From c04f8ce05509c7372c70989442753314087a8b9f Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Tue, 1 Feb 2011 03:05:57 +0100 Subject: [PATCH] d3d9/tests: Add a test for clip planes. --- dlls/d3d9/tests/visual.c | 133 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 133 insertions(+) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index ca33faecf98..0800892bdd8 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -11207,6 +11207,138 @@ static void shadow_test(IDirect3DDevice9 *device) IDirect3D9_Release(d3d9); } +static void clip_planes(IDirect3DDevice9 *device, const char *test_name) +{ + const struct vertex quad1[] = + { + {-1.0f, -1.0f, 0.0f, 0xfff9e814}, + { 1.0f, -1.0f, 0.0f, 0xfff9e814}, + {-1.0f, 1.0f, 0.0f, 0xfff9e814}, + { 1.0f, 1.0f, 0.0f, 0xfff9e814}, + }; + const struct vertex quad2[] = + { + {-1.0f, -1.0f, 0.0f, 0xff002b7f}, + { 1.0f, -1.0f, 0.0f, 0xff002b7f}, + {-1.0f, 1.0f, 0.0f, 0xff002b7f}, + { 1.0f, 1.0f, 0.0f, 0xff002b7f}, + }; + D3DCOLOR color; + HRESULT hr; + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 1.0, 0); + ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); + ok(SUCCEEDED(hr), "SetFVF failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPLANEENABLE, 0); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(*quad1)); + ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPLANEENABLE, 0x1); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(*quad2)); + ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr); + + color = getPixelColor(device, 1, 240); + ok(color_match(color, 0x00002b7f, 1), "%s test: color 0x%08x.\n", test_name, color); + color = getPixelColor(device, 638, 240); + ok(color_match(color, 0x00002b7f, 1), "%s test: color 0x%08x.\n", test_name, color); + + color = getPixelColor(device, 1, 241); + ok(color_match(color, 0x00f9e814, 1), "%s test: color 0x%08x.\n", test_name, color); + color = getPixelColor(device, 638, 241); + ok(color_match(color, 0x00f9e814, 1), "%s test: color 0x%08x.\n", test_name, color); +} + +static void clip_planes_test(IDirect3DDevice9 *device) +{ + const float plane0[4] = {0.0f, 1.0f, 0.0f, 0.5f / 480.0f}; /* a quarter-pixel offset */ + + const DWORD shader_code[] = { + 0xfffe0200, /* vs_2_0 */ + 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ + 0x0200001f, 0x8000000a, 0x900f0001, /* dcl_color0 v1 */ + 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ + 0x02000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */ + 0x0000ffff /* end */ + }; + IDirect3DVertexShader9 *shader; + + IDirect3DTexture9 *offscreen = NULL; + IDirect3DSurface9 *offscreen_surface, *original_rt; + HRESULT hr; + + hr = IDirect3DDevice9_GetRenderTarget(device, 0, &original_rt); + ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, FALSE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, TRUE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetVertexShader(device, NULL); + hr = IDirect3DDevice9_SetPixelShader(device, NULL); + + IDirect3DDevice9_SetClipPlane(device, 0, plane0); + + clip_planes(device, "Onscreen FFP"); + + hr = IDirect3DDevice9_CreateTexture(device, 640, 480, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &offscreen, NULL); + ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr); + hr = IDirect3DTexture9_GetSurfaceLevel(offscreen, 0, &offscreen_surface); + ok(SUCCEEDED(hr), "GetSurfaceLevel failed, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen_surface); + ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr); + + clip_planes(device, "Offscreen FFP"); + + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); + + hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader); + ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr); + IDirect3DDevice9_SetVertexShader(device, shader); + ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr); + + hr = IDirect3DDevice9_SetRenderTarget(device, 0, original_rt); + ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr); + + clip_planes(device, "Onscreen vertex shader"); + + hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen_surface); + ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr); + + clip_planes(device, "Offscreen vertex shader"); + + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); + + IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPLANEENABLE, 0); + hr = IDirect3DDevice9_SetVertexShader(device, NULL); + IDirect3DVertexShader9_Release(shader); + hr = IDirect3DDevice9_SetRenderTarget(device, 0, original_rt); + ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr); + IDirect3DSurface9_Release(original_rt); + if (offscreen) + { + IDirect3DSurface9_Release(offscreen_surface); + IDirect3DTexture9_Release(offscreen); + } +} + static void fp_special_test(IDirect3DDevice9 *device) { static const DWORD vs_header[] = @@ -11694,6 +11826,7 @@ START_TEST(visual) fp_special_test(device_ptr); depth_bounds_test(device_ptr); srgbwrite_format_test(device_ptr); + clip_planes_test(device_ptr); cleanup: if(device_ptr) {