From c114746f6f5601ec6c6a84b8a353868976509f5c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Thu, 8 Mar 2018 16:37:25 +0330 Subject: [PATCH] wined3d: Allow blits from drawable location when loading renderbuffer locations. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Fixes a regression introduced by fb6b3cc872077e641cf68165e04012a95c94699d. Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 35aee739cbf..201a5638780 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2358,6 +2358,10 @@ BOOL texture2d_load_renderbuffer(struct wined3d_texture *texture, unsigned int s src_location = WINED3D_LOCATION_RB_RESOLVED; else if (locations & WINED3D_LOCATION_TEXTURE_SRGB) src_location = WINED3D_LOCATION_TEXTURE_SRGB; + else if (locations & WINED3D_LOCATION_TEXTURE_RGB) + src_location = WINED3D_LOCATION_TEXTURE_RGB; + else if (locations & WINED3D_LOCATION_DRAWABLE) + src_location = WINED3D_LOCATION_DRAWABLE; else /* texture2d_blt_fbo() will load the source location if necessary. */ src_location = WINED3D_LOCATION_TEXTURE_RGB;