jeff Smith Date: Thu, 20 Jun 2019 02:29:54 +0430 Subject: [PATCH] d3drm: Implement d3drm_frame3_AddRotation(). Signed-off-by: Jeff Smith Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3drm/frame.c | 76 +++++++++++++++++++++++++++++++---- dlls/d3drm/tests/d3drm.c | 85 ++++++++++++++++++++++++++++++++++++++++ 2 files changed, 154 insertions(+), 7 deletions(-) diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c index af1a3ac65f0..b6b4075f10d 100644 --- a/dlls/d3drm/frame.c +++ b/dlls/d3drm/frame.c @@ -125,6 +125,36 @@ static void d3drm_matrix_multiply_affine(struct d3drm_matrix *dst, *dst = tmp; } +static void d3drm_matrix_set_rotation(struct d3drm_matrix *matrix, D3DVECTOR *axis, float theta) +{ + float sin_theta, cos_theta, vers_theta; + + D3DRMVectorNormalize(axis); + sin_theta = sinf(theta); + cos_theta = cosf(theta); + vers_theta = 1.0f - cos_theta; + + matrix->_11 = vers_theta * axis->u1.x * axis->u1.x + cos_theta; + matrix->_21 = vers_theta * axis->u1.x * axis->u2.y - sin_theta * axis->u3.z; + matrix->_31 = vers_theta * axis->u1.x * axis->u3.z + sin_theta * axis->u2.y; + matrix->_41 = 0.0f; + + matrix->_12 = vers_theta * axis->u2.y * axis->u1.x + sin_theta * axis->u3.z; + matrix->_22 = vers_theta * axis->u2.y * axis->u2.y + cos_theta; + matrix->_32 = vers_theta * axis->u2.y * axis->u3.z - sin_theta * axis->u1.x; + matrix->_42 = 0.0f; + + matrix->_13 = vers_theta * axis->u3.z * axis->u1.x - sin_theta * axis->u2.y; + matrix->_23 = vers_theta * axis->u3.z * axis->u2.y + sin_theta * axis->u1.x; + matrix->_33 = vers_theta * axis->u3.z * axis->u3.z + cos_theta; + matrix->_43 = 0.0f; + + matrix->_14 = 0.0f; + matrix->_24 = 0.0f; + matrix->_34 = 0.0f; + matrix->_44 = 1.0f; +} + static HRESULT WINAPI d3drm_frame_array_QueryInterface(IDirect3DRMFrameArray *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); @@ -1149,26 +1179,58 @@ static HRESULT WINAPI d3drm_frame1_AddScale(IDirect3DRMFrame *iface, static HRESULT WINAPI d3drm_frame3_AddRotation(IDirect3DRMFrame3 *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) { - FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n", - iface, type, x, y, z, theta); + struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface); + struct d3drm_matrix m; + D3DVECTOR axis; - return E_NOTIMPL; + TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta); + + axis.u1.x = x; + axis.u2.y = y; + axis.u3.z = z; + + switch (type) + { + case D3DRMCOMBINE_REPLACE: + d3drm_matrix_set_rotation(&frame->transform, &axis, theta); + break; + + case D3DRMCOMBINE_BEFORE: + d3drm_matrix_set_rotation(&m, &axis, theta); + d3drm_matrix_multiply_affine(&frame->transform, &m, &frame->transform); + break; + + case D3DRMCOMBINE_AFTER: + d3drm_matrix_set_rotation(&m, &axis, theta); + d3drm_matrix_multiply_affine(&frame->transform, &frame->transform, &m); + break; + + default: + FIXME("Unhandled type %#x.\n", type); + return D3DRMERR_BADVALUE; + } + + return D3DRM_OK; } static HRESULT WINAPI d3drm_frame2_AddRotation(IDirect3DRMFrame2 *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) { - FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n", iface, type, x, y, z, theta); + struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface); - return E_NOTIMPL; + TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta); + + return d3drm_frame3_AddRotation(&frame->IDirect3DRMFrame3_iface, type, x, y, z, theta); } static HRESULT WINAPI d3drm_frame1_AddRotation(IDirect3DRMFrame *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) { - FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n", iface, type, x, y, z, theta); + struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface); - return