d3d11: Implement d3d11_device_CreateDepthStencilView().
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@ -166,8 +166,8 @@ struct d3d_depthstencil_view
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ID3D11Device *device;
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ID3D11Device *device;
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};
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};
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HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
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HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
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ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN;
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struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
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struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
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/* ID3D10RenderTargetView */
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/* ID3D10RenderTargetView */
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@ -143,9 +143,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Devic
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
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ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
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ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
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{
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{
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FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
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struct d3d_device *device = impl_from_ID3D11Device(iface);
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struct d3d_depthstencil_view *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
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if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object)))
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return hr;
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*view = &object->ID3D11DepthStencilView_iface;
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return S_OK;
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}
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface,
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface,
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@ -2153,27 +2162,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
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memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
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memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
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}
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}
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
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if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
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{
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{
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ERR("Resource does not implement ID3D11Resource.\n");
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ERR("Resource does not implement ID3D11Resource.\n");
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HeapFree(GetProcessHeap(), 0, object);
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return E_FAIL;
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return E_FAIL;
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}
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}
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if (FAILED(hr = d3d_depthstencil_view_init(object, device, d3d11_resource, desc ? &d3d11_desc : NULL)))
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hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object);
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{
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WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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ID3D11Resource_Release(d3d11_resource);
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ID3D11Resource_Release(d3d11_resource);
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if (FAILED(hr))
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return hr;
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return hr;
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}
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ID3D11Resource_Release(d3d11_resource);
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TRACE("Created depthstencil view %p.\n", object);
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*view = &object->ID3D10DepthStencilView_iface;
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*view = &object->ID3D10DepthStencilView_iface;
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return S_OK;
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return S_OK;
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@ -687,7 +687,7 @@ static void wined3d_depth_stencil_view_desc_from_d3d11(struct wined3d_rendertarg
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}
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}
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}
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}
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HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
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static HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
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ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc)
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ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc)
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{
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{
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struct wined3d_rendertarget_view_desc wined3d_desc;
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struct wined3d_rendertarget_view_desc wined3d_desc;
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@ -735,6 +735,28 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3
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return S_OK;
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return S_OK;
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}
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}
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HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
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const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view)
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{
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struct d3d_depthstencil_view *object;
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HRESULT hr;
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc)))
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{
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WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created depthstencil view %p.\n", object);
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*view = object;
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return S_OK;
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}
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struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
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struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
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{
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{
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if (!iface)
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if (!iface)
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