dpnet: Add basic DirectPlay8ThreadPool implementation.
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@ -13,7 +13,8 @@ C_SRCS = \
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lobbiedapp.c \
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peer.c \
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regsvr.c \
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server.c
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server.c \
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threadpool.c
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RC_SRCS = version.rc
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@ -115,6 +115,7 @@ static IClassFactoryImpl DPNET_CFS[] = {
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{ &DICF_Vtbl, 1, &CLSID_DirectPlay8Peer, DPNET_CreateDirectPlay8Peer },
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{ &DICF_Vtbl, 1, &CLSID_DirectPlay8Address, DPNET_CreateDirectPlay8Address },
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{ &DICF_Vtbl, 1, &CLSID_DirectPlay8LobbiedApplication, (void *)DPNET_CreateDirectPlay8LobbiedApp },
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{ &DICF_Vtbl, 1, &CLSID_DirectPlay8ThreadPool, DPNET_CreateDirectPlay8ThreadPool},
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{ NULL, 0, NULL, NULL }
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};
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@ -35,6 +35,7 @@
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typedef struct IDirectPlay8ClientImpl IDirectPlay8ClientImpl;
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typedef struct IDirectPlay8AddressImpl IDirectPlay8AddressImpl;
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typedef struct IDirectPlay8LobbiedApplicationImpl IDirectPlay8LobbiedApplicationImpl;
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typedef struct IDirectPlay8ThreadPoolImpl IDirectPlay8ThreadPoolImpl;
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/* ------------------ */
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/* IDirectPlay8Client */
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@ -79,6 +80,16 @@ struct IDirectPlay8LobbiedApplicationImpl
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/* IDirectPlay8LobbiedApplication fields */
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};
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/*****************************************************************************
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* IDirectPlay8ThreadPool implementation structure
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*/
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struct IDirectPlay8ThreadPoolImpl
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{
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/* IUnknown fields */
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const IDirectPlay8ThreadPoolVtbl *lpVtbl;
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LONG ref;
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};
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/**
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* factories
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*/
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@ -87,6 +98,7 @@ extern HRESULT DPNET_CreateDirectPlay8Server(LPCLASSFACTORY iface, LPUNKNOWN pun
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extern HRESULT DPNET_CreateDirectPlay8Peer(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj);
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extern HRESULT DPNET_CreateDirectPlay8Address(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj);
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extern HRESULT DPNET_CreateDirectPlay8LobbiedApp(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj);
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extern HRESULT DPNET_CreateDirectPlay8ThreadPool(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj);
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/**
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* debug
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@ -0,0 +1,143 @@
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/*
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* DirectPlay8 ThreadPool
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*
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* Copyright 2004 Raphael Junqueira
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* Copyright 2008 Alexander N. Sørnes <alex@thehandofagony.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include <stdarg.h>
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "objbase.h"
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#include "wine/debug.h"
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#include "dplay8.h"
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#include "dpnet_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dpnet);
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/* IUnknown interface follows */
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static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_QueryInterface(PDIRECTPLAY8THREADPOOL iface, REFIID riid, LPVOID *ppobj)
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{
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IDirectPlay8ThreadPoolImpl *This = (IDirectPlay8ThreadPoolImpl*)iface;
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if(IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_IDirectPlay8ThreadPool))
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{
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IUnknown_AddRef(iface);
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*ppobj = This;
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return DPN_OK;
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}
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WARN("(%p)->(%s,%p): not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirectPlay8ThreadPoolImpl_AddRef(PDIRECTPLAY8THREADPOOL iface)
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{
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IDirectPlay8ThreadPoolImpl* This = (IDirectPlay8ThreadPoolImpl*)iface;
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ULONG RefCount = InterlockedIncrement(&This->ref);
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return RefCount;
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}
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static ULONG WINAPI IDirectPlay8ThreadPoolImpl_Release(PDIRECTPLAY8THREADPOOL iface)
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{
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IDirectPlay8ThreadPoolImpl* This = (IDirectPlay8ThreadPoolImpl*)This;
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ULONG RefCount = InterlockedDecrement(&This->ref);
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if(!RefCount)
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HeapFree(GetProcessHeap(), 0, This);
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return RefCount;
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}
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/* IDirectPlay8ThreadPool interface follows */
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static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_Initialize(PDIRECTPLAY8THREADPOOL iface, PVOID CONST pvUserContext, CONST PFNDPNMESSAGEHANDLER pfn, CONST DWORD dwFlags)
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{
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FIXME("(%p)->(%p,%p,%x): stub\n", iface, pvUserContext, pfn, dwFlags);
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return DPN_OK;
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}
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static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_Close(PDIRECTPLAY8THREADPOOL iface, CONST DWORD dwFlags)
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{
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return DPN_OK;
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}
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static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_GetThreadCount(PDIRECTPLAY8THREADPOOL iface, CONST DWORD dwProcessorNum, DWORD* CONST pdwNumThreads, CONST DWORD dwFlags)
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{
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FIXME("(%p)->(%x,%p,%x): stub\n", iface, dwProcessorNum, pdwNumThreads, dwFlags);
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*pdwNumThreads = 0;
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return DPN_OK;
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}
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static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_SetThreadCount(PDIRECTPLAY8THREADPOOL iface, CONST DWORD dwProcessorNum, CONST DWORD dwNumThreads, CONST DWORD dwFlags)
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{
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FIXME("(%p)->(%x,%x,%x): stub\n", iface, dwProcessorNum, dwNumThreads, dwFlags);
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return DPN_OK;
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}
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static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_DoWork(PDIRECTPLAY8THREADPOOL iface, CONST DWORD dwAllowedTimeSlice, CONST DWORD dwFlags)
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{
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static BOOL Run = FALSE;
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if(!Run)
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FIXME("(%p)->(%x,%x): stub\n", iface, dwAllowedTimeSlice, dwFlags);
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Run = TRUE;
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return DPN_OK;
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}
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static const IDirectPlay8ThreadPoolVtbl DirectPlay8ThreadPool_Vtbl =
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{
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IDirectPlay8ThreadPoolImpl_QueryInterface,
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IDirectPlay8ThreadPoolImpl_AddRef,
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IDirectPlay8ThreadPoolImpl_Release,
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IDirectPlay8ThreadPoolImpl_Initialize,
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IDirectPlay8ThreadPoolImpl_Close,
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IDirectPlay8ThreadPoolImpl_GetThreadCount,
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IDirectPlay8ThreadPoolImpl_SetThreadCount,
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IDirectPlay8ThreadPoolImpl_DoWork
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};
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HRESULT DPNET_CreateDirectPlay8ThreadPool(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj)
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{
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IDirectPlay8ThreadPoolImpl* Client;
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Client = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectPlay8ThreadPoolImpl));
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if(Client == NULL)
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{
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*ppobj = NULL;
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WARN("Not enough memory\n");
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return E_OUTOFMEMORY;
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}
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Client->lpVtbl = &DirectPlay8ThreadPool_Vtbl;
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Client->ref = 0;
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return IDirectPlay8ThreadPoolImpl_QueryInterface((PDIRECTPLAY8THREADPOOL)Client, riid, ppobj);
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}
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