d3dcompiler: Actually free the function in free_function() (Valgrind).
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@ -2462,6 +2462,7 @@ static void free_function(struct hlsl_ir_function *func)
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{
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wine_rb_destroy(&func->overloads, free_function_decl_rb, NULL);
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d3dcompiler_free((void *)func->name);
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d3dcompiler_free(func);
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}
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void free_function_rb(struct wine_rb_entry *entry, void *context)
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