msvcrt: Import sqrtf from musl.
Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -16,7 +16,19 @@
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*
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* For functions copied from musl (http://www.musl-libc.org/):
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* ====================================================
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* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
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*
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* Developed at SunPro, a Sun Microsystems, Inc. business.
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* Permission to use, copy, modify, and distribute this
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* software is freely granted, provided that this notice
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* is preserved.
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* ====================================================
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*/
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#include "config.h"
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#include "wine/port.h"
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@ -351,12 +363,74 @@ float CDECL MSVCRT_sinhf( float x )
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/*********************************************************************
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* MSVCRT_sqrtf (MSVCRT.@)
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*
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* Copied from musl: src/math/sqrtf.c
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*/
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float CDECL MSVCRT_sqrtf( float x )
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{
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float ret = sqrtf(x);
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if (x < 0.0) return math_error(_DOMAIN, "sqrtf", x, 0, ret);
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return ret;
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static const float tiny = 1.0e-30;
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float z;
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int sign = 0x80000000;
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int ix,s,q,m,t,i;
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unsigned int r;
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ix = *(int*)&x;
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/* take care of Inf and NaN */
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if ((ix & 0x7f800000) == 0x7f800000 && (ix == 0x7f800000 || ix & 0x7fffff))
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return x;
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/* take care of zero */
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if (ix <= 0) {
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if ((ix & ~sign) == 0)
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return x; /* sqrt(+-0) = +-0 */
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return math_error(_DOMAIN, "sqrtf", x, 0, (x - x) / (x - x)); /* sqrt(-ve) = sNaN */
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}
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/* normalize x */
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m = ix >> 23;
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if (m == 0) { /* subnormal x */
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for (i = 0; (ix & 0x00800000) == 0; i++)
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ix <<= 1;
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m -= i - 1;
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}
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m -= 127; /* unbias exponent */
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ix = (ix & 0x007fffff) | 0x00800000;
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if (m & 1) /* odd m, double x to make it even */
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ix += ix;
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m >>= 1; /* m = [m/2] */
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/* generate sqrt(x) bit by bit */
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ix += ix;
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q = s = 0; /* q = sqrt(x) */
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r = 0x01000000; /* r = moving bit from right to left */
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while (r != 0) {
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t = s + r;
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if (t <= ix) {
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s = t + r;
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ix -= t;
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q += r;
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}
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ix += ix;
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r >>= 1;
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}
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/* use floating add to find out rounding direction */
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if (ix != 0) {
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z = 1.0f - tiny; /* raise inexact flag */
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if (z >= 1.0f) {
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z = 1.0f + tiny;
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if (z > 1.0f)
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q += 2;
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else
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q += q & 1;
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}
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}
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ix = (q >> 1) + 0x3f000000;
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r = ix + ((unsigned int)m << 23);
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z = *(float*)&r;
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return z;
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}
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/*********************************************************************
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