wined3d: Introduce wined3d_device_context_set_unordered_access_view().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2257,6 +2257,33 @@ void CDECL wined3d_device_context_set_sampler(struct wined3d_device_context *con
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wined3d_sampler_decref(prev);
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}
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void CDECL wined3d_device_context_set_unordered_access_view(struct wined3d_device_context *context,
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enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
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unsigned int initial_count)
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{
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struct wined3d_state *state = context->state;
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struct wined3d_unordered_access_view *prev;
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TRACE("context %p, pipeline %#x, idx %u, uav %p, initial_count %u.\n", context, pipeline, idx, uav, initial_count);
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if (idx >= MAX_UNORDERED_ACCESS_VIEWS)
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{
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WARN("Invalid UAV index %u.\n", idx);
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return;
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}
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prev = state->unordered_access_view[pipeline][idx];
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if (uav == prev && initial_count == ~0u)
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return;
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if (uav)
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wined3d_unordered_access_view_incref(uav);
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state->unordered_access_view[pipeline][idx] = uav;
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wined3d_device_context_emit_set_unordered_access_view(context, pipeline, idx, uav, initial_count);
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if (prev)
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wined3d_unordered_access_view_decref(prev);
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}
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void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
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{
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TRACE("device %p, shader %p.\n", device, shader);
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@ -2678,31 +2705,6 @@ struct wined3d_sampler * CDECL wined3d_device_get_cs_sampler(const struct wined3
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return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx);
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}
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static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device *device,
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enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
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unsigned int initial_count)
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{
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struct wined3d_state *state = device->cs->c.state;
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struct wined3d_unordered_access_view *prev;
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if (idx >= MAX_UNORDERED_ACCESS_VIEWS)
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{
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WARN("Invalid UAV index %u.\n", idx);
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return;
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}
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prev = state->unordered_access_view[pipeline][idx];
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if (uav == prev && initial_count == ~0u)
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return;
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if (uav)
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wined3d_unordered_access_view_incref(uav);
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state->unordered_access_view[pipeline][idx] = uav;
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wined3d_device_context_emit_set_unordered_access_view(&device->cs->c, pipeline, idx, uav, initial_count);
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if (prev)
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wined3d_unordered_access_view_decref(prev);
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}
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static struct wined3d_unordered_access_view *wined3d_device_get_pipeline_unordered_access_view(
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const struct wined3d_device *device, enum wined3d_pipeline pipeline, unsigned int idx)
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{
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@ -2720,7 +2722,7 @@ void CDECL wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int
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{
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TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device, idx, uav, initial_count);
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wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_COMPUTE, idx, uav, initial_count);
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wined3d_device_context_set_unordered_access_view(&device->cs->c, WINED3D_PIPELINE_COMPUTE, idx, uav, initial_count);
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}
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struct wined3d_unordered_access_view * CDECL wined3d_device_get_cs_uav(const struct wined3d_device *device,
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@ -2736,7 +2738,7 @@ void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *devic
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{
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TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device, idx, uav, initial_count);
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wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx, uav, initial_count);
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wined3d_device_context_set_unordered_access_view(&device->cs->c, WINED3D_PIPELINE_GRAPHICS, idx, uav, initial_count);
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}
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struct wined3d_unordered_access_view * CDECL wined3d_device_get_unordered_access_view(
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@ -174,6 +174,7 @@
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@ cdecl wined3d_device_context_set_scissor_rects(ptr long ptr)
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@ cdecl wined3d_device_context_set_shader(ptr long ptr)
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@ cdecl wined3d_device_context_set_shader_resource_view(ptr long long ptr)
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@ cdecl wined3d_device_context_set_unordered_access_view(ptr long long ptr long)
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@ cdecl wined3d_device_context_set_viewports(ptr long ptr)
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@ cdecl wined3d_output_find_closest_matching_mode(ptr ptr)
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@ -1730,13 +1730,6 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state
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#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
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(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
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enum wined3d_pipeline
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{
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WINED3D_PIPELINE_GRAPHICS,
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WINED3D_PIPELINE_COMPUTE,
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WINED3D_PIPELINE_COUNT,
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};
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/* Routines and structures related to state management */
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#define STATE_RENDER(a) (a)
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@ -868,6 +868,13 @@ enum wined3d_shader_type
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WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT,
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};
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enum wined3d_pipeline
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{
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WINED3D_PIPELINE_GRAPHICS,
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WINED3D_PIPELINE_COMPUTE,
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WINED3D_PIPELINE_COUNT,
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};
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#define WINED3DCOLORWRITEENABLE_RED (1u << 0)
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#define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
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#define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
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@ -2564,6 +2571,9 @@ void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *co
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enum wined3d_shader_type type, struct wined3d_shader *shader);
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void __cdecl wined3d_device_context_set_shader_resource_view(struct wined3d_device_context *context,
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enum wined3d_shader_type type, unsigned int idx, struct wined3d_shader_resource_view *view);
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void __cdecl wined3d_device_context_set_unordered_access_view(struct wined3d_device_context *context,
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enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
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unsigned int initial_count);
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void __cdecl wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
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const struct wined3d_viewport *viewports);
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