d3dx10/font: Add PreloadCharacters().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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c09f114319
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@ -168,9 +168,50 @@ static HRESULT WINAPI d3dx_font_GetGlyphData(ID3DX10Font *iface, UINT glyph,
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static HRESULT WINAPI d3dx_font_PreloadCharacters(ID3DX10Font *iface, UINT first, UINT last)
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{
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FIXME("iface %p, first %u, last %u stub!\n", iface, first, last);
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struct d3dx_font *font = impl_from_ID3DX10Font(iface);
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unsigned int i, count, start, end;
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WORD *indices;
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WCHAR *chars;
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return E_NOTIMPL;
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TRACE("iface %p, first %u, last %u.\n", iface, first, last);
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if (last < first)
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return S_OK;
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count = last - first + 1;
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indices = heap_alloc(count * sizeof(*indices));
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if (!indices)
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return E_OUTOFMEMORY;
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chars = heap_alloc(count * sizeof(*chars));
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if (!chars)
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{
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heap_free(indices);
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return E_OUTOFMEMORY;
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}
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for (i = 0; i < count; ++i)
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chars[i] = first + i;
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GetGlyphIndicesW(font->hdc, chars, count, indices, 0);
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start = end = indices[0];
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for (i = 1; i < count; ++i)
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{
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if (indices[i] == end + 1)
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{
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end = indices[i];
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continue;
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}
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ID3DX10Font_PreloadGlyphs(iface, start, end);
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start = end = indices[i];
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}
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ID3DX10Font_PreloadGlyphs(iface, start, end);
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heap_free(chars);
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heap_free(indices);
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return S_OK;
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}
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static HRESULT WINAPI d3dx_font_PreloadGlyphs(ID3DX10Font *iface, UINT first, UINT last)
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@ -2307,14 +2307,12 @@ todo_wine
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ID3D10ShaderResourceView_Release(srv);
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hr = ID3DX10Font_PreloadCharacters(font, 'b', 'a');
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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hr = ID3DX10Font_PreloadGlyphs(font, 1, 0);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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hr = ID3DX10Font_PreloadCharacters(font, 'a', 'a');
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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for (c = 'b'; c <= 'z'; ++c)
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@ -2376,7 +2374,6 @@ todo_wine
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}
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hr = ID3DX10Font_PreloadCharacters(font, 'a', 'z');
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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/* Test multiple textures */
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