user32/tests: Wait longer for injected mouse event to take effect.
Also rework the wait loop a bit, the delay was weird. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -12300,15 +12300,15 @@ done:
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static void wait_move_event(HWND hwnd, int x, int y)
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static void wait_move_event(HWND hwnd, int x, int y)
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{
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{
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MSG msg;
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MSG msg;
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DWORD time;
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DWORD timeout = GetTickCount() + 500, delay;
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BOOL ret;
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BOOL ret;
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time = GetTickCount();
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while ((delay = timeout - GetTickCount()) > 0)
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while (GetTickCount() - time < 200) {
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{
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ret = PeekMessageA(&msg, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_NOREMOVE);
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ret = PeekMessageA(&msg, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_NOREMOVE);
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if (ret && msg.pt.x > x && msg.pt.y > y) break;
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if (ret && msg.pt.x > x && msg.pt.y > y) break;
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if (!ret) MsgWaitForMultipleObjects( 0, NULL, FALSE, GetTickCount() - time, QS_ALLINPUT );
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if (!ret) MsgWaitForMultipleObjects( 0, NULL, FALSE, delay, QS_ALLINPUT );
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else Sleep( GetTickCount() - time );
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else Sleep( delay );
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}
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}
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}
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}
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