wined3d: Unify the 2D and 3D paths in wined3d_device_update_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3542,6 +3542,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture)
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{
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unsigned int src_size, dst_size, src_skip_levels = 0;
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unsigned int src_level_count, dst_level_count;
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unsigned int layer_count, level_count, i, j;
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unsigned int row_pitch, slice_pitch;
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enum wined3d_resource_type type;
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@ -3591,8 +3592,9 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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return WINED3DERR_INVALIDCALL;
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}
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level_count = min(wined3d_texture_get_level_count(src_texture),
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wined3d_texture_get_level_count(dst_texture));
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src_level_count = src_texture->level_count;
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dst_level_count = dst_texture->level_count;
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level_count = min(src_level_count, dst_level_count);
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src_size = max(src_texture->resource.width, src_texture->resource.height);
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dst_size = max(dst_texture->resource.width, dst_texture->resource.height);
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@ -3615,88 +3617,60 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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return WINED3DERR_INVALIDCALL;
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}
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/* Make sure that the destination texture is loaded. */
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context = context_acquire(device, NULL, 0);
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/* Make sure that the destination texture is loaded. */
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wined3d_texture_load(dst_texture, context, FALSE);
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context_release(context);
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/* Only a prepare, since we're uploading entire sub-resources. */
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wined3d_texture_prepare_texture(dst_texture, context, FALSE);
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wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
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/* Update every surface level of the texture. */
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switch (type)
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for (i = 0; i < level_count; ++i)
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{
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case WINED3D_RTYPE_TEXTURE_2D:
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for (j = 0; j < layer_count; ++j)
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{
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unsigned int src_levels = src_texture->level_count;
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unsigned int dst_levels = dst_texture->level_count;
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struct wined3d_surface *src_surface;
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struct wined3d_surface *dst_surface;
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for (i = 0; i < layer_count; ++i)
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{
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for (j = 0; j < level_count; ++j)
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{
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unsigned int src_sub_resource_idx = i * src_levels + j + src_skip_levels;
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unsigned int dst_sub_resource_idx = i * dst_levels + j;
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unsigned int src_sub_resource_idx = j * src_level_count + i + src_skip_levels;
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unsigned int dst_sub_resource_idx = j * dst_level_count + i;
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/* Use wined3d_texture_blt() instead of uploading directly if we need conversion. */
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if (dst_texture->resource.format->convert
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|| wined3d_format_get_color_key_conversion(dst_texture, FALSE))
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{
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SetRect(&r, 0, 0, wined3d_texture_get_level_width(dst_texture, j),
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wined3d_texture_get_level_height(dst_texture, j));
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SetRect(&r, 0, 0, wined3d_texture_get_level_width(dst_texture, i),
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wined3d_texture_get_level_height(dst_texture, i));
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if (FAILED(hr = wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &r,
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src_texture, src_sub_resource_idx, &r, 0, NULL, WINED3D_TEXF_POINT)))
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{
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WARN("Failed to update surface, hr %#x.\n", hr);
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context_release(context);
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return hr;
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}
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continue;
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}
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src_surface = src_texture->sub_resources[src_sub_resource_idx].u.surface;
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dst_surface = dst_texture->sub_resources[dst_sub_resource_idx].u.surface;
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if (FAILED(hr = surface_upload_from_surface(dst_surface, NULL, src_surface, NULL)))
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{
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WARN("Failed to update surface, hr %#x.\n", hr);
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return hr;
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}
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}
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}
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return WINED3D_OK;
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}
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case WINED3D_RTYPE_TEXTURE_3D:
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context = context_acquire(device, NULL, 0);
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/* Only a prepare, since we're uploading entire volumes. */
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wined3d_texture_prepare_texture(dst_texture, context, FALSE);
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wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
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for (j = 0; j < level_count; ++j)
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{
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if (!wined3d_texture_load_location(src_texture, src_skip_levels + j,
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if (!wined3d_texture_load_location(src_texture, src_sub_resource_idx,
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context, src_texture->resource.map_binding))
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{
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WARN("Failed to load source sub-resource %u into %s.\n", src_skip_levels + j,
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WARN("Failed to load source sub-resource %u into %s.\n", src_sub_resource_idx,
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wined3d_debug_location(src_texture->resource.map_binding));
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context_release(context);
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return WINED3DERR_INVALIDCALL;
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}
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wined3d_texture_get_memory(src_texture, src_skip_levels + j, &data, src_texture->resource.map_binding);
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wined3d_texture_get_pitch(src_texture, src_skip_levels + j, &row_pitch, &slice_pitch);
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wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &data, src_texture->resource.map_binding);
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wined3d_texture_get_pitch(src_texture, src_skip_levels + i, &row_pitch, &slice_pitch);
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wined3d_texture_upload_data(dst_texture, j, context, NULL,
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wined3d_texture_upload_data(dst_texture, dst_sub_resource_idx, context, NULL,
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wined3d_const_bo_address(&data), row_pitch, slice_pitch);
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wined3d_texture_invalidate_location(dst_texture, j, ~WINED3D_LOCATION_TEXTURE_RGB);
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wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
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}
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}
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context_release(context);
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return WINED3D_OK;
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default:
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FIXME("Unsupported texture type %#x.\n", type);
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return WINED3DERR_INVALIDCALL;
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}
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes)
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@ -866,7 +866,7 @@ static BOOL wined3d_surface_check_rect_dimensions(struct wined3d_surface *surfac
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return SUCCEEDED(wined3d_texture_check_box_dimensions(surface->container, surface->texture_level, &box));
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}
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HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
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static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
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struct wined3d_surface *src_surface, const RECT *src_rect)
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{
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unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
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@ -3085,8 +3085,6 @@ BOOL surface_load_location(struct wined3d_surface *surface,
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
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const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN;
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void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
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HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
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struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
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void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
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const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
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BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
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