- hack for one case of the ProcessVertices case
- some changes in the execute buffer to reuse the new Matrix code - always reinitialize the enumeration structures in case some games modify them - added support for the (unused) Reserved1 field in the FVF formats - fix 32 bit texturing and added more checks - remove some useless and annoying fixme
This commit is contained in:
parent
0114945b6d
commit
c064dcf50c
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@ -226,6 +226,8 @@ struct IDirect3DVertexBufferImpl
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D3DVERTEXBUFFERDESC desc;
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LPVOID *vertices;
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DWORD vertex_buffer_size;
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BOOLEAN processed;
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};
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/* Various dump and helper functions */
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@ -237,6 +239,11 @@ extern void dump_DPFLAGS(DWORD dwFlags);
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extern void dump_D3DMATRIX(D3DMATRIX *mat);
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extern void dump_D3DVECTOR(D3DVECTOR *lpVec);
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extern void dump_flexible_vertex(DWORD d3dvtVertexType);
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extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType, DWORD *elements);
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extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
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extern void convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided);
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extern void dump_D3DVOP(DWORD dwVertexOp);
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extern void dump_D3DPV(DWORD dwFlags);
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extern const float id_mat[16];
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#endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */
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@ -230,23 +230,20 @@ dump_D3DMATRIX(D3DMATRIX *mat)
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}
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DWORD get_flexible_vertex_size(DWORD d3dvtVertexType, DWORD *elements)
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DWORD get_flexible_vertex_size(DWORD d3dvtVertexType)
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{
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DWORD size = 0;
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DWORD elts = 0;
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if (d3dvtVertexType & D3DFVF_NORMAL) { size += 3 * sizeof(D3DVALUE); elts += 1; }
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if (d3dvtVertexType & D3DFVF_DIFFUSE) { size += sizeof(DWORD); elts += 1; }
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if (d3dvtVertexType & D3DFVF_SPECULAR) { size += sizeof(DWORD); elts += 1; }
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if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
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if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
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if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
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if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
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switch (d3dvtVertexType & D3DFVF_POSITION_MASK) {
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case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); elts += 1; break;
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case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); elts += 1; break;
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case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
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case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
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default: TRACE(" matrix weighting not handled yet...\n");
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}
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size += 2 * sizeof(D3DVALUE) * ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT);
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elts += (d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
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if (elements) *elements = elts;
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return size;
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}
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@ -290,3 +287,64 @@ void dump_flexible_vertex(DWORD d3dvtVertexType)
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}
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DPRINTF("\n");
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}
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void
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convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided)
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{
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int current_offset = 0;
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int tex_index;
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if ((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
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strided->position.lpvData = lpvVertices;
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current_offset += 3 * sizeof(D3DVALUE);
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} else {
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strided->position.lpvData = lpvVertices;
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current_offset += 4 * sizeof(D3DVALUE);
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}
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if (d3dvtVertexType & D3DFVF_RESERVED1) {
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current_offset += sizeof(DWORD);
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}
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if (d3dvtVertexType & D3DFVF_NORMAL) {
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strided->normal.lpvData = ((char *) lpvVertices) + current_offset;
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current_offset += 3 * sizeof(D3DVALUE);
