d3dx9: Add stub and tests for D3DXCreateMesh.
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995c653d11
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bf46b4fdfc
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@ -71,7 +71,7 @@
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@ stub D3DXCreateKeyframedAnimationSet
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@ stub D3DXCreateKeyframedAnimationSet
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@ stdcall D3DXCreateLine(ptr ptr)
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@ stdcall D3DXCreateLine(ptr ptr)
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@ stdcall D3DXCreateMatrixStack(long ptr)
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@ stdcall D3DXCreateMatrixStack(long ptr)
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@ stub D3DXCreateMesh
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@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
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@ stub D3DXCreateMeshFVF
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@ stub D3DXCreateMeshFVF
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@ stub D3DXCreateNPatchMesh
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@ stub D3DXCreateNPatchMesh
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@ stub D3DXCreatePMeshFromStream
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@ stub D3DXCreatePMeshFromStream
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@ -328,6 +328,14 @@ BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *pcenter, FLOAT radius, CONST
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return TRUE;
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return TRUE;
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}
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}
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HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options, CONST LPD3DVERTEXELEMENT9 *declaration,
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LPDIRECT3DDEVICE9 device, LPD3DXMESH *mesh)
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{
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FIXME("(%d, %d, %d, %p, %p, %p): stub\n", numfaces, numvertices, options, declaration, device, mesh);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DXCreateBox(LPDIRECT3DDEVICE9 device, FLOAT width, FLOAT height,
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HRESULT WINAPI D3DXCreateBox(LPDIRECT3DDEVICE9 device, FLOAT width, FLOAT height,
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FLOAT depth, LPD3DXMESH* mesh, LPD3DXBUFFER* adjacency)
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FLOAT depth, LPD3DXMESH* mesh, LPD3DXBUFFER* adjacency)
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{
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{
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@ -667,6 +667,144 @@ static void D3DXIntersectTriTest(void)
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ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
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ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
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}
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}
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static void D3DXCreateMeshTest(void)
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{
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HRESULT hr;
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HWND wnd;
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IDirect3D9 *d3d;
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IDirect3DDevice9 *device, *test_device;
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D3DPRESENT_PARAMETERS d3dpp;
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ID3DXMesh *d3dxmesh;
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int i, size;
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D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
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DWORD fvf, options;
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struct mesh mesh;
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static const D3DVERTEXELEMENT9 decl[3] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 0xC, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
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D3DDECL_END(), };
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hr = D3DXCreateMesh(0, 0, 0, NULL, NULL, NULL);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, NULL, &d3dxmesh);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
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if (!wnd)
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{
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skip("Couldn't create application window\n");
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return;
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}
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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if (!d3d)
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{
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skip("Couldn't create IDirect3D9 object\n");
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DestroyWindow(wnd);
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return;
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}
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ZeroMemory(&d3dpp, sizeof(d3dpp));
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
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if (FAILED(hr))
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{
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skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
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IDirect3D9_Release(d3d);
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DestroyWindow(wnd);
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return;
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}
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hr = D3DXCreateMesh(0, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateMesh(1, 0, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateMesh(1, 3, 0, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
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todo_wine ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
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if (hr == D3D_OK)
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{
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d3dxmesh->lpVtbl->Release(d3dxmesh);
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}
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hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, 0, device, &d3dxmesh);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, NULL);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
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todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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if (hr == D3D_OK)
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{
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/* device */
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hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
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ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
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ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
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if (hr == D3D_OK)
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{
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IDirect3DDevice9_Release(device);
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}
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/* declaration */
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hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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if (hr == D3D_OK)
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{
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size = sizeof(decl) / sizeof(decl[0]);
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for (i = 0; i < size - 1; i++)
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{
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ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream);
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ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type);
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ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method);
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ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage);
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ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl[i].UsageIndex);
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ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", decl[1].Offset, decl[i].Offset);
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}
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ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
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}
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/* FVF */
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fvf = d3dxmesh->lpVtbl->GetFVF(d3dxmesh);
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ok(fvf == (D3DFVF_XYZ | D3DFVF_NORMAL), "Got result %x, expected %x (D3DFVF_XYZ | D3DFVF_NORMAL)\n", fvf, D3DFVF_XYZ | D3DFVF_NORMAL);
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/* options */
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options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
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ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
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/* rest */
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if (!new_mesh(&mesh, 3, 1))
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{
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skip("Couldn't create mesh\n");
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}
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else
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{
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memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
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memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
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compare_mesh("createmeshfvf", d3dxmesh, &mesh);
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free_mesh(&mesh);
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}
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d3dxmesh->lpVtbl->Release(d3dxmesh);
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}
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IDirect3DDevice9_Release(device);
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IDirect3D9_Release(d3d);
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DestroyWindow(wnd);
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}
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struct sincos_table
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struct sincos_table
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{
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{
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float *sin;
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float *sin;
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@ -1031,6 +1169,7 @@ START_TEST(mesh)
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D3DXDeclaratorFromFVFTest();
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D3DXDeclaratorFromFVFTest();
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D3DXGetFVFVertexSizeTest();
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D3DXGetFVFVertexSizeTest();
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D3DXIntersectTriTest();
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D3DXIntersectTriTest();
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D3DXCreateMeshTest();
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D3DXCreateSphereTest();
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D3DXCreateSphereTest();
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test_get_decl_vertex_size();
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test_get_decl_vertex_size();
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}
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}
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@ -150,6 +150,7 @@ DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
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extern "C" {
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extern "C" {
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#endif
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#endif
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HRESULT WINAPI D3DXCreateMesh(DWORD, DWORD, DWORD, CONST LPD3DVERTEXELEMENT9 *, LPDIRECT3DDEVICE9, LPD3DXMESH *);
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HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*);
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HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*);
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UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
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UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
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UINT WINAPI D3DXGetFVFVertexSize(DWORD);
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UINT WINAPI D3DXGetFVFVertexSize(DWORD);
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