d3dx9: Implement ID3DXMesh::Optimize using OptimizeInplace.
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@ -646,10 +646,27 @@ static HRESULT WINAPI ID3DXMeshImpl_Optimize(ID3DXMesh *iface, DWORD flags, CONS
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DWORD *face_remap, LPD3DXBUFFER *vertex_remap, LPD3DXMESH *opt_mesh)
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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HRESULT hr;
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D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = { D3DDECL_END() };
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ID3DXMesh *optimized_mesh;
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FIXME("(%p)->(%u,%p,%p,%p,%p,%p): stub\n", This, flags, adjacency_in, adjacency_out, face_remap, vertex_remap, opt_mesh);
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TRACE("(%p)->(%x,%p,%p,%p,%p,%p)\n", This, flags, adjacency_in, adjacency_out, face_remap, vertex_remap, opt_mesh);
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return E_NOTIMPL;
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if (!opt_mesh)
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return D3DERR_INVALIDCALL;
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hr = iface->lpVtbl->GetDeclaration(iface, declaration);
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if (FAILED(hr)) return hr;
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hr = iface->lpVtbl->CloneMesh(iface, This->options, declaration, This->device, &optimized_mesh);
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if (FAILED(hr)) return hr;
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hr = optimized_mesh->lpVtbl->OptimizeInplace(optimized_mesh, flags, adjacency_in, adjacency_out, face_remap, vertex_remap);
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if (SUCCEEDED(hr))
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*opt_mesh = optimized_mesh;
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else
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IUnknown_Release(optimized_mesh);
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return hr;
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}
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/* Creates a vertex_remap that removes unused vertices.
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