d3dx9/tests: Remove useless '\n' within some ok() messages.
Signed-off-by: Vijay Kiran Kamuju <infyquest@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -10126,10 +10126,10 @@ static void test_clone_mesh(void)
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hr = mesh->lpVtbl->CloneMesh(mesh, tc[i].clone_options, tc[i].new_declaration,
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test_context->device, &mesh_clone);
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ok(hr == D3D_OK, "CloneMesh test case %d failed. Got %x\n, expected D3D_OK\n", i, hr);
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ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
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hr = mesh_clone->lpVtbl->GetDeclaration(mesh_clone, new_declaration);
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ok(hr == D3D_OK, "GetDeclaration test case %d failed. Got %x\n, expected D3D_OK\n", i, hr);
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ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
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/* Check declaration elements */
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for (j = 0; tc[i].new_declaration[j].Stream != 0xFF; j++)
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{
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@ -10315,8 +10315,7 @@ static void test_valid_mesh(void)
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}
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hr = D3DXValidMesh(mesh, tc[i].adjacency, &errors_and_warnings);
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todo_wine ok(hr == tc[i].exp_hr, "D3DXValidMesh test case %d failed. "
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"Got %x\n, expected %x\n", i, hr, tc[i].exp_hr);
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todo_wine ok(hr == tc[i].exp_hr, "Test %u, got unexpected hr %#x, expected %#x.\n", i, hr, tc[i].exp_hr);
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/* Note errors_and_warnings is deliberately not checked because that
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* would require copying wast amounts of the text output. */
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@ -10459,8 +10458,7 @@ static void test_optimize_faces(void)
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hr = D3DXOptimizeFaces(tc[i].indices, tc[i].num_faces,
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tc[i].num_vertices, tc[i].indices_are_32bit,
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face_remap);
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ok(hr == D3D_OK, "D3DXOptimizeFaces test case %d failed. "
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"Got %x\n, expected D3D_OK\n", i, hr);
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ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
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/* Compare face remap with expected face remap */
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for (j = 0; j < tc[i].num_faces; j++)
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@ -10477,15 +10475,13 @@ static void test_optimize_faces(void)
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hr = D3DXOptimizeFaces(tc[0].indices, tc[0].num_faces,
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tc[0].num_vertices, tc[0].indices_are_32bit,
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NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DXOptimizeFaces passed NULL face_remap "
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"pointer. Got %x\n, expected D3DERR_INVALIDCALL\n", hr);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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/* Number of faces must be smaller than 2^15 */
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hr = D3DXOptimizeFaces(tc[0].indices, 2 << 15,
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tc[0].num_vertices, FALSE,
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&smallest_face_remap);
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ok(hr == D3DERR_INVALIDCALL, "D3DXOptimizeFaces should not accept 2^15 "
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"faces when using 16-bit indices. Got %x\n, expected D3DERR_INVALIDCALL\n", hr);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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}
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static HRESULT clear_normals(ID3DXMesh *mesh)
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