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}
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if (d3dvtVertexType & D3DFVF_DIFFUSE) {
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strided->diffuse.lpvData = ((char *) lpvVertices) + current_offset;
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current_offset += sizeof(DWORD);
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}
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if (d3dvtVertexType & D3DFVF_SPECULAR) {
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strided->specular.lpvData = ((char *) lpvVertices) + current_offset;
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current_offset += sizeof(DWORD);
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}
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for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
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strided->textureCoords[tex_index].lpvData = ((char *) lpvVertices) + current_offset;
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current_offset += 2 * sizeof(D3DVALUE);
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}
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strided->position.dwStride = current_offset;
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strided->normal.dwStride = current_offset;
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strided->diffuse.dwStride = current_offset;
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strided->specular.dwStride = current_offset;
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for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++)
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strided->textureCoords[tex_index].dwStride = current_offset;
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}
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void
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dump_D3DVOP(DWORD dwVertexOp)
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{
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static const flag_info flags[] =
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{
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FE(D3DVOP_LIGHT),
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FE(D3DVOP_CLIP),
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FE(D3DVOP_EXTENTS),
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FE(D3DVOP_TRANSFORM)
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};
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DDRAW_dump_flags(dwVertexOp, flags, sizeof(flags)/sizeof(flags[0]));
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}
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void
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dump_D3DPV(DWORD dwFlags)
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{
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if (dwFlags == D3DPV_DONOTCOPYDATA) DPRINTF("D3DPV_DONOTCOPYDATA\n");
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else if (dwFlags != 0) DPRINTF("Unknown !!!\n");
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else DPRINTF("\n");
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}
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@ -724,7 +724,7 @@ Main_IDirect3DDeviceImpl_7_GetInfo(LPDIRECT3DDEVICE7 iface,
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DWORD dwSize)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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FIXME("(%p/%p)->(%08lx,%p,%08lx): stub!\n", This, iface, dwDevInfoID, pDevInfoStruct, dwSize);
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TRACE("(%p/%p)->(%08lx,%p,%08lx)\n", This, iface, dwDevInfoID, pDevInfoStruct, dwSize);
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if (TRACE_ON(ddraw)) {
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TRACE(" info requested : ");
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@ -52,14 +52,14 @@ typedef void (* PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat,
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const GLvoid *table);
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#endif
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static const float id_mat[16] = {
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const float id_mat[16] = {
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1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0
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};
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static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
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static void draw_primitive_strided(IDirect3DDeviceImpl *This,
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D3DPRIMITIVETYPE d3dptPrimitiveType,
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DWORD d3dvtVertexType,
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LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
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@ -271,18 +271,21 @@ static void fill_device_capabilities(IDirectDrawImpl* ddraw)
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HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context)
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{
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D3DDEVICEDESC d1, d2;
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D3DDEVICEDESC dref, d1, d2;
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HRESULT ret_value;
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fill_opengl_caps(&d1);
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d2 = d1;
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fill_opengl_caps(&dref);
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TRACE(" enumerating OpenGL D3DDevice interface using reference IID (IID %s).\n", debugstr_guid(&IID_IDirect3DRefDevice));
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d1 = dref;
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d2 = dref;
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ret_value = cb((LPIID) &IID_IDirect3DRefDevice, "WINE Reference Direct3DX using OpenGL", "direct3d", &d1, &d2, context);
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if (ret_value != D3DENUMRET_OK)
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return ret_value;
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TRACE(" enumerating OpenGL D3DDevice interface (IID %s).\n", debugstr_guid(&IID_D3DDEVICE_OpenGL));
