xinput: Implement XInputGetKeystroke.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -202,19 +202,219 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetStateEx(DWORD index, XINPUT_STATE* state
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return xinput_get_state(index, state);
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}
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DWORD WINAPI DECLSPEC_HOTPATCH XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke)
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static const int JS_STATE_OFF = 0;
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static const int JS_STATE_LOW = 1;
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static const int JS_STATE_HIGH = 2;
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static int joystick_state(const SHORT value)
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{
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static int warn_once;
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if (value > 20000)
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return JS_STATE_HIGH;
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if (value < -20000)
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return JS_STATE_LOW;
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return JS_STATE_OFF;
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}
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if (!warn_once++)
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FIXME("(index %u, reserved %u, keystroke %p) Stub!\n", index, reserved, keystroke);
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static WORD js_vk_offs(const int x, const int y)
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{
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if (y == JS_STATE_OFF)
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{
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/*if (x == JS_STATE_OFF) shouldn't get here */
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if (x == JS_STATE_LOW) return 3; /* LEFT */
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/*if (x == JS_STATE_HIGH)*/ return 2; /* RIGHT */
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}
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if (y == JS_STATE_HIGH)
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{
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if (x == JS_STATE_OFF) return 0; /* UP */
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if (x == JS_STATE_LOW) return 4; /* UPLEFT */
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/*if (x == JS_STATE_HIGH)*/ return 5; /* UPRIGHT */
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}
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/*if (y == JS_STATE_LOW)*/
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{
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if (x == JS_STATE_OFF) return 1; /* DOWN */
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if (x == JS_STATE_LOW) return 7; /* DOWNLEFT */
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/*if (x == JS_STATE_HIGH)*/ return 6; /* DOWNRIGHT */
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}
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}
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if (index >= XUSER_MAX_COUNT)
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return ERROR_BAD_ARGUMENTS;
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if (!controllers[index].platform_private)
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static DWORD check_joystick_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke,
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const SHORT *cur_x, const SHORT *cur_y, SHORT *last_x, SHORT *last_y,
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const WORD base_vk)
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{
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int cur_vk = 0, cur_x_st, cur_y_st;
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int last_vk = 0, last_x_st, last_y_st;
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cur_x_st = joystick_state(*cur_x);
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cur_y_st = joystick_state(*cur_y);
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if (cur_x_st || cur_y_st)
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cur_vk = base_vk + js_vk_offs(cur_x_st, cur_y_st);
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last_x_st = joystick_state(*last_x);
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last_y_st = joystick_state(*last_y);
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if (last_x_st || last_y_st)
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last_vk = base_vk + js_vk_offs(last_x_st, last_y_st);
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if (cur_vk != last_vk)
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{
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if (last_vk)
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{
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/* joystick was set, and now different. send a KEYUP event, and set
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* last pos to centered, so the appropriate KEYDOWN event will be
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* sent on the next call. */
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keystroke->VirtualKey = last_vk;
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keystroke->Unicode = 0; /* unused */
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keystroke->Flags = XINPUT_KEYSTROKE_KEYUP;
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keystroke->UserIndex = index;
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keystroke->HidCode = 0;
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*last_x = 0;
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*last_y = 0;
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return ERROR_SUCCESS;
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}
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/* joystick was unset, send KEYDOWN. */
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keystroke->VirtualKey = cur_vk;
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keystroke->Unicode = 0; /* unused */
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keystroke->Flags = XINPUT_KEYSTROKE_KEYDOWN;
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keystroke->UserIndex = index;
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keystroke->HidCode = 0;
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*last_x = *cur_x;
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*last_y = *cur_y;
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return ERROR_SUCCESS;
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}
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*last_x = *cur_x;
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*last_y = *cur_y;
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return ERROR_EMPTY;
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}
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static BOOL trigger_is_on(const BYTE value)
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{
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return value > 30;
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}
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static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
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{
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xinput_controller *device = &controllers[index];
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const XINPUT_GAMEPAD *cur;
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DWORD ret = ERROR_EMPTY;
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int i;
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static const struct {
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int mask;
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WORD vk;
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} buttons[] = {
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{ XINPUT_GAMEPAD_DPAD_UP, VK_PAD_DPAD_UP },
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{ XINPUT_GAMEPAD_DPAD_DOWN, VK_PAD_DPAD_DOWN },
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{ XINPUT_GAMEPAD_DPAD_LEFT, VK_PAD_DPAD_LEFT },
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{ XINPUT_GAMEPAD_DPAD_RIGHT, VK_PAD_DPAD_RIGHT },
