d3dcompiler: Implement ID3D10ShaderReflectionVariable GetType() method.
Signed-off-by: Connor McAdams <conmanx360@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2133,9 +2133,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_variable_GetDesc(ID3D10
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static ID3D10ShaderReflectionType * STDMETHODCALLTYPE d3d10_shader_reflection_variable_GetType(
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ID3D10ShaderReflectionVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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struct d3dcompiler_shader_reflection_variable *var = impl_from_ID3D10ShaderReflectionVariable(iface);
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return &null_type.ID3D10ShaderReflectionType_iface;
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TRACE("iface %p.\n", iface);
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return &var->type->ID3D10ShaderReflectionType_iface;
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}
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static const struct ID3D10ShaderReflectionVariableVtbl d3d10_shader_reflection_variable_vtbl =
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