d3dcompiler/tests: Avoid using the LPD3DBLOB COM iface type.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -51,7 +51,7 @@ static void exec_tests(const char *name, struct shader_test tests[], unsigned in
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DWORD *res;
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unsigned int i, j;
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BOOL diff;
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LPD3DBLOB shader, messages;
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ID3DBlob *shader, *messages;
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for(i = 0; i < count; i++) {
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/* D3DAssemble sets messages to 0 if there aren't error messages */
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@ -1406,7 +1406,7 @@ static void failure_test(void) {
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};
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HRESULT hr;
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unsigned int i;
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LPD3DBLOB shader, messages;
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ID3DBlob *shader, *messages;
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for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) {
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shader = NULL;
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@ -1533,7 +1533,7 @@ static void assembleshader_test(void) {
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}
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};
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HRESULT hr;
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LPD3DBLOB shader, messages;
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ID3DBlob *shader, *messages;
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struct D3DIncludeImpl include;
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/* defines test */
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