diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 5b6497877c3..72fb5b573e4 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -811,7 +811,7 @@ static void create_default_samplers(struct wined3d_device *device, struct wined3 */ GL_EXTCALL(glGenSamplers(1, &device->default_sampler)); GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); - GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST)); + GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); checkGLcall("Create default sampler"); /* In D3D10+, a NULL sampler maps to the default sampler state. */