ntdll: Don't trace potentially uninitialized structures if we are not going to use them.
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@ -404,10 +404,10 @@ NTSTATUS WINAPI NtOpenDirectoryObject(PHANDLE DirectoryHandle, ACCESS_MASK Desir
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POBJECT_ATTRIBUTES ObjectAttributes)
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{
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NTSTATUS ret;
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TRACE("(%p,0x%08x,%s)\n", DirectoryHandle, DesiredAccess, debugstr_ObjectAttributes(ObjectAttributes));
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if (!DirectoryHandle) return STATUS_ACCESS_VIOLATION;
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if (!ObjectAttributes) return STATUS_INVALID_PARAMETER;
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TRACE("(%p,0x%08x,%s)\n", DirectoryHandle, DesiredAccess, debugstr_ObjectAttributes(ObjectAttributes));
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/* Have to test it here because server won't know difference between
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* ObjectName == NULL and ObjectName == "" */
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if (!ObjectAttributes->ObjectName)
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@ -452,9 +452,9 @@ NTSTATUS WINAPI NtCreateDirectoryObject(PHANDLE DirectoryHandle, ACCESS_MASK Des
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POBJECT_ATTRIBUTES ObjectAttributes)
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{
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NTSTATUS ret;
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TRACE("(%p,0x%08x,%s)\n", DirectoryHandle, DesiredAccess, debugstr_ObjectAttributes(ObjectAttributes));
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if (!DirectoryHandle) return STATUS_ACCESS_VIOLATION;
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TRACE("(%p,0x%08x,%s)\n", DirectoryHandle, DesiredAccess, debugstr_ObjectAttributes(ObjectAttributes));
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SERVER_START_REQ(create_directory)
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{
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