d3dx9: Fix falling tests in native windows.
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@ -37,6 +37,7 @@ D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation2D(
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CONST D3DXVECTOR2 *protationcenter, FLOAT rotation,
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CONST D3DXVECTOR2 *ptranslation)
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{
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D3DXMATRIX m1, m2, m3, m4, m5;
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D3DXQUATERNION rot;
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D3DXVECTOR3 rot_center, trans;
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@ -71,7 +72,16 @@ D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation2D(
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trans.z=0.0f;
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}
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D3DXMatrixAffineTransformation(pout, scaling, &rot_center, &rot, &trans);
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D3DXMatrixScaling(&m1, scaling, scaling, 1.0f);
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D3DXMatrixTranslation(&m2, -rot_center.x, -rot_center.y, -rot_center.z);
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D3DXMatrixTranslation(&m4, rot_center.x, rot_center.y, rot_center.z);
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D3DXMatrixRotationQuaternion(&m3, &rot);
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D3DXMatrixTranslation(&m5, trans.x, trans.y, trans.z);
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D3DXMatrixMultiply(&m1, &m1, &m2);
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D3DXMatrixMultiply(&m1, &m1, &m3);
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D3DXMatrixMultiply(&m1, &m1, &m4);
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D3DXMatrixMultiply(pout, &m1, &m5);
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return pout;
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}
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@ -147,7 +147,7 @@ static void test_Matrix_AffineTransformation2D(void)
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U(exp_mat).m[3][1] = 6.401924f;
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U(exp_mat).m[0][2] = 0.0f;
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U(exp_mat).m[1][2] = 0.0f;
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U(exp_mat).m[2][2] = 20.0f;
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U(exp_mat).m[2][2] = 1.0f;
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U(exp_mat).m[3][2] = 0.0f;
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U(exp_mat).m[0][3] = 0.0f;
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U(exp_mat).m[1][3] = 0.0f;
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@ -177,7 +177,7 @@ static void test_Matrix_AffineTransformation2D(void)
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U(exp_mat).m[3][1] = -0.598076f;
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U(exp_mat).m[0][2] = 0.0f;
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U(exp_mat).m[1][2] = 0.0f;
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U(exp_mat).m[2][2] = 20.0f;
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U(exp_mat).m[2][2] = 1.0f;
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U(exp_mat).m[3][2] = 0.0f;
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U(exp_mat).m[0][3] = 0.0f;
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U(exp_mat).m[1][3] = 0.0f;
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@ -207,7 +207,7 @@ static void test_Matrix_AffineTransformation2D(void)
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U(exp_mat).m[3][1] = 7.0f;
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U(exp_mat).m[0][2] = 0.0f;
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U(exp_mat).m[1][2] = 0.0f;
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U(exp_mat).m[2][2] = 20.0f;
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U(exp_mat).m[2][2] = 1.0f;
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U(exp_mat).m[3][2] = 0.0f;
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U(exp_mat).m[0][3] = 0.0f;
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U(exp_mat).m[1][3] = 0.0f;
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@ -234,7 +234,7 @@ static void test_Matrix_AffineTransformation2D(void)
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U(exp_mat).m[3][1] = 0.0f;
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U(exp_mat).m[0][2] = 0.0f;
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U(exp_mat).m[1][2] = 0.0f;
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U(exp_mat).m[2][2] = -20.0f;
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U(exp_mat).m[2][2] = 1.0f;
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U(exp_mat).m[3][2] = 0.0f;
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U(exp_mat).m[0][3] = 0.0f;
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U(exp_mat).m[1][3] = 0.0f;
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