xinput: Implement XInputGetKeystroke.

Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Andrew Eikum 2020-01-23 14:28:56 -06:00 committed by Alexandre Julliard
parent c55e8822ae
commit c1d51031ef
2 changed files with 209 additions and 8 deletions

View File

@ -202,19 +202,219 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetStateEx(DWORD index, XINPUT_STATE* state
return xinput_get_state(index, state);
}
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke)
static const int JS_STATE_OFF = 0;
static const int JS_STATE_LOW = 1;
static const int JS_STATE_HIGH = 2;
static int joystick_state(const SHORT value)
{
static int warn_once;
if (value > 20000)
return JS_STATE_HIGH;
if (value < -20000)
return JS_STATE_LOW;
return JS_STATE_OFF;
}
if (!warn_once++)
FIXME("(index %u, reserved %u, keystroke %p) Stub!\n", index, reserved, keystroke);
static WORD js_vk_offs(const int x, const int y)
{
if (y == JS_STATE_OFF)
{
/*if (x == JS_STATE_OFF) shouldn't get here */
if (x == JS_STATE_LOW) return 3; /* LEFT */
/*if (x == JS_STATE_HIGH)*/ return 2; /* RIGHT */
}
if (y == JS_STATE_HIGH)
{
if (x == JS_STATE_OFF) return 0; /* UP */
if (x == JS_STATE_LOW) return 4; /* UPLEFT */
/*if (x == JS_STATE_HIGH)*/ return 5; /* UPRIGHT */
}
/*if (y == JS_STATE_LOW)*/
{
if (x == JS_STATE_OFF) return 1; /* DOWN */
if (x == JS_STATE_LOW) return 7; /* DOWNLEFT */
/*if (x == JS_STATE_HIGH)*/ return 6; /* DOWNRIGHT */
}
}
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
if (!controllers[index].platform_private)
static DWORD check_joystick_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke,
const SHORT *cur_x, const SHORT *cur_y, SHORT *last_x, SHORT *last_y,
const WORD base_vk)
{
int cur_vk = 0, cur_x_st, cur_y_st;
int last_vk = 0, last_x_st, last_y_st;
cur_x_st = joystick_state(*cur_x);
cur_y_st = joystick_state(*cur_y);
if (cur_x_st || cur_y_st)
cur_vk = base_vk + js_vk_offs(cur_x_st, cur_y_st);
last_x_st = joystick_state(*last_x);
last_y_st = joystick_state(*last_y);
if (last_x_st || last_y_st)
last_vk = base_vk + js_vk_offs(last_x_st, last_y_st);
if (cur_vk != last_vk)
{
if (last_vk)
{
/* joystick was set, and now different. send a KEYUP event, and set
* last pos to centered, so the appropriate KEYDOWN event will be
* sent on the next call. */
keystroke->VirtualKey = last_vk;
keystroke->Unicode = 0; /* unused */
keystroke->Flags = XINPUT_KEYSTROKE_KEYUP;
keystroke->UserIndex = index;
keystroke->HidCode = 0;
*last_x = 0;
*last_y = 0;
return ERROR_SUCCESS;
}
/* joystick was unset, send KEYDOWN. */
keystroke->VirtualKey = cur_vk;
keystroke->Unicode = 0; /* unused */
keystroke->Flags = XINPUT_KEYSTROKE_KEYDOWN;
keystroke->UserIndex = index;
keystroke->HidCode = 0;
*last_x = *cur_x;
*last_y = *cur_y;
return ERROR_SUCCESS;
}
*last_x = *cur_x;
*last_y = *cur_y;
return ERROR_EMPTY;
}
static BOOL trigger_is_on(const BYTE value)
{
return value > 30;
}
static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
{
xinput_controller *device = &controllers[index];
const XINPUT_GAMEPAD *cur;
DWORD ret = ERROR_EMPTY;
int i;
static const struct {
int mask;
WORD vk;
} buttons[] = {
{ XINPUT_GAMEPAD_DPAD_UP, VK_PAD_DPAD_UP },
{ XINPUT_GAMEPAD_DPAD_DOWN, VK_PAD_DPAD_DOWN },
{ XINPUT_GAMEPAD_DPAD_LEFT, VK_PAD_DPAD_LEFT },
{ XINPUT_GAMEPAD_DPAD_RIGHT, VK_PAD_DPAD_RIGHT },
{ XINPUT_GAMEPAD_START, VK_PAD_START },
