d3d10core/tests: Add a small test for ID3D10Device_CreateShaderResourceView().
This commit is contained in:
parent
83e21f8793
commit
bf23df7980
@ -297,6 +297,69 @@ static void test_create_rendertarget_view(ID3D10Device *device)
|
|||||||
ID3D10Texture2D_Release(texture);
|
ID3D10Texture2D_Release(texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void test_create_shader_resource_view(ID3D10Device *device)
|
||||||
|
{
|
||||||
|
D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc;
|
||||||
|
D3D10_TEXTURE2D_DESC texture_desc;
|
||||||
|
ID3D10ShaderResourceView *srview;
|
||||||
|
D3D10_BUFFER_DESC buffer_desc;
|
||||||
|
ID3D10Texture2D *texture;
|
||||||
|
ID3D10Buffer *buffer;
|
||||||
|
HRESULT hr;
|
||||||
|
|
||||||
|
buffer_desc.ByteWidth = 1024;
|
||||||
|
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
|
||||||
|
buffer_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
|
||||||
|
buffer_desc.CPUAccessFlags = 0;
|
||||||
|
buffer_desc.MiscFlags = 0;
|
||||||
|
|
||||||
|
hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);
|
||||||
|
|
||||||
|
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer, NULL, &srview);
|
||||||
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
||||||
|
|
||||||
|
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||||
|
srv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER;
|
||||||
|
U(srv_desc).Buffer.ElementOffset = 0;
|
||||||
|
U(srv_desc).Buffer.ElementWidth = 64;
|
||||||
|
|
||||||
|
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer, &srv_desc, &srview);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr);
|
||||||
|
|
||||||
|
ID3D10ShaderResourceView_Release(srview);
|
||||||
|
ID3D10Buffer_Release(buffer);
|
||||||
|
|
||||||
|
texture_desc.Width = 512;
|
||||||
|
texture_desc.Height = 512;
|
||||||
|
texture_desc.MipLevels = 0;
|
||||||
|
texture_desc.ArraySize = 1;
|
||||||
|
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
|
texture_desc.SampleDesc.Count = 1;
|
||||||
|
texture_desc.SampleDesc.Quality = 0;
|
||||||
|
texture_desc.Usage = D3D10_USAGE_DEFAULT;
|
||||||
|
texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
|
||||||
|
texture_desc.CPUAccessFlags = 0;
|
||||||
|
texture_desc.MiscFlags = 0;
|
||||||
|
|
||||||
|
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
|
||||||
|
|
||||||
|
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, NULL, &srview);
|
||||||
|
ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr);
|
||||||
|
|
||||||
|
ID3D10ShaderResourceView_GetDesc(srview, &srv_desc);
|
||||||
|
ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);
|
||||||
|
ok(srv_desc.ViewDimension == D3D10_SRV_DIMENSION_TEXTURE2D,
|
||||||
|
"Got unexpected view dimension %#x.\n", srv_desc.ViewDimension);
|
||||||
|
ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n",
|
||||||
|
U(srv_desc).Texture2D.MostDetailedMip);
|
||||||
|
ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels);
|
||||||
|
|
||||||
|
ID3D10ShaderResourceView_Release(srview);
|
||||||
|
ID3D10Texture2D_Release(texture);
|
||||||
|
}
|
||||||
|
|
||||||
static void test_create_shader(ID3D10Device *device)
|
static void test_create_shader(ID3D10Device *device)
|
||||||
{
|
{
|
||||||
#if 0
|
#if 0
|
||||||
@ -447,6 +510,7 @@ START_TEST(device)
|
|||||||
test_create_texture3d(device);
|
test_create_texture3d(device);
|
||||||
test_create_depthstencil_view(device);
|
test_create_depthstencil_view(device);
|
||||||
test_create_rendertarget_view(device);
|
test_create_rendertarget_view(device);
|
||||||
|
test_create_shader_resource_view(device);
|
||||||
test_create_shader(device);
|
test_create_shader(device);
|
||||||
|
|
||||||
refcount = ID3D10Device_Release(device);
|
refcount = ID3D10Device_Release(device);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user