winemine: The number of mines should be visible before first choice.

There were a few lines of code that I removed that explicitly kept the
number of mines and the timer unlit before the game started.  This isn't
consistent with Windows, so I don't know what the purpose was for doing
this.  In fact, it prevents the number of mines from being shown ahead
of time, which is useful information.
This commit is contained in:
Dylan Smith 2008-06-24 14:09:50 -04:00 committed by Alexandre Julliard
parent 273080af7d
commit beccf37586
1 changed files with 0 additions and 5 deletions

View File

@ -704,11 +704,6 @@ void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
led[i] = 10;
}
/* use unlit led if not playing */
if( p_board->status == WAITING )
for( i = 0; i < 3; i++ )
led[i] = 11;
hOldObj = SelectObject (hMemDC, p_board->hLedsBMP);
for( i = 0; i < 3; i++ ) {