{ XINPUT_GAMEPAD_BACK, VK_PAD_BACK },
{ XINPUT_GAMEPAD_LEFT_THUMB, VK_PAD_LTHUMB_PRESS },
{ XINPUT_GAMEPAD_RIGHT_THUMB, VK_PAD_RTHUMB_PRESS },
{ XINPUT_GAMEPAD_LEFT_SHOULDER, VK_PAD_LSHOULDER },
{ XINPUT_GAMEPAD_RIGHT_SHOULDER, VK_PAD_RSHOULDER },
{ XINPUT_GAMEPAD_A, VK_PAD_A },
{ XINPUT_GAMEPAD_B, VK_PAD_B },
{ XINPUT_GAMEPAD_X, VK_PAD_X },
{ XINPUT_GAMEPAD_Y, VK_PAD_Y },
/* note: guide button does not send an event */
};
if (!verify_and_lock_device(device))
return ERROR_DEVICE_NOT_CONNECTED;
return ERROR_NOT_SUPPORTED;
cur = &device->state.Gamepad;
/*** buttons ***/
for (i = 0; i < ARRAY_SIZE(buttons); ++i)
{
if ((cur->wButtons & buttons[i].mask) ^ (device->last_keystroke.wButtons & buttons[i].mask))
{
keystroke->VirtualKey = buttons[i].vk;
keystroke->Unicode = 0; /* unused */
if (cur->wButtons & buttons[i].mask)
{
keystroke->Flags = XINPUT_KEYSTROKE_KEYDOWN;
device->last_keystroke.wButtons |= buttons[i].mask;
}
else
{
keystroke->Flags = XINPUT_KEYSTROKE_KEYUP;
device->last_keystroke.wButtons &= ~buttons[i].mask;
}
keystroke->UserIndex = index;
keystroke->HidCode = 0;
ret = ERROR_SUCCESS;
goto done;
}
}
/*** triggers ***/
if (trigger_is_on(cur->bLeftTrigger) ^ trigger_is_on(device->last_keystroke.bLeftTrigger))
{
keystroke->VirtualKey = VK_PAD_LTRIGGER;
keystroke->Unicode = 0; /* unused */
keystroke->Flags = trigger_is_on(cur->bLeftTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
keystroke->UserIndex = index;
keystroke->HidCode = 0;
device->last_keystroke.bLeftTrigger = cur->bLeftTrigger;
ret = ERROR_SUCCESS;
goto done;
}
if (trigger_is_on(cur->bRightTrigger) ^ trigger_is_on(device->last_keystroke.bRightTrigger))
{
keystroke->VirtualKey = VK_PAD_RTRIGGER;
keystroke->Unicode = 0; /* unused */
keystroke->Flags = trigger_is_on(cur->bRightTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
keystroke->UserIndex = index;
keystroke->HidCode = 0;
device->last_keystroke.bRightTrigger = cur->bRightTrigger;
ret = ERROR_SUCCESS;
goto done;
}
/*** joysticks ***/
ret = check_joystick_keystroke(index, keystroke, &cur->sThumbLX, &cur->sThumbLY,
&device->last_keystroke.sThumbLX,
&device->last_keystroke.sThumbLY, VK_PAD_LTHUMB_UP);
if (ret == ERROR_SUCCESS)
goto done;
ret = check_joystick_keystroke(index, keystroke, &cur->sThumbRX, &cur->sThumbRY,
&device->last_keystroke.sThumbRX,
&device->last_keystroke.sThumbRY, VK_PAD_RTHUMB_UP);
if (ret == ERROR_SUCCESS)
goto done;
done:
unlock_device(device);
return ret;
}
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke)
{
TRACE("(index %u, reserved %u, keystroke %p)\n", index, reserved, keystroke);
if (index >= XUSER_MAX_COUNT && index != XUSER_INDEX_ANY)
return ERROR_BAD_ARGUMENTS;
if (index == XUSER_INDEX_ANY)
{
int i;
for (i = 0; i < XUSER_MAX_COUNT; ++i)
if (check_for_keystroke(i, keystroke) == ERROR_SUCCESS)
return ERROR_SUCCESS;
return ERROR_EMPTY;
}
return check_for_keystroke(index, keystroke);
}
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetCapabilities(DWORD index, DWORD flags, XINPUT_CAPABILITIES* capabilities)

View File

@ -23,6 +23,7 @@ typedef struct _xinput_controller
XINPUT_CAPABILITIES caps;
void *platform_private; /* non-NULL when device is valid; validity may be read without holding crit */
XINPUT_STATE state;
XINPUT_GAMEPAD last_keystroke;
XINPUT_VIBRATION vibration;
} xinput_controller;