d3dcompiler/tests: Add more tests for SM4 constant packing.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -564,6 +564,7 @@ static void test_reflection(void)
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" float b;\n"
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" float c;\n"
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" } s;\n"
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/* In direct contradiction to the documentation, this does not align. */
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" bool g;\n"
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" float h[2];\n"
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" int i;\n"
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@ -572,6 +573,10 @@ static void test_reflection(void)
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" row_major float3x1 l;\n"
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"#pragma pack_matrix(row_major)\n"
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" float3x1 o;\n"
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" float4 p;\n"
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" float q;\n"
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" struct r_name {float a;} r;\n"
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" column_major float3x1 t;\n"
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"};\n"
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"\n"
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"float m;\n"
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@ -585,15 +590,21 @@ static void test_reflection(void)
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{
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D3D11_SHADER_VARIABLE_DESC var_desc;
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D3D11_SHADER_TYPE_DESC type_desc;
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const D3D11_SHADER_TYPE_DESC *field_types;
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};
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static const D3D11_SHADER_TYPE_DESC field_types[] =
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static const D3D11_SHADER_TYPE_DESC s_field_types[] =
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{
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{D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"},
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{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 16, "float"},
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{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 20, "float"},
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};
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static const D3D11_SHADER_TYPE_DESC r_field_types[] =
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{
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{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"},
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};
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static const struct shader_variable globals_vars =
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{{"m", 0, 4, D3D_SVF_USED}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}};
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static const struct shader_variable params_vars =
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@ -604,7 +615,7 @@ static void test_reflection(void)
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{{"b", 4, 8}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 2, 0, 0, 0, "float2"}},
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{{"c", 16, 16}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}},
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{{"d", 32, 4}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}},
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{{"s", 48, 24}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 6, 0, 3, 0, "<unnamed>"}},
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{{"s", 48, 24}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 6, 0, ARRAY_SIZE(s_field_types), 0, "<unnamed>"}, s_field_types},
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{{"g", 72, 4}, {D3D_SVC_SCALAR, D3D_SVT_BOOL, 1, 1, 0, 0, 0, "bool"}},
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{{"h", 80, 20}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 2, 0, 0, "float"}},
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{{"i", 100, 4}, {D3D_SVC_SCALAR, D3D_SVT_INT, 1, 1, 0, 0, 0, "int"}},
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@ -612,6 +623,10 @@ static void test_reflection(void)
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{{"k", 112, 12}, {D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
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{{"l", 128, 36}, {D3D_SVC_MATRIX_ROWS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
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{{"o", 176, 36, D3D_SVF_USED}, {D3D_SVC_MATRIX_ROWS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
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{{"p", 224, 16}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}},
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{{"q", 240, 4}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}},
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{{"r", 256, 4}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 1, 0, ARRAY_SIZE(r_field_types), 0, "r_name"}, r_field_types},
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{{"t", 260, 12}, {D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
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};
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static const struct
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@ -623,7 +638,7 @@ static void test_reflection(void)
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{
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{{"$Globals", D3D_CT_CBUFFER, 1, 16}, &globals_vars},
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{{"$Params", D3D_CT_CBUFFER, 1, 16}, ¶ms_vars},
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{{"b1", D3D_CT_CBUFFER, ARRAY_SIZE(buffer_vars), 224}, buffer_vars},
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{{"b1", D3D_CT_CBUFFER, ARRAY_SIZE(buffer_vars), 272}, buffer_vars},
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};
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todo_wine vs_code = compile_shader(vs_source, "vs_5_0");
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@ -669,16 +684,13 @@ static void test_reflection(void)
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sprintf(prefix, "Test %u, %u", i, j);
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check_type_desc(prefix, &type_desc, &expect->type_desc);
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if (!strcmp(type_desc.Name, "<unnamed>"))
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{
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for (k = 0; k < ARRAY_SIZE(field_types); ++k)
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for (k = 0; k < type_desc.Members; ++k)
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{
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field = type->lpVtbl->GetMemberTypeByIndex(type, k);
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hr = field->lpVtbl->GetDesc(field, &type_desc);
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ok(hr == S_OK, "Test %u, %u, %u: got hr %#x.\n", i, j, k, hr);
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sprintf(prefix, "Test %u, %u, %u", i, j, k);
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check_type_desc(prefix, &type_desc, &field_types[k]);
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}
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check_type_desc(prefix, &type_desc, &vs_buffers[i].vars[j].field_types[k]);
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}
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}
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}
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