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d1 = dref;
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d2 = dref;
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ret_value = cb((LPIID) &IID_D3DDEVICE_OpenGL, "WINE Direct3DX using OpenGL", "direct3d", &d1, &d2, context);
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if (ret_value != D3DENUMRET_OK)
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return ret_value;
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@ -410,6 +413,16 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
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if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
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if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
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TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_1_5_5_5 (ARGB) (16)\n");
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pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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pformat->u1.dwRGBBitCount = 16;
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pformat->u2.dwRBitMask = 0x00007C00;
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pformat->u3.dwGBitMask = 0x000003E0;
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pformat->u4.dwBBitMask = 0x0000001F;
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pformat->u5.dwRGBAlphaBitMask = 0x00008000;
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if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
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if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
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TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n");
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pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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pformat->u1.dwRGBBitCount = 16;
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if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
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if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
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TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_1_5_5_5 (16)\n");
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pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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pformat->u1.dwRGBBitCount = 16;
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pformat->u2.dwRBitMask = 0x00007C00;
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pformat->u3.dwGBitMask = 0x000003E0;
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pformat->u4.dwBBitMask = 0x0000001F;
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pformat->u5.dwRGBAlphaBitMask = 0x00008000;
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if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
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if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
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TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (ARGB) (16)\n");
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pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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pformat->u1.dwRGBBitCount = 16;
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if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
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if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
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TRACE("Enumerating GL_ARGB (no direct OpenGL equivalent - conversion needed)\n");
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pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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pformat->u1.dwRGBBitCount = 16;
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pformat->u2.dwRBitMask = 0x00007C00;
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pformat->u3.dwGBitMask = 0x000003E0;
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pformat->u4.dwBBitMask = 0x0000001F;
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pformat->u5.dwRGBAlphaBitMask = 0x00008000;
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if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
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if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
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TRACE("Enumerating Paletted (8)\n");
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pformat->dwFlags = DDPF_PALETTEINDEXED8;
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pformat->u1.dwRGBBitCount = 8;
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@ -705,7 +698,7 @@ inline static void draw_primitive(IDirect3DDeviceImpl *This, DWORD maxvert, WORD
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strided.normal.dwStride = sizeof(D3DVERTEX);
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strided.textureCoords[0].lpvData = &((D3DVERTEX *) lpvertex)->u7.tu;
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strided.textureCoords[0].dwStride = sizeof(D3DVERTEX);
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draw_primitive_strided_7(This, d3dpt, D3DFVF_VERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */);
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draw_primitive_strided(This, d3dpt, D3DFVF_VERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */);
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} break;
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case D3DVT_LVERTEX: {
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@ -717,7 +710,7 @@ inline static void draw_primitive(IDirect3DDeviceImpl *This, DWORD maxvert, WORD
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strided.specular.dwStride = sizeof(D3DLVERTEX);
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strided.textureCoords[0].lpvData = &((D3DLVERTEX *) lpvertex)->u6.tu;
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strided.textureCoords[0].dwStride = sizeof(D3DLVERTEX);
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draw_primitive_strided_7(This, d3dpt, D3DFVF_LVERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */);
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draw_primitive_strided(This, d3dpt, D3DFVF_LVERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */);
