d2d1: Properly trace "vertex_count" in d2d_path_geometry_triangulate().
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@ -846,7 +846,7 @@ static HRESULT d2d_path_geometry_triangulate(struct d2d_geometry *geometry)
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if (vertex_count < 3)
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if (vertex_count < 3)
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{
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{
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WARN("Geometry has %u vertices.\n", vertex_count);
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WARN("Geometry has %lu vertices.\n", (long)vertex_count);
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return S_OK;
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return S_OK;
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}
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}
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