wined3d: Store pixel shader boolean constants in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2610,22 +2610,23 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
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if (count > WINED3D_MAX_CONSTS_B - start_idx)
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count = WINED3D_MAX_CONSTS_B - start_idx;
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memcpy(&device->update_state->ps_consts_b[start_idx], constants, count * sizeof(*constants));
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memcpy(&device->update_stateblock_state->ps_consts_b[start_idx], constants, count * sizeof(*constants));
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if (device->recording)
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{
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for (i = start_idx; i < count + start_idx; ++i)
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device->recording->changed.pixelShaderConstantsB |= (1u << i);
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return WINED3D_OK;
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}
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memcpy(&device->state.ps_consts_b[start_idx], constants, count * sizeof(*constants));
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if (TRACE_ON(d3d))
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{
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for (i = 0; i < count; ++i)
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TRACE("Set BOOL constant %u to %#x.\n", start_idx + i, constants[i]);
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}
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if (device->recording)
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{
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for (i = start_idx; i < count + start_idx; ++i)
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device->recording->changed.pixelShaderConstantsB |= (1u << i);
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}
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else
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{
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wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_PS_B, start_idx, count, constants);
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}
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return WINED3D_OK;
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}
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@ -762,10 +762,11 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
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for (i = 0; i < stateblock->num_contained_ps_consts_b; ++i)
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{
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unsigned int idx = stateblock->contained_ps_consts_b[i];
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TRACE("Setting ps_consts_b[%u] to %s.\n",
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idx, src_state->ps_consts_b[idx] ? "TRUE" : "FALSE");
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stateblock->state.ps_consts_b[idx] = src_state->ps_consts_b[idx];
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TRACE("Setting ps_consts_b[%u] to %s.\n",
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idx, state->ps_consts_b[idx] ? "TRUE" : "FALSE");
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stateblock->stateblock_state.ps_consts_b[idx] = state->ps_consts_b[idx];
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}
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/* Others + Render & Texture */
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@ -1057,8 +1058,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
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}
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for (i = 0; i < stateblock->num_contained_ps_consts_b; ++i)
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{
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state->ps_consts_b[i] = stateblock->stateblock_state.ps_consts_b[i];
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wined3d_device_set_ps_consts_b(device, stateblock->contained_ps_consts_b[i],
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1, &stateblock->state.ps_consts_b[stateblock->contained_ps_consts_b[i]]);
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1, &stateblock->stateblock_state.ps_consts_b[stateblock->contained_ps_consts_b[i]]);
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}
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/* Render states. */
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@ -2978,6 +2978,7 @@ struct wined3d_stateblock_state
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struct wined3d_shader *ps;
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struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
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struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
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BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
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};
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struct wined3d_device
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