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} break;
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case D3DVT_TLVERTEX: {
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@ -729,7 +722,7 @@ inline static void draw_primitive(IDirect3DDeviceImpl *This, DWORD maxvert, WORD
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strided.specular.dwStride = sizeof(D3DTLVERTEX);
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strided.textureCoords[0].lpvData = &((D3DTLVERTEX *) lpvertex)->u7.tu;
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strided.textureCoords[0].dwStride = sizeof(D3DTLVERTEX);
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draw_primitive_strided_7(This, d3dpt, D3DFVF_TLVERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */);
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draw_primitive_strided(This, d3dpt, D3DFVF_TLVERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */);
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} break;
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default:
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@ -912,7 +905,7 @@ inline static void handle_textures(D3DVALUE *coords, int tex_index) {
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if (tex_index == 0) glTexCoord2fv(coords);
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}
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static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
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static void draw_primitive_strided(IDirect3DDeviceImpl *This,
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D3DPRIMITIVETYPE d3dptPrimitiveType,
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DWORD d3dvtVertexType,
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LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
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@ -1098,53 +1091,6 @@ static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
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TRACE("End\n");
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}
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static void draw_primitive_7(IDirect3DDeviceImpl *This,
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D3DPRIMITIVETYPE d3dptPrimitiveType,
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DWORD d3dvtVertexType,
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LPVOID lpvVertices,
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DWORD dwStartVertex,
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DWORD dwVertexCount,
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LPWORD dwIndices,
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DWORD dwIndexCount,
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DWORD dwFlags)
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{
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D3DDRAWPRIMITIVESTRIDEDDATA strided;
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int current_offset = 0;
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int tex_index;
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if ((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
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strided.position.lpvData = lpvVertices;
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current_offset += 3 * sizeof(D3DVALUE);
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} else {
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strided.position.lpvData = lpvVertices;
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current_offset += 4 * sizeof(D3DVALUE);
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}
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if (d3dvtVertexType & D3DFVF_NORMAL) {
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strided.normal.lpvData = ((char *) lpvVertices) + current_offset;
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current_offset += 3 * sizeof(D3DVALUE);
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}
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if (d3dvtVertexType & D3DFVF_DIFFUSE) {
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strided.diffuse.lpvData = ((char *) lpvVertices) + current_offset;
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current_offset += sizeof(DWORD);
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}
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if (d3dvtVertexType & D3DFVF_SPECULAR) {
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strided.specular.lpvData = ((char *) lpvVertices) + current_offset;
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current_offset += sizeof(DWORD);
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}
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for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
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strided.textureCoords[tex_index].lpvData = ((char *) lpvVertices) + current_offset;
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current_offset += 2 * sizeof(D3DVALUE);
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}
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strided.position.dwStride = current_offset;
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strided.normal.dwStride = current_offset;
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strided.diffuse.dwStride = current_offset;
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strided.specular.dwStride = current_offset;
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for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++)
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strided.textureCoords[tex_index].dwStride = current_offset;
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draw_primitive_strided_7(This, d3dptPrimitiveType, d3dvtVertexType, &strided, dwStartVertex, dwVertexCount, dwIndices, dwIndexCount, dwFlags);
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}
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HRESULT WINAPI
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GL_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface,
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D3DPRIMITIVETYPE d3dptPrimitiveType,
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@ -1154,13 +1100,15 @@ GL_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface,
