wined3d: Split shader_dump_param() in shader_dump_src_param() and shader_dump_dst_param().

This commit is contained in:
Henri Verbeet 2009-04-30 11:02:20 +02:00 committed by Alexandre Julliard
parent 54a3054e5a
commit bf4f7bf34a
1 changed files with 113 additions and 103 deletions

View File

@ -94,8 +94,8 @@ typedef enum _WINED3DSHADER_ADDRESSMODE_TYPE
WINED3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, WINED3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff,
} WINED3DSHADER_ADDRESSMODE_TYPE; } WINED3DSHADER_ADDRESSMODE_TYPE;
static void shader_dump_param(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx, BOOL is_src, static void shader_dump_src_param(const struct wined3d_shader_src_param *param, DWORD shader_version);
DWORD src_modifier, DWORD mask_swizzle, const struct wined3d_shader_src_param *rel_addr, DWORD shader_version); static void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, DWORD shader_version);
/* Read a parameter opcode from the input stream, /* Read a parameter opcode from the input stream,
* and possibly a relative addressing token. * and possibly a relative addressing token.
@ -211,16 +211,14 @@ static int shader_skip_unrecognized(const DWORD *ptr, DWORD shader_version)
struct wined3d_shader_dst_param dst; struct wined3d_shader_dst_param dst;
shader_parse_dst_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &dst); shader_parse_dst_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &dst);
shader_dump_param(dst.register_type, dst.register_idx, FALSE, 0, shader_dump_dst_param(&dst, shader_version);
dst.write_mask, dst.rel_addr, shader_version);
} }
else else
{ {
struct wined3d_shader_src_param src; struct wined3d_shader_src_param src;
shader_parse_src_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &src); shader_parse_src_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &src);
shader_dump_param(src.register_type, src.register_idx, TRUE, src.modifiers, shader_dump_src_param(&src, shader_version);
src.swizzle, src.rel_addr, shader_version);
} }
FIXME("\n"); FIXME("\n");
++i; ++i;
@ -919,26 +917,132 @@ static void shader_dump_arr_entry(const struct wined3d_shader_src_param *rel_add
if (rel_addr) if (rel_addr)
{ {
TRACE("["); TRACE("[");
shader_dump_param(rel_addr->register_type, rel_addr->register_idx, TRUE, shader_dump_src_param(rel_addr, shader_version);
rel_addr->modifiers, rel_addr->swizzle, NULL, shader_version);
TRACE(" + "); TRACE(" + ");
} }
TRACE("%u", register_idx); TRACE("%u", register_idx);
if (rel_addr) TRACE("]"); if (rel_addr) TRACE("]");
} }
static void shader_dump_param(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx, BOOL is_src, static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx,
DWORD src_modifier, DWORD mask_swizzle, const struct wined3d_shader_src_param *rel_addr, DWORD shader_version) const struct wined3d_shader_src_param *rel_addr, DWORD shader_version)
{ {
static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"}; static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
static const char * const misctype_reg_names[] = {"vPos", "vFace"}; static const char * const misctype_reg_names[] = {"vPos", "vFace"};
const char *swizzle_reg_chars = "xyzw";
/* There are some minor differences between pixel and vertex shaders */ switch (register_type)
char pshader = shader_is_pshader_version(shader_version);
if (is_src)
{ {
case WINED3DSPR_TEMP:
TRACE("r%u", register_idx);
break;
case WINED3DSPR_INPUT:
TRACE("v");
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
break;
case WINED3DSPR_CONST:
case WINED3DSPR_CONST2:
case WINED3DSPR_CONST3:
case WINED3DSPR_CONST4:
TRACE("c");
shader_dump_arr_entry(rel_addr, shader_get_float_offset(register_type, register_idx), shader_version);
break;
case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
