d3d10core: Calculate the texture level count before texture creation.

This commit is contained in:
Henri Verbeet 2014-12-10 13:26:38 +01:00 committed by Alexandre Julliard
parent 3b3b74510b
commit c0cb43311b
1 changed files with 10 additions and 4 deletions

View File

@ -251,6 +251,7 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic
const D3D10_TEXTURE2D_DESC *desc)
{
struct wined3d_resource_desc wined3d_desc;
unsigned int levels;
HRESULT hr;
texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
@ -300,7 +301,9 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic
wined3d_desc.depth = 1;
wined3d_desc.size = 0;
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, desc->MipLevels,
levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, levels,
0, texture, &d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
{
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
@ -308,7 +311,7 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic
IUnknown_Release(texture->dxgi_surface);
return hr;
}
texture->desc.MipLevels = wined3d_texture_get_level_count(texture->wined3d_texture);
texture->desc.MipLevels = levels;
texture->device = &device->ID3D10Device1_iface;
ID3D10Device1_AddRef(texture->device);
@ -517,6 +520,7 @@ HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_devic
const D3D10_TEXTURE3D_DESC *desc)
{
struct wined3d_resource_desc wined3d_desc;
unsigned int levels;
HRESULT hr;
texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
@ -534,13 +538,15 @@ HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_devic
wined3d_desc.depth = desc->Depth;
wined3d_desc.size = 0;
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, desc->MipLevels,
levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, levels,
0, texture, &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
{
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
return hr;
}
texture->desc.MipLevels = wined3d_texture_get_level_count(texture->wined3d_texture);
texture->desc.MipLevels = levels;
texture->device = &device->ID3D10Device1_iface;
ID3D10Device1_AddRef(texture->device);