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DWORD dwFlags)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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D3DDRAWPRIMITIVESTRIDEDDATA strided;
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TRACE("(%p/%p)->(%08x,%08lx,%p,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwFlags);
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if (TRACE_ON(ddraw)) {
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TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
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}
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draw_primitive_7(This, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, 0, dwVertexCount, NULL, dwVertexCount, dwFlags);
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convert_FVF_to_strided_data(d3dvtVertexType, lpvVertices, &strided);
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draw_primitive_strided(This, d3dptPrimitiveType, d3dvtVertexType, &strided, 0, dwVertexCount, NULL, dwVertexCount, dwFlags);
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return DD_OK;
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}
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@ -1176,13 +1124,15 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface,
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DWORD dwFlags)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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D3DDRAWPRIMITIVESTRIDEDDATA strided;
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||||
|
||||
TRACE("(%p/%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwIndices, dwIndexCount, dwFlags);
|
||||
if (TRACE_ON(ddraw)) {
|
||||
TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
|
||||
}
|
||||
|
||||
draw_primitive_7(This, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, 0, dwVertexCount, dwIndices, dwIndexCount, dwFlags);
|
||||
convert_FVF_to_strided_data(d3dvtVertexType, lpvVertices, &strided);
|
||||
draw_primitive_strided(This, d3dptPrimitiveType, d3dvtVertexType, &strided, 0, dwVertexCount, dwIndices, dwIndexCount, dwFlags);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
@ -1201,7 +1151,7 @@ GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
|
|||
if (TRACE_ON(ddraw)) {
|
||||
TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
|
||||
}
|
||||
draw_primitive_strided_7(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, 0, dwVertexCount, NULL, dwVertexCount, dwFlags);
|
||||
draw_primitive_strided(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, 0, dwVertexCount, NULL, dwVertexCount, dwFlags);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
@ -1223,7 +1173,7 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
|
|||
TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
|
||||
}
|
||||
|
||||
draw_primitive_strided_7(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, 0, dwVertexCount, lpIndex, dwIndexCount, dwFlags);
|
||||
draw_primitive_strided(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, 0, dwVertexCount, lpIndex, dwIndexCount, dwFlags);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
@ -1238,13 +1188,28 @@ GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB(LPDIRECT3DDEVICE7 iface,
|
|||
{
|
||||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||||
IDirect3DVertexBufferImpl *vb_impl = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, lpD3DVertexBuf);
|
||||
D3DDRAWPRIMITIVESTRIDEDDATA strided;
|
||||
|
||||
TRACE("(%p/%p)->(%08x,%p,%08lx,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, lpD3DVertexBuf, dwStartVertex, dwNumVertices, dwFlags);
|
||||
if (TRACE_ON(ddraw)) {
|
||||
TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
|
||||
}
|
||||
|
||||
draw_primitive_7(This, d3dptPrimitiveType, vb_impl->desc.dwFVF, vb_impl->vertices, dwStartVertex, dwNumVertices, NULL, dwNumVertices, dwFlags);
|
||||
if (vb_impl->processed == TRUE) {
|
||||
IDirect3DVertexBufferGLImpl *vb_glimp = (IDirect3DVertexBufferGLImpl *) vb_impl;
|
||||
IDirect3DDeviceGLImpl *glThis = (IDirect3DDeviceGLImpl *) This;
|
||||
|
||||
glThis->transform_state = GL_TRANSFORM_VERTEXBUFFER;
|
||||
This->set_matrices(This, VIEWMAT_CHANGED|WORLDMAT_CHANGED|PROJMAT_CHANGED,
|
||||
&(vb_glimp->world_mat), &(vb_glimp->view_mat), &(vb_glimp->proj_mat));
|
||||
|
||||
convert_FVF_to_strided_data(vb_glimp->dwVertexTypeDesc, vb_glimp->vertices, &strided);
|
||||
draw_primitive_strided(This, d3dptPrimitiveType, vb_glimp->dwVertexTypeDesc, &strided, dwStartVertex, dwNumVertices, NULL, dwNumVertices, dwFlags);
|
||||
|
||||
} else {
|
||||
convert_FVF_to_strided_data(vb_impl->desc.dwFVF, vb_impl->vertices, &strided);
|
||||
draw_primitive_strided(This, d3dptPrimitiveType, vb_impl->desc.dwFVF, &strided, dwStartVertex, dwNumVertices, NULL, dwNumVertices, dwFlags);
|
||||
}
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
@ -1261,13 +1226,28 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface,
|
|||
{
|
||||
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
|
||||
IDirect3DVertexBufferImpl *vb_impl = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, lpD3DVertexBuf);
|
||||
D3DDRAWPRIMITIVESTRIDEDDATA strided;
|
||||
|
||||
TRACE("(%p/%p)->(%08x,%p,%08lx,%08lx,%p,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, lpD3DVertexBuf, dwStartVertex, dwNumVertices, lpwIndices, dwIndexCount, dwFlags);
|
||||
if (TRACE_ON(ddraw)) {
|
||||
TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
|
||||
}
|
||||
|
||||
draw_primitive_7(This, d3dptPrimitiveType, vb_impl->desc.dwFVF, vb_impl->vertices, dwStartVertex, dwNumVertices, lpwIndices, dwIndexCount, dwFlags);
|
||||
if (vb_impl->processed == TRUE) {
|
||||
IDirect3DVertexBufferGLImpl *vb_glimp = (IDirect3DVertexBufferGLImpl *) vb_impl;
|
||||
IDirect3DDeviceGLImpl *glThis = (IDirect3DDeviceGLImpl *) This;
|
||||
|
||||
glThis->transform_state = GL_TRANSFORM_VERTEXBUFFER;
|
||||
This->set_matrices(This, VIEWMAT_CHANGED|WORLDMAT_CHANGED|PROJMAT_CHANGED,
|
||||
&(vb_glimp->world_mat), &(vb_glimp->view_mat), &(vb_glimp->proj_mat));
|
||||
|
||||
convert_FVF_to_strided_data(vb_glimp->dwVertexTypeDesc, vb_glimp->vertices, &strided);
|
||||
draw_primitive_strided(This, d3dptPrimitiveType, vb_glimp->dwVertexTypeDesc, &strided, dwStartVertex, dwNumVertices, lpwIndices, dwIndexCount, dwFlags);
|
||||
|
||||
} else {
|
||||
convert_FVF_to_strided_data(vb_impl->desc.dwFVF, vb_impl->vertices, &strided);
|
||||
draw_primitive_strided(This, d3dptPrimitiveType, vb_impl->desc.dwFVF, &strided, dwStartVertex, dwNumVertices, lpwIndices, dwIndexCount, dwFlags);
|
||||
}
