d2d1: Properly handle collinear edges in d2d_cdt_cut_edges().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1314,6 +1314,7 @@ static void d2d_cdt_cut_edges(struct d2d_cdt *cdt, struct d2d_cdt_edge_ref *end_
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const struct d2d_cdt_edge_ref *base_edge, size_t start_vertex, size_t end_vertex)
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{
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struct d2d_cdt_edge_ref next;
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float ccw;
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d2d_cdt_edge_next_left(cdt, &next, base_edge);
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if (d2d_cdt_edge_destination(cdt, &next) == end_vertex)
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@ -1322,7 +1323,14 @@ static void d2d_cdt_cut_edges(struct d2d_cdt *cdt, struct d2d_cdt_edge_ref *end_
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return;
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}
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if (d2d_cdt_ccw(cdt, d2d_cdt_edge_destination(cdt, &next), end_vertex, start_vertex) > 0.0f)
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ccw = d2d_cdt_ccw(cdt, d2d_cdt_edge_destination(cdt, &next), end_vertex, start_vertex);
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if (ccw == 0.0f)
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{
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*end_edge = next;
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return;
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}
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if (ccw > 0.0f)
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d2d_cdt_edge_next_left(cdt, &next, &next);
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d2d_cdt_edge_sym(&next, &next);
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@ -1333,7 +1341,7 @@ static void d2d_cdt_cut_edges(struct d2d_cdt *cdt, struct d2d_cdt_edge_ref *end_
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static BOOL d2d_cdt_insert_segment(struct d2d_cdt *cdt, struct d2d_geometry *geometry,
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const struct d2d_cdt_edge_ref *origin, struct d2d_cdt_edge_ref *edge, size_t end_vertex)
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{
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struct d2d_cdt_edge_ref base_edge, current, next, target;
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struct d2d_cdt_edge_ref base_edge, current, new_origin, next, target;
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for (current = *origin;; current = next)
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{
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@ -1362,7 +1370,10 @@ static BOOL d2d_cdt_insert_segment(struct d2d_cdt *cdt, struct d2d_geometry *geo
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if (!d2d_cdt_fixup(cdt, &base_edge))
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return FALSE;
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return TRUE;
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if (d2d_cdt_edge_origin(cdt, edge) == end_vertex)
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return TRUE;
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new_origin = *edge;
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return d2d_cdt_insert_segment(cdt, geometry, &new_origin, edge, end_vertex);
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}
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if (next.idx == origin->idx)
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