d3d9: Add a separate function for query initialization.
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@ -228,9 +228,6 @@ extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevi
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UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
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UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
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D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) DECLSPEC_HIDDEN;
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/* ---------------- */
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/* IDirect3DVolume9 */
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@ -564,4 +561,7 @@ typedef struct IDirect3DQuery9Impl {
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LPDIRECT3DDEVICE9EX parentDevice;
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} IDirect3DQuery9Impl;
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HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
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D3DQUERYTYPE type) DECLSPEC_HIDDEN;
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#endif /* __WINE_D3D9_PRIVATE_H */
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@ -2178,6 +2178,37 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX ifa
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return hr;
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
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D3DQUERYTYPE type, IDirect3DQuery9 **query)
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{
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DQuery9Impl *object;
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HRESULT hr;
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TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate query memory.\n");
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return E_OUTOFMEMORY;
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}
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hr = query_init(object, This, type);
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if (FAILED(hr))
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{
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WARN("Failed to initialize query, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created query %p.\n", object);
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if (query) *query = (IDirect3DQuery9 *)object;
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else IDirect3DQuery9_Release((IDirect3DQuery9 *)object);
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
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UINT width, UINT height, float *rows, float *columns)
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{
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@ -150,49 +150,24 @@ static const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl =
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IDirect3DQuery9Impl_GetData
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};
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/* IDirect3DDevice9 IDirect3DQuery9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DQuery9Impl *object = NULL;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, type %#x, query %p.\n", iface, Type, ppQuery);
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if (!ppQuery)
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HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device, D3DQUERYTYPE type)
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{
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, Type, NULL, NULL);
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wined3d_mutex_unlock();
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HRESULT hr;
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query->lpVtbl = &Direct3DQuery9_Vtbl;
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query->ref = 1;
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateQuery(device->WineD3DDevice, type, &query->wineD3DQuery, (IUnknown *)query);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d query, hr %#x.\n", hr);
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return hr;
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}
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DQuery9Impl));
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if (NULL == object) {
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ERR("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DQuery9_Vtbl;
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object->ref = 1;
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, Type, &object->wineD3DQuery, (IUnknown *)object);
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wined3d_mutex_unlock();
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if (FAILED(hr)) {
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/* free up object */
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WARN("(%p) call to IWineD3DDevice_CreateQuery failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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} else {
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IDirect3DDevice9Ex_AddRef(iface);
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object->parentDevice = iface;
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*ppQuery = (LPDIRECT3DQUERY9) object;
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TRACE("(%p) : Created query %p\n", This , object);
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}
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TRACE("(%p) : returning %x\n", This, hr);
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return hr;
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query->parentDevice = (IDirect3DDevice9Ex *)device;
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IDirect3DDevice9Ex_AddRef(query->parentDevice);
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return D3D_OK;
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}
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