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
|
|
@ -238,43 +238,34 @@ static void execute(IDirect3DExecuteBufferImpl *This,
|
|||
/* This time, there is lighting */
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
/* Use given matrixes */
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity(); /* The model transformation was done during the
|
||||
transformation phase */
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
if (TRACE_ON(ddraw)) {
|
||||
TRACE(" Projection Matrix : (%p)\n", lpDevice->proj_mat);
|
||||
dump_D3DMATRIX(lpDevice->proj_mat);
|
||||
TRACE(" View Matrix : (%p)\n", lpDevice->view_mat);
|
||||
dump_D3DMATRIX(lpDevice->view_mat);
|
||||
}
|
||||
|
||||
/* Although z axis is inverted between OpenGL and Direct3D, the z projected coordinates
|
||||
are always 0.0 at the front viewing volume and 1.0 at the back with Direct 3D and with
|
||||
the default behaviour of OpenGL. So, no additional transformation is required. */
|
||||
glLoadMatrixf((float *) lpDevice->proj_mat);
|
||||
glMultMatrixf((float *) lpDevice->view_mat);
|
||||
/* Using the identity matrix as the world matrix as the world transformation was
|
||||
already done. */
|
||||
lpDevice->set_matrices(lpDevice, VIEWMAT_CHANGED|WORLDMAT_CHANGED|PROJMAT_CHANGED,
|
||||
(D3DMATRIX *) id_mat, lpDevice->view_mat, lpDevice->proj_mat);
|
||||
break;
|
||||
|
||||
case D3DVT_LVERTEX:
|
||||
/* No lighting */
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
/* Use given matrixes */
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity(); /* The model transformation was done during the
|
||||
transformation phase */
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
|
||||
if (TRACE_ON(ddraw)) {
|
||||
TRACE(" Projection Matrix : (%p)\n", lpDevice->proj_mat);
|
||||
dump_D3DMATRIX(lpDevice->proj_mat);
|
||||
TRACE(" View Matrix : (%p)\n", lpDevice->view_mat);
|
||||
dump_D3DMATRIX(lpDevice->view_mat);
|
||||
}
|
||||
|
||||
/* Although z axis is inverted between OpenGL and Direct3D, the z projected coordinates
|
||||
are always 0 at the front viewing volume and 1 at the back with Direct 3D and with
|
||||
the default behaviour of OpenGL. So, no additional transformation is required. */
|
||||
glLoadMatrixf((float *) lpDevice->proj_mat);
|
||||
glMultMatrixf((float *) lpDevice->view_mat);
|
||||
/* Using the identity matrix as the world matrix as the world transformation was
|
||||
already done. */
|
||||
lpDevice->set_matrices(lpDevice, VIEWMAT_CHANGED|WORLDMAT_CHANGED|PROJMAT_CHANGED,
|
||||
(D3DMATRIX *) id_mat, lpDevice->view_mat, lpDevice->proj_mat);
|
||||
break;
|
||||
|
||||
case D3DVT_TLVERTEX: {
|
||||
|
|
|
@ -237,22 +237,40 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
|
|||
RGB Textures
|
||||
************ */
|
||||
if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) {
|
||||
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xE0) &&
|
||||
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x1C) &&
|
||||
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x03)) {
|
||||
/* **********************
|
||||
GL_UNSIGNED_BYTE_3_3_2
|
||||
********************** */
|
||||
format = GL_RGB;
|
||||
pixel_format = GL_UNSIGNED_BYTE_3_3_2;
|
||||
} else {
|
||||
error = TRUE;
|
||||
}
|
||||
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) {
|
||||
if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) {
|
||||
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF800) &&
|
||||
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x07E0) &&
|
||||
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
|
||||
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000)) {
|
||||
format = GL_RGB;
|
||||
pixel_format = GL_UNSIGNED_SHORT_5_6_5;
|
||||
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) {
|
||||
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF800) &&
|
||||
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x07C0) &&
|
||||
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x003E) &&
|
||||
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0001)) {
|
||||
format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
|
||||
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) {
|
||||
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF000) &&
|
||||
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0F00) &&
|
||||
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x00F0) &&
|
||||
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x000F)) {
|
||||
format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
|
||||
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000F000) {
|
||||
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x0F00) &&
|
||||
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x00F0) &&
|
||||
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000F) &&
|
||||
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0xF000)) {
|
||||
/* Move the four Alpha bits... */
|
||||
DWORD i;
|
||||
WORD *src = (WORD *) src_d->lpSurface, *dst;
|
||||
|
@ -268,7 +286,10 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
|
|||
|
||||
format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
|
||||
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00008000) {
|
||||
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x7C00) &&
|
||||
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x03E0) &&
|
||||
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
|
||||
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x8000)) {
|
||||
/* Converting the 1555 format in 5551 packed */
|
||||
DWORD i;
|
||||
WORD *src = (WORD *) src_d->lpSurface, *dst;
|
||||
|
@ -284,21 +305,47 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
|
|||
format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
|
||||
} else {
|
||||
ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
|
||||
error = TRUE;
|
||||
}
|
||||
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) {
|
||||
format = GL_RGB;
|
||||
pixel_format = GL_UNSIGNED_BYTE;
|
||||
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) {
|
||||
format = GL_RGBA;
|
||||
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
|
||||
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
|
||||
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
|
||||
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000)) {
|
||||
format = GL_BGR;
|
||||
pixel_format = GL_UNSIGNED_BYTE;
|
||||
} else {
|
||||
ERR("Unhandled texture format (bad RGB count)\n");
|
||||
error = TRUE;
|
||||
}
|
||||
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) {
|
||||