E_NOTIMPL; + TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta); + + return d3drm_frame3_AddRotation(&frame->IDirect3DRMFrame3_iface, type, x, y, z, theta); } static HRESULT WINAPI d3drm_frame3_AddVisual(IDirect3DRMFrame3 *iface, IUnknown *visual) diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c index 0d18d089e25..e1ade863e12 100644 --- a/dlls/d3drm/tests/d3drm.c +++ b/dlls/d3drm/tests/d3drm.c @@ -22,10 +22,12 @@ #include #define COBJMACROS +#define _USE_MATH_DEFINES #include #include #include #include +#include #include "wine/test.h" @@ -123,6 +125,20 @@ static void frame_set_transform(IDirect3DRMFrame *frame, IDirect3DRMFrame_AddTransform(frame, D3DRMCOMBINE_REPLACE, matrix); } +static void matrix_sanitise(D3DRMMATRIX4D m) +{ + unsigned int i, j; + + for (i = 0; i < 4; ++i) + { + for (j = 0; j < 4; ++j) + { + if (m[i][j] > -1e-7f && m[i][j] < 1e-7f) + m[i][j] = 0.0f; + } + } +} + static HWND create_window(void) { RECT r = {0, 0, 640, 480}; @@ -2915,6 +2931,75 @@ static void test_frame_transform(void) 0.0f, 0.0f, 2.0f, 0.0f, 6.0f, 6.0f, 6.0f, 1.0f, 1); + frame_set_transform(frame, + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 3.0f, 3.0f, 3.0f, 1.0f); + hr = IDirect3DRMFrame_AddRotation(frame, D3DRMCOMBINE_REPLACE, 1.0f, 0.0f, 0.0f, M_PI_2); + ok(hr == D3DRM_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DRMFrame_GetTransform(frame, matrix); + matrix_sanitise(matrix); + expect_matrix(matrix, + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, -1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, 1); + + frame_set_transform(frame, + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 3.0f, 3.0f, 3.0f, 1.0f); + hr = IDirect3DRMFrame_AddRotation(frame, D3DRMCOMBINE_BEFORE, 1.0f, 0.0f, 0.0f, M_PI_2); + ok(hr == D3DRM_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DRMFrame_GetTransform(frame, matrix); + ok(hr == D3DRM_OK, "Got unexpected hr %#x.\n", hr); + matrix_sanitise(matrix); + expect_matrix(matrix, + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, -1.0f, 0.0f, 0.0f, + 3.0f, 3.0f, 3.0f, 1.0f, 1); + + frame_set_transform(frame, + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 3.0f, 3.0f, 3.0f, 1.0f); + hr = IDirect3DRMFrame_AddRotation(frame, D3DRMCOMBINE_AFTER, 1.0f, 0.0f, 0.0f, M_PI_2); + ok(hr == D3DRM_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DRMFrame_GetTransform(frame, matrix); + ok(hr == D3DRM_OK, "Got unexpected hr %#x.\n", hr); + matrix_sanitise(matrix); + expect_matrix(matrix, + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, -1.0f, 0.0f, 0.0f, + 3.0f, -3.0f, 3.0f, 1.0f, 1); + + hr = IDirect3DRMFrame_AddRotation(frame, D3DRMCOMBINE_REPLACE, 0.0f, 0.0f, 1.0f, M_PI_2); + ok(hr == D3DRM_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DRMFrame_GetTransform(frame, matrix); + ok(hr == D3DRM_OK, "Got unexpected hr %#x.\n", hr); + matrix_sanitise(matrix); + expect_matrix(matrix, + 0.0f, 1.0f, 0.0f, 0.0f, + -1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, 1); + + hr = IDirect3DRMFrame_AddRotation(frame, D3DRMCOMBINE_REPLACE, 0.0f, 0.0f, 0.0f, M_PI_2); + ok(hr == D3DRM_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DRMFrame_GetTransform(frame, matrix); + ok(hr == D3DRM_OK, "Got unexpected hr %#x.\n", hr); + matrix_sanitise(matrix); + expect_matrix(matrix, + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, -1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, 1); + IDirect3DRMFrame_Release(frame); IDirect3DRM_Release(d3drm); }