wined3d: Rename the TEMP variables in vertexshader.c to R from T for consistency.
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@ -736,7 +736,7 @@ inline static void vshader_program_add_param(IWineD3DVertexShaderImpl *This, con
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switch (regtype) {
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case D3DSPR_TEMP:
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sprintf(tmpReg, "T%lu", reg);
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sprintf(tmpReg, "R%lu", reg);
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strcat(hwLine, tmpReg);
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break;
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case D3DSPR_INPUT:
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@ -1175,7 +1175,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
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/* Pre-declare registers */
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for (i = 0; i < This->baseShader.limits.temporary; i++) {
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if (tempsUsed & (1 << i))
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shader_addline(&buffer, "TEMP T%lu;\n", i);
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shader_addline(&buffer, "TEMP R%lu;\n", i);
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}
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for (i = 0; i < This->baseShader.limits.address; i++) {
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