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xFF000000) &&
|
||||
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x00FF0000) &&
|
||||
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x0000FF00) &&
|
||||
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x000000FF)) {
|
||||
format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
|
||||
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
|
||||
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
|
||||
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
|
||||
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000)) {
|
||||
/* Just add an alpha component... */
|
||||
DWORD i;
|
||||
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
|
||||
|
||||
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
|
||||
dst = (DWORD *) surface;
|
||||
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
|
||||
*dst++ = (*src++ << 8) | 0xFF;
|
||||
}
|
||||
format = GL_RGBA;
|
||||
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
|
||||
} else {
|
||||
error = TRUE;
|
||||
}
|
||||
} else {
|
||||
error = TRUE;
|
||||
}
|
||||
} else {
|
||||
ERR("Unhandled texture format (neither RGB nor INDEX)\n");
|
||||
error = TRUE;
|
||||
}
|
||||
|
||||
|
@ -321,6 +368,11 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
|
|||
pixel_format,
|
||||
surface == NULL ? src_d->lpSurface : surface);
|
||||
if (surface) HeapFree(GetProcessHeap(), 0, surface);
|
||||
} else if (error == TRUE) {
|
||||
if (ERR_ON(ddraw)) {
|
||||
ERR("Unsupported pixel format for textures : \n");
|
||||
DDRAW_dump_pixelformat(&src_d->ddpfPixelFormat);
|
||||
}
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, current_texture);
|
||||
|
|
|
@ -99,6 +99,10 @@ Main_IDirect3DVertexBufferImpl_7_1T_Lock(LPDIRECT3DVERTEXBUFFER7 iface,
|
|||
DDRAW_dump_lockflag(dwFlags);
|
||||
}
|
||||
|
||||
if (This->processed == TRUE) {
|
||||
WARN(" application does a Lock on a vertex buffer resulting from a ProcessVertices call. Expect problems !\n");
|
||||
}
|
||||
|
||||
if (This->desc.dwCaps & D3DVBCAPS_OPTIMIZED) return D3DERR_VERTEXBUFFEROPTIMIZED;
|
||||
|
||||
if (lpdwSize != NULL) *lpdwSize = This->vertex_buffer_size;
|
||||
|
@ -263,6 +267,197 @@ Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(LPDIRECT3DVERTEXBUFFER ifa
|
|||
lpD3DVertexBufferDesc);
|
||||
}
|
||||
|
||||
#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
|
||||
|
||||
static HRESULT
|
||||
process_vertices_strided(IDirect3DVertexBufferImpl *This,
|
||||
DWORD dwVertexOp,
|
||||
DWORD dwDestIndex,
|
||||
DWORD dwCount,
|
||||
LPD3DDRAWPRIMITIVESTRIDEDDATA lpStrideData,
|
||||
DWORD dwVertexTypeDesc,
|
||||
IDirect3DDeviceImpl *device_impl,
|
||||
DWORD dwFlags)
|
||||
{
|
||||
IDirect3DVertexBufferGLImpl *glThis = (IDirect3DVertexBufferGLImpl *) This;
|
||||
DWORD size = get_flexible_vertex_size(dwVertexTypeDesc);
|
||||
char *dest_ptr;
|
||||
int i;
|
||||
|
||||
This->processed = TRUE;
|
||||
|
||||
/* For the moment, the trick is to save the transform and lighting state at process
|
||||
time to restore them at drawing time.
|
||||
|
||||
The BIG problem with this method is nothing prevents D3D to do dirty tricks like
|
||||
processing two different sets of vertices with two different rendering parameters
|
||||
and then to display them using the same DrawPrimitive call.
|
||||
|
||||
It would be nice to check for such code here (but well, even this is not trivial
|
||||
to do).
|
||||
|
||||
This is exactly what the TWIST.EXE demo does but using the same kind of ugly stuff
|
||||
in the D3DExecuteBuffer code. I really wonder why Microsoft went back in time when
|
||||
implementing this mostly useless (IMHO) API.
|
||||
*/
|
||||
glThis->dwVertexTypeDesc = dwVertexTypeDesc;
|
||||
|
||||
if (dwVertexTypeDesc & D3DFVF_NORMAL) {
|
||||
WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
|
||||
}
|
||||
|
||||
if (glThis->vertices == NULL) {
|
||||
glThis->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size * This->desc.dwNumVertices);
|
||||
}
|
||||
dest_ptr = ((char *) glThis->vertices) + dwDestIndex * size;
|
||||
|
||||
memcpy(&(glThis->world_mat), device_impl->world_mat, sizeof(D3DMATRIX));
|
||||
memcpy(&(glThis->view_mat), device_impl->view_mat, sizeof(D3DMATRIX));
|
||||
memcpy(&(glThis->proj_mat), device_impl->proj_mat, sizeof(D3DMATRIX));
|
||||
|
||||
for (i = 0; i < dwCount; i++) {
|
||||
int tex_index;
|
||||
|
||||
if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
|
||||
D3DVALUE *position =
|
||||
(D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride);
|
||||
copy_and_next(dest_ptr, position, 3 * sizeof(D3DVALUE));
|
||||
} else if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW) {
|
||||
D3DVALUE *position =
|
||||
(D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride);
|
||||
copy_and_next(dest_ptr, position, 4 * sizeof(D3DVALUE));
|
||||
}
|
||||
if (dwVertexTypeDesc & D3DFVF_RESERVED1) {
|
||||
dest_ptr += sizeof(DWORD);
|
||||
}
|
||||
if (dwVertexTypeDesc & D3DFVF_NORMAL) {
|
||||
D3DVALUE *normal =
|
||||
(D3DVALUE *) (((char *) lpStrideData->normal.lpvData) + i * lpStrideData->normal.dwStride);
|
||||
copy_and_next(dest_ptr, normal, 3 * sizeof(D3DVALUE));
|
||||
}
|
||||
if (dwVertexTypeDesc & D3DFVF_DIFFUSE) {
|
||||
DWORD *color_d =
|
||||
(DWORD *) (((char *) lpStrideData->diffuse.lpvData) + i * lpStrideData->diffuse.dwStride);
|
||||
copy_and_next(dest_ptr, color_d, sizeof(DWORD));
|
||||
}
|
||||
if (dwVertexTypeDesc & D3DFVF_SPECULAR) {
|
||||
DWORD *color_s =
|
||||
(DWORD *) (((char *) lpStrideData->specular.lpvData) + i * lpStrideData->specular.dwStride);
|
||||
copy_and_next(dest_ptr, color_s, sizeof(DWORD));
|
||||
}
|
||||
for (tex_index = 0; tex_index < ((dwVertexTypeDesc & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
|
||||
D3DVALUE *tex_coord =
|
||||
(D3DVALUE *) (((char *) lpStrideData->textureCoords[tex_index].lpvData) +
|
||||
i * lpStrideData->textureCoords[tex_index].dwStride);
|
||||
copy_and_next(dest_ptr, tex_coord, 2 * sizeof(D3DVALUE));
|
||||
}
|
||||
|
||||
if (TRACE_ON(ddraw)) {
|
||||
if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
|
||||
D3DVALUE *position =
|
||||
(D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride);
|
||||
TRACE(" %f %f %f", position[0], position[1], position[2]);
|
||||
} else if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW) {
|
||||
D3DVALUE *position =
|
||||
(D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride);
|
||||
TRACE(" %f %f %f %f", position[0], position[1], position[2], position[3]);
