d3dx9: Implement state save and restore in effect.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2016-03-03 15:22:14 +03:00 committed by Alexandre Julliard
parent 3aa22f47a8
commit c1487eee3e
2 changed files with 63 additions and 15 deletions

View File

@ -162,6 +162,8 @@ struct d3dx_technique
struct d3dx_parameter *annotations;
struct d3dx_pass *passes;
struct IDirect3DStateBlock9 *saved_state;
};
struct param_table
@ -642,6 +644,12 @@ static void free_technique(struct d3dx_technique *technique)
if (!technique)
return;
if (technique->saved_state)
{
IDirect3DStateBlock9_Release(technique->saved_state);
technique->saved_state = NULL;
}
if (technique->annotations)
{
for (i = 0; i < technique->annotation_count; ++i)
@ -3483,8 +3491,8 @@ static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDL
static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
struct d3dx_technique *technique = This->active_technique;
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *technique = effect->active_technique;
TRACE("iface %p, passes %p, flags %#x.\n", iface, passes, flags);
@ -3493,18 +3501,34 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW
if (flags & ~(D3DXFX_DONOTSAVESTATE | D3DXFX_DONOTSAVESAMPLERSTATE | D3DXFX_DONOTSAVESHADERSTATE))
WARN("Invalid flags (%#x) specified.\n", flags);
if (This->manager || flags & D3DXFX_DONOTSAVESTATE)
if (effect->manager || flags & D3DXFX_DONOTSAVESTATE)
{
TRACE("State capturing disabled.\n");
}
else
{
FIXME("State capturing not supported, yet!\n");
HRESULT hr;
unsigned int i;
if (!technique->saved_state)
{
hr = IDirect3DDevice9_BeginStateBlock(effect->device);
if (FAILED(hr))
ERR("BeginStateBlock failed, hr %#x.\n", hr);
for (i = 0; i < technique->pass_count; i++)
d3dx9_apply_pass_states(effect, &technique->passes[i]);
hr = IDirect3DDevice9_EndStateBlock(effect->device, &technique->saved_state);
if (FAILED(hr))
ERR("EndStateBlock failed, hr %#x.\n", hr);
}
hr = IDirect3DStateBlock9_Capture(technique->saved_state);
if (FAILED(hr))
ERR("StateBlock Capture failed, hr %#x.\n", hr);
}
*passes = technique->pass_count;
This->started = TRUE;
This->flags = flags;
effect->started = TRUE;
effect->flags = flags;
return D3D_OK;
}
@ -3566,23 +3590,33 @@ static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface)
static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect *iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *technique = effect->active_technique;
TRACE("iface %p.\n", iface);
if (!This->started)
if (!effect->started)
return D3D_OK;
if (This->manager || This->flags & D3DXFX_DONOTSAVESTATE)
if (effect->manager || effect->flags & D3DXFX_DONOTSAVESTATE)
{
TRACE("State restoring disabled.\n");
}
else
{
FIXME("State restoring not supported, yet!\n");
HRESULT hr;
if (technique && technique->saved_state)
{
hr = IDirect3DStateBlock9_Apply(technique->saved_state);
if (FAILED(hr))
ERR("State block apply failed, hr %#x.\n", hr);
}
else
ERR("No saved state.\n");
}
This->started = FALSE;
effect->started = FALSE;
return D3D_OK;
}

View File

@ -2853,7 +2853,7 @@ static void test_effect_states(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(value == 1, "Got result %u, expected %u.\n", value, 1);
ok(value == 1, "Got result %u, expected %u.\n", value, 1);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_ALPHAFUNC, &value);
ok(value == 2, "Got result %u, expected %u.\n", value, 2);
@ -2865,7 +2865,7 @@ static void test_effect_states(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval);
todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
if (hr == D3D_OK)
ok(!bval, "Got result %u, expected 0.", bval);
@ -2947,15 +2947,29 @@ static void test_effect_states(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix not restored.\n");
ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix not restored.\n");
hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
if (hr == D3D_OK)
todo_wine ok(!bval, "Got result %u, expected 0.\n", bval);
ok(!bval, "Got result %u, expected 0.\n", bval);
/* State is not restored if effect is released without End call */
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, 1);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = effect->lpVtbl->Begin(effect, &npasses, 0);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, 3);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
if (effect)
effect->lpVtbl->Release(effect);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(value == 3, "Got result %u, expected %u.\n", value, 1);
}
START_TEST(effect)