diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 4ef1b49b5d6..10715521a69 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -7969,6 +7969,72 @@ static void test_sm4_breakc_instruction(void) release_test_context(&test_context); } +static void test_create_input_layout(void) +{ + D3D10_INPUT_ELEMENT_DESC layout_desc[] = + { + {"POSITION", 0, DXGI_FORMAT_UNKNOWN, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, + }; + ID3D10InputLayout *input_layout; + ID3D10Device *device; + ULONG refcount; + unsigned int i; + HRESULT hr; + + static const DWORD vs_code[] = + { +#if 0 + float4 main(float4 position : POSITION) : SV_POSITION + { + return position; + } +#endif + 0x43425844, 0xa7a2f22d, 0x83ff2560, 0xe61638bd, 0x87e3ce90, 0x00000001, 0x000000d8, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, + 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040, + 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, + 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, + }; + static const DXGI_FORMAT vertex_formats[] = + { + DXGI_FORMAT_R32G32_FLOAT, + DXGI_FORMAT_R32G32_UINT, + DXGI_FORMAT_R32G32_SINT, + DXGI_FORMAT_R16G16_FLOAT, + DXGI_FORMAT_R16G16_UINT, + DXGI_FORMAT_R16G16_SINT, + DXGI_FORMAT_R32_FLOAT, + DXGI_FORMAT_R32_UINT, + DXGI_FORMAT_R32_SINT, + DXGI_FORMAT_R16_UINT, + DXGI_FORMAT_R16_SINT, + DXGI_FORMAT_R8_UINT, + DXGI_FORMAT_R8_SINT, + }; + + if (!(device = create_device())) + { + skip("Failed to create device.\n"); + return; + } + + for (i = 0; i < sizeof(vertex_formats) / sizeof(*vertex_formats); ++i) + { + layout_desc->Format = vertex_formats[i]; + hr = ID3D10Device_CreateInputLayout(device, layout_desc, + sizeof(layout_desc) / sizeof(*layout_desc), vs_code, sizeof(vs_code), + &input_layout); + ok(SUCCEEDED(hr), "Failed to create input layout for format %#x, hr %#x.\n", + vertex_formats[i], hr); + ID3D10InputLayout_Release(input_layout); + } + + refcount = ID3D10Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + static void test_input_assembler(void) { enum layout_id @@ -8433,6 +8499,7 @@ START_TEST(device) test_shader_stage_input_output_matching(); test_sm4_if_instruction(); test_sm4_breakc_instruction(); + test_create_input_layout(); test_input_assembler(); test_null_sampler(); }