wined3d: Pass the number of components to glVertexBlendARB().

This commit is contained in:
Henri Verbeet 2009-03-26 10:43:41 +01:00 committed by Alexandre Julliard
parent 663e5a6a4c
commit c0c1c42288
1 changed files with 2 additions and 2 deletions

View File

@ -4026,13 +4026,13 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, const WineDirect3
(sd->u.s.blendMatrixIndices.lpData) || (sd->u.s.blendMatrixIndices.VBO) ) {
if (GL_SUPPORT(ARB_VERTEX_BLEND)) {
TRACE("Blend %d %p %d\n", WINED3D_ATR_FORMAT(sd->u.s.blendWeights.dwType),
TRACE("Blend %d %p %d\n", WINED3D_ATR_SIZE(sd->u.s.blendWeights.dwType),
sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride, sd->u.s.blendWeights.dwStride + offset[sd->u.s.blendWeights.streamNo]);
glEnableClientState(GL_WEIGHT_ARRAY_ARB);
checkGLcall("glEnableClientState(GL_WEIGHT_ARRAY_ARB)");
GL_EXTCALL(glVertexBlendARB(WINED3D_ATR_FORMAT(sd->u.s.blendWeights.dwType) + 1));
GL_EXTCALL(glVertexBlendARB(WINED3D_ATR_SIZE(sd->u.s.blendWeights.dwType) + 1));
VTRACE(("glWeightPointerARB(%d, GL_FLOAT, %d, %p)\n",
WINED3D_ATR_FORMAT(sd->u.s.blendWeights.dwType) ,