ddraw: Device2 and Device3 do not have a lighting render state.
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669611b4be
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c1663c5583
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@ -1,7 +1,7 @@
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/*
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* Copyright (c) 1998-2004 Lionel Ulmer
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* Copyright (c) 2002-2005 Christian Costa
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* Copyright (c) 2006-2009, 2011-2012 Stefan Dösinger
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* Copyright (c) 2006-2009, 2011-2013 Stefan Dösinger
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* Copyright (c) 2008 Alexander Dorofeyev
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*
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* This library is free software; you can redistribute it and/or
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@ -2445,6 +2445,10 @@ static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
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return D3D_OK;
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}
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case D3DRENDERSTATE_LIGHTING:
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*value = 0xffffffff;
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return D3D_OK;
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default:
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return IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, state, value);
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}
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@ -2800,6 +2804,10 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface,
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break;
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}
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case D3DRENDERSTATE_LIGHTING:
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hr = D3D_OK;
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break;
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default:
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hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, state, value);
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break;
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@ -3475,6 +3483,22 @@ static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *if
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return hr;
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}
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static void setup_lighting(const struct d3d_device *device, DWORD fvf, DWORD flags)
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{
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BOOL enable;
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/* Ignore the D3DFVF_XYZRHW case here, wined3d takes care of that */
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if (flags & D3DDP_DONOTLIGHT)
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enable = FALSE;
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else if (!(fvf & D3DFVF_NORMAL))
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enable = FALSE;
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else
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enable = TRUE;
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_LIGHTING, enable);
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}
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static HRESULT WINAPI d3d_device3_DrawPrimitive(IDirect3DDevice3 *iface,
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D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
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DWORD flags)
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@ -3484,6 +3508,8 @@ static HRESULT WINAPI d3d_device3_DrawPrimitive(IDirect3DDevice3 *iface,
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TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
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iface, primitive_type, fvf, vertices, vertex_count, flags);
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setup_lighting(device, fvf, flags);
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return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface,
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primitive_type, fvf, vertices, vertex_count, flags);
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}
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@ -3666,6 +3692,8 @@ static HRESULT WINAPI d3d_device3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
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"indices %p, index_count %u, flags %#x.\n",
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iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
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setup_lighting(device, fvf, flags);
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return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
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primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
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}
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@ -3972,6 +4000,8 @@ static HRESULT WINAPI d3d_device3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
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TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
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iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
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setup_lighting(device, VertexType, Flags);
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return IDirect3DDevice7_DrawPrimitiveStrided(&device->IDirect3DDevice7_iface,
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PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
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}
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@ -4097,6 +4127,8 @@ static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *
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TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
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iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
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setup_lighting(device, VertexType, Flags);
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return IDirect3DDevice7_DrawIndexedPrimitiveStrided(&device->IDirect3DDevice7_iface,
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PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
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}
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@ -4189,6 +4221,8 @@ static HRESULT WINAPI d3d_device3_DrawPrimitiveVB(IDirect3DDevice3 *iface, D3DPR
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TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
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iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
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setup_lighting(device, vb->fvf, Flags);
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return IDirect3DDevice7_DrawPrimitiveVB(&device->IDirect3DDevice7_iface,
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PrimitiveType, &vb->IDirect3DVertexBuffer7_iface, StartVertex, NumVertices, Flags);
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}
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@ -4320,6 +4354,8 @@ static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface
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TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %u, flags %#x.\n",
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iface, PrimitiveType, D3DVertexBuf, Indices, IndexCount, Flags);
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setup_lighting(device, vb->fvf, Flags);
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return IDirect3DDevice7_DrawIndexedPrimitiveVB(&device->IDirect3DDevice7_iface, PrimitiveType,
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&vb->IDirect3DVertexBuffer7_iface, 0, IndexCount, Indices, IndexCount, Flags);
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}
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@ -902,13 +902,6 @@ static void test_depth_blit(void)
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{0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
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{0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
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};
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static const BOOL todo[4][4] =
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{
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{FALSE, FALSE, TRUE, TRUE},
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{FALSE, FALSE, TRUE, TRUE},
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{TRUE, TRUE, TRUE, TRUE},
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{TRUE, TRUE, TRUE, TRUE},
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};
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DDSURFACEDESC ddsd_new, ddsd_existing;
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IDirect3DDevice2 *device;
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@ -1056,10 +1049,6 @@ static void test_depth_blit(void)
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unsigned int x = 80 * ((2 * j) + 1);
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unsigned int y = 60 * ((2 * i) + 1);
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color = get_surface_color(rt, x, y);
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if (todo[i][j])
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todo_wine ok(compare_color(color, expected_colors[i][j], 1),
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"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected_colors[i][j], x, y, color);
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else
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ok(compare_color(color, expected_colors[i][j], 1),
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"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected_colors[i][j], x, y, color);
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}
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