d3d11: Implement d3d11_device_CreateDepthStencilView().

This commit is contained in:
Józef Kucia 2015-09-08 01:12:47 +02:00 committed by Alexandre Julliard
parent f7c923b1cb
commit c003e94371
3 changed files with 39 additions and 18 deletions

View File

@ -166,8 +166,8 @@ struct d3d_depthstencil_view
ID3D11Device *device; ID3D11Device *device;
}; };
HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN; const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN;
struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN; struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
/* ID3D10RenderTargetView */ /* ID3D10RenderTargetView */

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@ -143,9 +143,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Devic
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface, static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view) ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
{ {
FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view); struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_depthstencil_view *object;
HRESULT hr;
return E_NOTIMPL; TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object)))
return hr;
*view = &object->ID3D11DepthStencilView_iface;
return S_OK;
} }
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface, static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface,
@ -2153,27 +2162,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u)); memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
} }
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource))) if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
{ {
ERR("Resource does not implement ID3D11Resource.\n"); ERR("Resource does not implement ID3D11Resource.\n");
HeapFree(GetProcessHeap(), 0, object);
return E_FAIL; return E_FAIL;
} }
if (FAILED(hr = d3d_depthstencil_view_init(object, device, d3d11_resource, desc ? &d3d11_desc : NULL))) hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object);
{
WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
ID3D11Resource_Release(d3d11_resource);
return hr;
}
ID3D11Resource_Release(d3d11_resource); ID3D11Resource_Release(d3d11_resource);
if (FAILED(hr))
return hr;
TRACE("Created depthstencil view %p.\n", object);
*view = &object->ID3D10DepthStencilView_iface; *view = &object->ID3D10DepthStencilView_iface;
return S_OK; return S_OK;

View File

@ -687,7 +687,7 @@ static void wined3d_depth_stencil_view_desc_from_d3d11(struct wined3d_rendertarg
} }
} }
HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, static HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc) ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc)
{ {
struct wined3d_rendertarget_view_desc wined3d_desc; struct wined3d_rendertarget_view_desc wined3d_desc;
@ -735,6 +735,28 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3
return S_OK; return S_OK;
} }
HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view)
{
struct d3d_depthstencil_view *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc)))
{
WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created depthstencil view %p.\n", object);
*view = object;
return S_OK;
}
struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
{ {
if (!iface) if (!iface)