ddraw/tests: Add some tests for draw parameter validation.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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7c774e9849
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c12dc091bd
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@ -10092,6 +10092,67 @@ static void test_getdc(void)
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DestroyWindow(window);
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}
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static void test_draw_primitive(void)
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{
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static WORD indices[] = {0, 1, 2, 3};
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static D3DVERTEX quad[] =
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{
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{{-1.0f}, {-1.0f}, {0.0f}},
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{{-1.0f}, { 1.0f}, {0.0f}},
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{{ 1.0f}, {-1.0f}, {0.0f}},
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{{ 1.0f}, { 1.0f}, {0.0f}},
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};
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IDirect3DViewport2 *viewport;
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IDirect3DDevice2 *device;
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IDirectDraw2 *ddraw;
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IDirect3D2 *d3d;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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ddraw = create_ddraw();
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ok(!!ddraw, "Failed to create a ddraw object.\n");
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if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
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{
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skip("Failed to create a 3D device, skipping test.\n");
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IDirectDraw2_Release(ddraw);
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DestroyWindow(window);
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return;
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}
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viewport = create_viewport(device, 0, 0, 640, 480);
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hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice2_GetDirect3D(device, &d3d);
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ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr);
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IDirect3D2_Release(d3d);
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hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, NULL, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, indices, 4, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, NULL, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, indices, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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destroy_viewport(device, viewport);
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refcount = IDirect3DDevice2_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirectDraw2_Release(ddraw);
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DestroyWindow(window);
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}
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START_TEST(ddraw2)
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{
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IDirectDraw2 *ddraw;
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@ -10177,4 +10238,5 @@ START_TEST(ddraw2)
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test_overlay_rect();
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test_blt();
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test_getdc();
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test_draw_primitive();
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}
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@ -11370,6 +11370,113 @@ static void test_getdc(void)
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DestroyWindow(window);
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}
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static void test_draw_primitive(void)
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{
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static WORD indices[] = {0, 1, 2, 3};
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static struct vec3 quad[] =
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{
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{-1.0f, -1.0f, 0.0f},
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{-1.0f, 1.0f, 0.0f},
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{ 1.0f, -1.0f, 0.0f},
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{ 1.0f, 1.0f, 0.0f},
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};
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D3DDRAWPRIMITIVESTRIDEDDATA strided;
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IDirect3DViewport3 *viewport;
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D3DVERTEXBUFFERDESC vb_desc;
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IDirect3DVertexBuffer *vb;
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IDirect3DDevice3 *device;
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IDirect3D3 *d3d;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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void *data;
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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if (!(device = create_device(window, DDSCL_NORMAL)))
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{
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skip("Failed to create a 3D device, skipping test.\n");
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DestroyWindow(window);
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return;
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}
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viewport = create_viewport(device, 0, 0, 640, 480);
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hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
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ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr);
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memset(&vb_desc, 0, sizeof(vb_desc));
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vb_desc.dwSize = sizeof(vb_desc);
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vb_desc.dwFVF = D3DFVF_XYZ;
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vb_desc.dwNumVertices = 4;
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hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &vb, 0, NULL);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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IDirect3D3_Release(d3d);
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memset(&strided, 0, sizeof(strided));
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hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, NULL, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device,
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D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, NULL, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, NULL, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, indices, 4, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device,
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D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, indices, 4, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, indices, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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strided.position.lpvData = quad;
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strided.position.dwStride = sizeof(*quad);
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hr = IDirect3DVertexBuffer_Lock(vb, 0, &data, NULL);
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ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
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memcpy(data, quad, sizeof(quad));
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hr = IDirect3DVertexBuffer_Unlock(vb);
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ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, NULL, 0, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device,
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D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, NULL, 0, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, NULL, 0, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, indices, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device,
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D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, indices, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, indices, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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IDirect3DVertexBuffer_Release(vb);
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destroy_viewport(device, viewport);
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refcount = IDirect3DDevice3_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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DestroyWindow(window);
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}
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START_TEST(ddraw4)
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{
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IDirectDraw4 *ddraw;
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@ -11463,4 +11570,5 @@ START_TEST(ddraw4)
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test_blt();
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test_color_clamping();
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test_getdc();
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test_draw_primitive();
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}
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@ -11640,6 +11640,110 @@ static void test_getdc(void)
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DestroyWindow(window);
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}
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static void test_draw_primitive(void)
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{
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static WORD indices[] = {0, 1, 2, 3};
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static struct vec3 quad[] =
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{
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{-1.0f, -1.0f, 0.0f},
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{-1.0f, 1.0f, 0.0f},
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{ 1.0f, -1.0f, 0.0f},
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{ 1.0f, 1.0f, 0.0f},
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};
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D3DDRAWPRIMITIVESTRIDEDDATA strided;
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D3DVERTEXBUFFERDESC vb_desc;
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IDirect3DVertexBuffer7 *vb;
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IDirect3DDevice7 *device;
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IDirect3D7 *d3d;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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void *data;
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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if (!(device = create_device(window, DDSCL_NORMAL)))
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{
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skip("Failed to create a 3D device, skipping test.\n");
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
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ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr);
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memset(&vb_desc, 0, sizeof(vb_desc));
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vb_desc.dwSize = sizeof(vb_desc);
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vb_desc.dwFVF = D3DFVF_XYZ;
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vb_desc.dwNumVertices = 4;
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hr = IDirect3D7_CreateVertexBuffer(d3d, &vb_desc, &vb, 0);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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IDirect3D7_Release(d3d);
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memset(&strided, 0, sizeof(strided));
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hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, NULL, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitiveStrided(device,
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D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, NULL, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, NULL, 0, 0);
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todo_wine ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, NULL, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, indices, 4, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitiveStrided(device,
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D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, indices, 4, 0);
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todo_wine ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, indices, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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strided.position.lpvData = quad;
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strided.position.dwStride = sizeof(*quad);
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hr = IDirect3DVertexBuffer7_Lock(vb, 0, &data, NULL);
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ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
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memcpy(data, quad, sizeof(quad));
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hr = IDirect3DVertexBuffer7_Unlock(vb);
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ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, NULL, 0, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitiveStrided(device,
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D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, NULL, 0, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 4, NULL, 0, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, indices, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitiveStrided(device,
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D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, indices, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 4, indices, 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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IDirect3DVertexBuffer7_Release(vb);
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refcount = IDirect3DDevice7_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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DestroyWindow(window);
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}
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START_TEST(ddraw7)
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{
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HMODULE module = GetModuleHandleA("ddraw.dll");
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@ -11744,4 +11848,5 @@ START_TEST(ddraw7)
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test_blt();
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test_color_clamping();
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test_getdc();
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test_draw_primitive();
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}
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