wined3d: Store the VTF format capability in the format table.
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@ -3636,30 +3636,8 @@ static BOOL CheckSurfaceCapability(struct wined3d_adapter *adapter,
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static BOOL CheckVertexTextureCapability(struct wined3d_adapter *adapter,
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static BOOL CheckVertexTextureCapability(struct wined3d_adapter *adapter,
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const struct wined3d_format_desc *format_desc)
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const struct wined3d_format_desc *format_desc)
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{
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{
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const struct wined3d_gl_info *gl_info = &adapter->gl_info;
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return adapter->gl_info.limits.vertex_samplers
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&& (format_desc->Flags & WINED3DFMT_FLAG_VTF);
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if (!gl_info->limits.vertex_samplers)
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{
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TRACE_(d3d_caps)("[FAILED]\n");
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return FALSE;
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}
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switch (format_desc->format)
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{
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case WINED3DFMT_R32G32B32A32_FLOAT:
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if (!gl_info->supported[ARB_TEXTURE_FLOAT])
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{
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TRACE_(d3d_caps)("[FAILED]\n");
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return FALSE;
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}
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TRACE_(d3d_caps)("[OK]\n");
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return TRUE;
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default:
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TRACE_(d3d_caps)("[FAILED]\n");
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return FALSE;
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}
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return FALSE;
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}
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}
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static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
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static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
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@ -619,7 +619,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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ARB_TEXTURE_RG, NULL},
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ARB_TEXTURE_RG, NULL},
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{WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0,
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{WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0,
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GL_RGBA, GL_FLOAT, 0,
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GL_RGBA, GL_FLOAT, 0,
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WINED3DFMT_FLAG_RENDERTARGET,
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WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
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ARB_TEXTURE_FLOAT, NULL},
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ARB_TEXTURE_FLOAT, NULL},
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/* Float */
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/* Float */
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{WINED3DFMT_R16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
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{WINED3DFMT_R16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
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@ -2991,6 +2991,7 @@ extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
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#define WINED3DFMT_FLAG_BUMPMAP 0x00000400
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#define WINED3DFMT_FLAG_BUMPMAP 0x00000400
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#define WINED3DFMT_FLAG_SRGB_READ 0x00000800
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#define WINED3DFMT_FLAG_SRGB_READ 0x00000800
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#define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
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#define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
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#define WINED3DFMT_FLAG_VTF 0x00002000
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struct wined3d_format_desc
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struct wined3d_format_desc
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{
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{
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