TRACE("%c%u", (shader_is_pshader_version(shader_version) ? 't' : 'a'), register_idx);
break;
case WINED3DSPR_RASTOUT:
TRACE("%s", rastout_reg_names[register_idx]);
break;
case WINED3DSPR_COLOROUT:
TRACE("oC%u", register_idx);
break;
case WINED3DSPR_DEPTHOUT:
TRACE("oDepth");
break;
case WINED3DSPR_ATTROUT:
TRACE("oD%u", register_idx);
break;
case WINED3DSPR_TEXCRDOUT:
/* Vertex shaders >= 3.0 use general purpose output registers
* (WINED3DSPR_OUTPUT), which can include an address token */
if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3)
{
TRACE("o");
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
}
else
{
TRACE("oT%u", register_idx);
}
break;
case WINED3DSPR_CONSTINT:
TRACE("i");
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
break;
case WINED3DSPR_CONSTBOOL:
TRACE("b");
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
break;
case WINED3DSPR_LABEL:
TRACE("l%u", register_idx);
break;
case WINED3DSPR_LOOP:
TRACE("aL");
break;
case WINED3DSPR_SAMPLER:
TRACE("s%u", register_idx);
break;
case WINED3DSPR_MISCTYPE:
if (register_idx > 1) FIXME("Unhandled misctype register %d\n", register_idx);
else TRACE("%s", misctype_reg_names[register_idx]);
break;
case WINED3DSPR_PREDICATE:
TRACE("p%u", register_idx);
break;
default:
TRACE("unhandled_rtype(%#x)", register_type);
break;
}
}
static void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, DWORD shader_version)
{
DWORD write_mask = param->write_mask;
shader_dump_register(param->register_type, param->register_idx, param->rel_addr, shader_version);
if (write_mask != WINED3DSP_WRITEMASK_ALL)
{
static const char *write_mask_chars = "xyzw";
TRACE(".");
if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
}
}
static void shader_dump_src_param(const struct wined3d_shader_src_param *param, DWORD shader_version)
{
DWORD src_modifier = param->modifiers;
DWORD swizzle = param->swizzle;
if (src_modifier == WINED3DSPSM_NEG if (src_modifier == WINED3DSPSM_NEG
|| src_modifier == WINED3DSPSM_BIASNEG || src_modifier == WINED3DSPSM_BIASNEG
|| src_modifier == WINED3DSPSM_SIGNNEG || src_modifier == WINED3DSPSM_SIGNNEG
@ -952,95 +1056,9 @@ static void shader_dump_param(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, U
if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG) if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
TRACE("abs("); TRACE("abs(");
}
switch (register_type) shader_dump_register(param->register_type, param->register_idx, param->rel_addr, shader_version);
{
case WINED3DSPR_TEMP:
TRACE("r%u", register_idx);
break;
case WINED3DSPR_INPUT:
TRACE("v");
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
break;
case WINED3DSPR_CONST:
case WINED3DSPR_CONST2:
case WINED3DSPR_CONST3:
case WINED3DSPR_CONST4:
TRACE("c");
shader_dump_arr_entry(rel_addr, shader_get_float_offset(register_type, register_idx), shader_version);
break;
case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
TRACE("%c%u", (pshader ? 't' : 'a'), register_idx);
break;
case WINED3DSPR_RASTOUT:
TRACE("%s", rastout_reg_names[register_idx]);
break;
case WINED3DSPR_COLOROUT:
TRACE("oC%u", register_idx);
break;
case WINED3DSPR_DEPTHOUT:
TRACE("oDepth");
break;
case WINED3DSPR_ATTROUT:
TRACE("oD%u", register_idx);
break;
case WINED3DSPR_TEXCRDOUT:
/* Vertex shaders >= 3.0 use general purpose output registers
* (WINED3DSPR_OUTPUT), which can include an address token */
if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) {
TRACE("o");
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
}
else
TRACE("oT%u", register_idx);
break;
case WINED3DSPR_CONSTINT:
TRACE("i");
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
break;
case WINED3DSPR_CONSTBOOL:
TRACE("b");
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
break;
case WINED3DSPR_LABEL:
TRACE("l%u", register_idx);