|
||||
}
|
||||
if (dwVertexTypeDesc & D3DFVF_NORMAL) {
|
||||
D3DVALUE *normal =
|
||||
(D3DVALUE *) (((char *) lpStrideData->normal.lpvData) + i * lpStrideData->normal.dwStride);
|
||||
DPRINTF(" / %f %f %f", normal[0], normal[1], normal[2]);
|
||||
}
|
||||
if (dwVertexTypeDesc & D3DFVF_DIFFUSE) {
|
||||
DWORD *color_d =
|
||||
(DWORD *) (((char *) lpStrideData->diffuse.lpvData) + i * lpStrideData->diffuse.dwStride);
|
||||
DPRINTF(" / %02lx %02lx %02lx %02lx",
|
||||
(*color_d >> 16) & 0xFF,
|
||||
(*color_d >> 8) & 0xFF,
|
||||
(*color_d >> 0) & 0xFF,
|
||||
(*color_d >> 24) & 0xFF);
|
||||
}
|
||||
if (dwVertexTypeDesc & D3DFVF_SPECULAR) {
|
||||
DWORD *color_s =
|
||||
(DWORD *) (((char *) lpStrideData->specular.lpvData) + i * lpStrideData->specular.dwStride);
|
||||
DPRINTF(" / %02lx %02lx %02lx %02lx",
|
||||
(*color_s >> 16) & 0xFF,
|
||||
(*color_s >> 8) & 0xFF,
|
||||
(*color_s >> 0) & 0xFF,
|
||||
(*color_s >> 24) & 0xFF);
|
||||
}
|
||||
for (tex_index = 0; tex_index < ((dwVertexTypeDesc & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
|
||||
D3DVALUE *tex_coord =
|
||||
(D3DVALUE *) (((char *) lpStrideData->textureCoords[tex_index].lpvData) +
|
||||
i * lpStrideData->textureCoords[tex_index].dwStride);
|
||||
DPRINTF(" / %f %f", tex_coord[0], tex_coord[1]);
|
||||
}
|
||||
DPRINTF("\n");
|
||||
}
|
||||
}
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
#undef copy_and_next
|
||||
|
||||
HRESULT WINAPI
|
||||
GL_IDirect3DVertexBufferImpl_7_1T_ProcessVertices(LPDIRECT3DVERTEXBUFFER7 iface,
|
||||
DWORD dwVertexOp,
|
||||
DWORD dwDestIndex,
|
||||
DWORD dwCount,
|
||||
LPDIRECT3DVERTEXBUFFER7 lpSrcBuffer,
|
||||
DWORD dwSrcIndex,
|
||||
LPDIRECT3DDEVICE7 lpD3DDevice,
|
||||
DWORD dwFlags)
|
||||
{
|
||||
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
|
||||
IDirect3DVertexBufferImpl *src_impl = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, lpSrcBuffer);
|
||||
IDirect3DDeviceImpl *device_impl = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, lpD3DDevice);
|
||||
D3DDRAWPRIMITIVESTRIDEDDATA strided;
|
||||
DWORD size;
|
||||
|
||||
TRACE("(%p/%p)->(%08lx,%08lx,%08lx,%p,%08lx,%p,%08lx)\n", This, iface, dwVertexOp, dwDestIndex, dwCount, lpSrcBuffer, dwSrcIndex, lpD3DDevice, dwFlags);
|
||||
|
||||
if (TRACE_ON(ddraw)) {
|
||||
DPRINTF(" - vertex operations : "); dump_D3DVOP(dwVertexOp);
|
||||
DPRINTF(" - flags : "); dump_D3DPV(dwFlags);
|
||||
}
|
||||
|
||||
if ((dwVertexOp & D3DVOP_TRANSFORM) == 0) return DDERR_INVALIDPARAMS;
|
||||
|
||||
size = get_flexible_vertex_size(src_impl->desc.dwFVF);
|
||||
convert_FVF_to_strided_data(src_impl->desc.dwFVF, ((char *) src_impl->vertices) + dwSrcIndex * size, &strided);
|
||||
|
||||
return process_vertices_strided(This, dwVertexOp, dwDestIndex, dwCount, &strided, src_impl->desc.dwFVF, device_impl, dwFlags);
|
||||
}
|
||||
|
||||
HRESULT WINAPI
|
||||
GL_IDirect3DVertexBufferImpl_7_ProcessVerticesStrided(LPDIRECT3DVERTEXBUFFER7 iface,
|
||||
DWORD dwVertexOp,
|
||||
DWORD dwDestIndex,
|
||||
DWORD dwCount,
|
||||
LPD3DDRAWPRIMITIVESTRIDEDDATA lpStrideData,
|
||||
DWORD dwVertexTypeDesc,
|
||||
LPDIRECT3DDEVICE7 lpD3DDevice,
|
||||
DWORD dwFlags)
|
||||
{
|
||||
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
|
||||
IDirect3DDeviceImpl *device_impl = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, lpD3DDevice);
|
||||
|
||||
TRACE("(%p/%p)->(%08lx,%08lx,%08lx,%p,%08lx,%p,%08lx)\n", This, iface, dwVertexOp, dwDestIndex, dwCount, lpStrideData, dwVertexTypeDesc, lpD3DDevice, dwFlags);
|
||||
if (TRACE_ON(ddraw)) {
|
||||
DPRINTF(" - vertex operations : "); dump_D3DVOP(dwVertexOp);
|
||||
DPRINTF(" - flags : "); dump_D3DPV(dwFlags);
|
||||
DPRINTF(" - vertex format : "); dump_flexible_vertex(dwVertexTypeDesc);
|
||||
}
|
||||
|
||||
if ((dwVertexOp & D3DVOP_TRANSFORM) == 0) return DDERR_INVALIDPARAMS;
|
||||
|
||||
return process_vertices_strided(This, dwVertexOp, dwDestIndex, dwCount, lpStrideData, dwVertexTypeDesc, device_impl, dwFlags);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
||||
# define XCAST(fun) (typeof(VTABLE_IDirect3DVertexBuffer7.fun))
|
||||
#else
|
||||
|
@ -277,10 +472,10 @@ ICOM_VTABLE(IDirect3DVertexBuffer7) VTABLE_IDirect3DVertexBuffer7 =
|
|||
XCAST(Release) Main_IDirect3DVertexBufferImpl_7_1T_Release,
|
||||
XCAST(Lock) Main_IDirect3DVertexBufferImpl_7_1T_Lock,
|
||||
XCAST(Unlock) Main_IDirect3DVertexBufferImpl_7_1T_Unlock,
|
||||
XCAST(ProcessVertices) Main_IDirect3DVertexBufferImpl_7_1T_ProcessVertices,
|
||||
XCAST(ProcessVertices) GL_IDirect3DVertexBufferImpl_7_1T_ProcessVertices,
|
||||
XCAST(GetVertexBufferDesc) Main_IDirect3DVertexBufferImpl_7_1T_GetVertexBufferDesc,
|
||||
XCAST(Optimize) Main_IDirect3DVertexBufferImpl_7_1T_Optimize,
|
||||
XCAST(ProcessVerticesStrided) Main_IDirect3DVertexBufferImpl_7_ProcessVerticesStrided
|
||||
XCAST(ProcessVerticesStrided) GL_IDirect3DVertexBufferImpl_7_ProcessVerticesStrided
|
||||
};
|
||||
|
||||
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
||||
|
@ -321,13 +516,13 @@ HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirect3DImpl *d
|
|||
FE(D3DVBCAPS_WRITEONLY)
|
||||
};
|
||||
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBufferImpl));
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBufferGLImpl));
|
||||
if (object == NULL) return DDERR_OUTOFMEMORY;
|
||||
|
||||
object->ref = 1;
|
||||
object->d3d = d3d;
|
||||
object->desc = *lpD3DVertBufDesc;
|
||||
object->vertex_buffer_size = get_flexible_vertex_size(lpD3DVertBufDesc->dwFVF, NULL) * lpD3DVertBufDesc->dwNumVertices;
|
||||
object->vertex_buffer_size = get_flexible_vertex_size(lpD3DVertBufDesc->dwFVF) * lpD3DVertBufDesc->dwNumVertices;
|
||||
object->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->vertex_buffer_size);
|
||||
|
||||
ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer, VTABLE_IDirect3DVertexBuffer);
|
||||
|
|
|
@ -137,6 +137,15 @@ typedef struct IDirect3DDeviceGLImpl
|
|||
Drawable drawable;
|
||||
} IDirect3DDeviceGLImpl;
|
||||
|
||||
/* This is for the OpenGL additions... */
|
||||
typedef struct {
|
||||
struct IDirect3DVertexBufferImpl parent;
|
||||
|
||||
DWORD dwVertexTypeDesc;
|
||||
D3DMATRIX world_mat, view_mat, proj_mat;
|
||||
LPVOID vertices;
|
||||
} IDirect3DVertexBufferGLImpl;
|
||||
|
||||
/* All non-static functions 'exported' by various sub-objects */
|
||||
extern HRESULT direct3d_create(IDirect3DImpl **obj, IDirectDrawImpl *ddraw);
|
||||
extern HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main_surf);
|
||||
|
|
Loading…
Reference in New Issue