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{ XINPUT_GAMEPAD_START, VK_PAD_START },
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{ XINPUT_GAMEPAD_BACK, VK_PAD_BACK },
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{ XINPUT_GAMEPAD_LEFT_THUMB, VK_PAD_LTHUMB_PRESS },
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{ XINPUT_GAMEPAD_RIGHT_THUMB, VK_PAD_RTHUMB_PRESS },
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{ XINPUT_GAMEPAD_LEFT_SHOULDER, VK_PAD_LSHOULDER },
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{ XINPUT_GAMEPAD_RIGHT_SHOULDER, VK_PAD_RSHOULDER },
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{ XINPUT_GAMEPAD_A, VK_PAD_A },
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{ XINPUT_GAMEPAD_B, VK_PAD_B },
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{ XINPUT_GAMEPAD_X, VK_PAD_X },
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{ XINPUT_GAMEPAD_Y, VK_PAD_Y },
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/* note: guide button does not send an event */
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};
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if (!verify_and_lock_device(device))
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return ERROR_DEVICE_NOT_CONNECTED;
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return ERROR_NOT_SUPPORTED;
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cur = &device->state.Gamepad;
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/*** buttons ***/
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for (i = 0; i < ARRAY_SIZE(buttons); ++i)
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{
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if ((cur->wButtons & buttons[i].mask) ^ (device->last_keystroke.wButtons & buttons[i].mask))
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{
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keystroke->VirtualKey = buttons[i].vk;
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keystroke->Unicode = 0; /* unused */
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if (cur->wButtons & buttons[i].mask)
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{
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keystroke->Flags = XINPUT_KEYSTROKE_KEYDOWN;
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device->last_keystroke.wButtons |= buttons[i].mask;
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}
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else
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{
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keystroke->Flags = XINPUT_KEYSTROKE_KEYUP;
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device->last_keystroke.wButtons &= ~buttons[i].mask;
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}
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keystroke->UserIndex = index;
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keystroke->HidCode = 0;
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ret = ERROR_SUCCESS;
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goto done;
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}
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}
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/*** triggers ***/
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if (trigger_is_on(cur->bLeftTrigger) ^ trigger_is_on(device->last_keystroke.bLeftTrigger))
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{
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keystroke->VirtualKey = VK_PAD_LTRIGGER;
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keystroke->Unicode = 0; /* unused */
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keystroke->Flags = trigger_is_on(cur->bLeftTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
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keystroke->UserIndex = index;
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keystroke->HidCode = 0;
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device->last_keystroke.bLeftTrigger = cur->bLeftTrigger;
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ret = ERROR_SUCCESS;
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goto done;
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}
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if (trigger_is_on(cur->bRightTrigger) ^ trigger_is_on(device->last_keystroke.bRightTrigger))
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{
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keystroke->VirtualKey = VK_PAD_RTRIGGER;
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keystroke->Unicode = 0; /* unused */
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keystroke->Flags = trigger_is_on(cur->bRightTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
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keystroke->UserIndex = index;
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keystroke->HidCode = 0;
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device->last_keystroke.bRightTrigger = cur->bRightTrigger;
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ret = ERROR_SUCCESS;
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goto done;
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}
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/*** joysticks ***/
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ret = check_joystick_keystroke(index, keystroke, &cur->sThumbLX, &cur->sThumbLY,
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&device->last_keystroke.sThumbLX,
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&device->last_keystroke.sThumbLY, VK_PAD_LTHUMB_UP);
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if (ret == ERROR_SUCCESS)
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goto done;
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ret = check_joystick_keystroke(index, keystroke, &cur->sThumbRX, &cur->sThumbRY,
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&device->last_keystroke.sThumbRX,
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&device->last_keystroke.sThumbRY, VK_PAD_RTHUMB_UP);
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if (ret == ERROR_SUCCESS)
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goto done;
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done:
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unlock_device(device);
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return ret;
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}
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DWORD WINAPI DECLSPEC_HOTPATCH XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke)
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{
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TRACE("(index %u, reserved %u, keystroke %p)\n", index, reserved, keystroke);
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if (index >= XUSER_MAX_COUNT && index != XUSER_INDEX_ANY)
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return ERROR_BAD_ARGUMENTS;
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if (index == XUSER_INDEX_ANY)
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{
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int i;
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for (i = 0; i < XUSER_MAX_COUNT; ++i)
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if (check_for_keystroke(i, keystroke) == ERROR_SUCCESS)
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return ERROR_SUCCESS;
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return ERROR_EMPTY;
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}
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return check_for_keystroke(index, keystroke);
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}
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DWORD WINAPI DECLSPEC_HOTPATCH XInputGetCapabilities(DWORD index, DWORD flags, XINPUT_CAPABILITIES* capabilities)
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@ -23,6 +23,7 @@ typedef struct _xinput_controller
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XINPUT_CAPABILITIES caps;
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void *platform_private; /* non-NULL when device is valid; validity may be read without holding crit */
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XINPUT_STATE state;
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XINPUT_GAMEPAD last_keystroke;
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XINPUT_VIBRATION vibration;
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} xinput_controller;
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