break;
case WINED3DSPR_LOOP:
TRACE("aL");
break;
case WINED3DSPR_SAMPLER:
TRACE("s%u", register_idx);
break;
case WINED3DSPR_MISCTYPE:
if (register_idx > 1) FIXME("Unhandled misctype register %d\n", register_idx);
else TRACE("%s", misctype_reg_names[register_idx]);
break;
case WINED3DSPR_PREDICATE:
TRACE("p%u", register_idx);
break;
default:
TRACE("unhandled_rtype(%#x)", register_type);
break;
}
if (!is_src)
{
/* operand output (for modifiers and shift, see dump_ins_modifiers) */
if (mask_swizzle != WINED3DSP_WRITEMASK_ALL)
{
TRACE(".");
if (mask_swizzle & WINED3DSP_WRITEMASK_0) TRACE("%c", swizzle_reg_chars[0]);
if (mask_swizzle & WINED3DSP_WRITEMASK_1) TRACE("%c", swizzle_reg_chars[1]);
if (mask_swizzle & WINED3DSP_WRITEMASK_2) TRACE("%c", swizzle_reg_chars[2]);
if (mask_swizzle & WINED3DSP_WRITEMASK_3) TRACE("%c", swizzle_reg_chars[3]);
}
}
else
{
/* operand input */
if (src_modifier) if (src_modifier)
{ {
switch (src_modifier) switch (src_modifier)
@ -1064,28 +1082,24 @@ static void shader_dump_param(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, U
} }
} }
/** if (swizzle != WINED3DSP_NOSWIZZLE)
* swizzle bits fields:
* RRGGBBAA
*/
if (mask_swizzle != WINED3DSP_NOSWIZZLE)
{ {
DWORD swizzle_x = mask_swizzle & 0x03; static const char *swizzle_chars = "xyzw";
DWORD swizzle_y = (mask_swizzle >> 2) & 0x03; DWORD swizzle_x = swizzle & 0x03;
DWORD swizzle_z = (mask_swizzle >> 4) & 0x03; DWORD swizzle_y = (swizzle >> 2) & 0x03;
DWORD swizzle_w = (mask_swizzle >> 6) & 0x03; DWORD swizzle_z = (swizzle >> 4) & 0x03;
DWORD swizzle_w = (swizzle >> 6) & 0x03;
if (swizzle_x == swizzle_y && if (swizzle_x == swizzle_y
swizzle_x == swizzle_z && && swizzle_x == swizzle_z
swizzle_x == swizzle_w) { && swizzle_x == swizzle_w)
TRACE(".%c", swizzle_reg_chars[swizzle_x]); {
} else { TRACE(".%c", swizzle_chars[swizzle_x]);
TRACE(".%c%c%c%c",
swizzle_reg_chars[swizzle_x],
swizzle_reg_chars[swizzle_y],
swizzle_reg_chars[swizzle_z],
swizzle_reg_chars[swizzle_w]);
} }
else
{
TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
} }
} }
} }
@ -1269,8 +1283,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
shader_dump_decl_usage(&semantic, shader_version); shader_dump_decl_usage(&semantic, shader_version);
shader_dump_ins_modifiers(&semantic.reg); shader_dump_ins_modifiers(&semantic.reg);
TRACE(" "); TRACE(" ");
shader_dump_param(semantic.reg.register_type, semantic.reg.register_idx, FALSE, shader_dump_dst_param(&semantic.reg, shader_version);
0, semantic.reg.write_mask, semantic.reg.rel_addr, shader_version);
} }
else if (ins.handler_idx == WINED3DSIH_DEF) else if (ins.handler_idx == WINED3DSIH_DEF)
{ {
@ -1313,8 +1326,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
shader_parse_src_param(*(pToken + 2), NULL, &pred); shader_parse_src_param(*(pToken + 2), NULL, &pred);
TRACE("("); TRACE("(");
shader_dump_param(pred.register_type, pred.register_idx, TRUE, shader_dump_src_param(&pred, shader_version);
pred.modifiers, pred.swizzle, pred.rel_addr, shader_version);
TRACE(") "); TRACE(") ");
} }
@ -1354,8 +1366,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
shader_dump_ins_modifiers(&dst); shader_dump_ins_modifiers(&dst);
TRACE(" "); TRACE(" ");
shader_dump_param(dst.register_type, dst.register_idx, FALSE, shader_dump_dst_param(&dst, shader_version);
0, dst.write_mask, dst.rel_addr, shader_version);
} }
/* Predication token - already printed out, just skip it */ /* Predication token - already printed out, just skip it */
@ -1380,8 +1391,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
} }
TRACE(!i ? " " : ", "); TRACE(!i ? " " : ", ");
shader_dump_param(src.register_type, src.register_idx, TRUE, shader_dump_src_param(&src, shader_version);
src.modifiers, src.swizzle, src.rel_addr, shader_version);
} }
} }
TRACE("\n"); TRACE("\n");