wined3d: Introduce wined3d_device_context_get_shader_resource_view().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
842b0d7338
commit
c060af96f2
|
@ -2475,6 +2475,18 @@ void CDECL wined3d_device_set_vs_resource_view(struct wined3d_device *device,
|
|||
wined3d_device_context_set_shader_resource_view(&device->cs->c, WINED3D_SHADER_TYPE_VERTEX, idx, view);
|
||||
}
|
||||
|
||||
struct wined3d_shader_resource_view * CDECL wined3d_device_context_get_shader_resource_view(
|
||||
const struct wined3d_device_context *context, enum wined3d_shader_type shader_type, unsigned int idx)
|
||||
{
|
||||
if (idx >= MAX_SHADER_RESOURCE_VIEWS)
|
||||
{
|
||||
WARN("Invalid view index %u.\n", idx);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return context->state->shader_resource_view[shader_type][idx];
|
||||
}
|
||||
|
||||
static struct wined3d_shader_resource_view *wined3d_device_get_shader_resource_view(
|
||||
const struct wined3d_device *device, enum wined3d_shader_type shader_type, unsigned int idx)
|
||||
{
|
||||
|
|
|
@ -171,6 +171,7 @@
|
|||
@ cdecl wined3d_device_context_get_rasterizer_state(ptr)
|
||||
@ cdecl wined3d_device_context_get_scissor_rects(ptr ptr ptr)
|
||||
@ cdecl wined3d_device_context_get_shader(ptr long)
|
||||
@ cdecl wined3d_device_context_get_shader_resource_view(ptr long long)
|
||||
@ cdecl wined3d_device_context_get_viewports(ptr ptr ptr)
|
||||
@ cdecl wined3d_device_context_issue_query(ptr ptr long)
|
||||
@ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)
|
||||
|
|
|
@ -2568,6 +2568,8 @@ void __cdecl wined3d_device_context_get_scissor_rects(const struct wined3d_devic
|
|||
unsigned int *rect_count, RECT *rects);
|
||||
struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,
|
||||
enum wined3d_shader_type type);
|
||||
struct wined3d_shader_resource_view * __cdecl wined3d_device_context_get_shader_resource_view(
|
||||
const struct wined3d_device_context *context, enum wined3d_shader_type shader_type, unsigned int idx);
|
||||
void __cdecl wined3d_device_context_get_viewports(const struct wined3d_device_context *context,
|
||||
unsigned int *viewport_count, struct wined3d_viewport *viewports);
|
||||
void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,
|
||||
|
|
Loading…
Reference in New Issue