d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetIndices().
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@ -2575,6 +2575,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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struct wined3d_buffer *retIndexData = NULL;
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IDirect3DIndexBuffer9Impl *buffer_impl;
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HRESULT hr;
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TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
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@ -2587,7 +2588,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
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hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
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if (SUCCEEDED(hr) && retIndexData)
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{
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*ppIndexData = wined3d_buffer_get_parent(retIndexData);
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buffer_impl = wined3d_buffer_get_parent(retIndexData);
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*ppIndexData = &buffer_impl->IDirect3DIndexBuffer9_iface;
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IDirect3DIndexBuffer9_AddRef(*ppIndexData);
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wined3d_buffer_decref(retIndexData);
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}
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