d3drm: Implement IDirect3DRMFrame*::GetScene.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1339,23 +1339,53 @@ static HRESULT WINAPI d3drm_frame1_GetRotation(IDirect3DRMFrame *iface,
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static HRESULT WINAPI d3drm_frame3_GetScene(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **scene)
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{
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FIXME("iface %p, scene %p stub!\n", iface, scene);
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struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
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return E_NOTIMPL;
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TRACE("iface %p, scene %p.\n", iface, scene);
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if (!scene)
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return D3DRMERR_BADVALUE;
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while (frame->parent)
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frame = frame->parent;
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*scene = &frame->IDirect3DRMFrame3_iface;
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IDirect3DRMFrame3_AddRef(*scene);
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_frame2_GetScene(IDirect3DRMFrame2 *iface, IDirect3DRMFrame **scene)
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{
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FIXME("iface %p, scene %p stub!\n", iface, scene);
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struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
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IDirect3DRMFrame3 *frame3;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, scene %p.\n", iface, scene);
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if (!scene)
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return D3DRMERR_BADVALUE;
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hr = IDirect3DRMFrame3_GetScene(&frame->IDirect3DRMFrame3_iface, &frame3);
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if (FAILED(hr) || !frame3)
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{
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*scene = NULL;
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return hr;
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}
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hr = IDirect3DRMFrame3_QueryInterface(frame3, &IID_IDirect3DRMFrame, (void **)scene);
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IDirect3DRMFrame3_Release(frame3);
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return hr;
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}
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static HRESULT WINAPI d3drm_frame1_GetScene(IDirect3DRMFrame *iface, IDirect3DRMFrame **scene)
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{
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FIXME("iface %p, scene %p stub!\n", iface, scene);
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struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
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return E_NOTIMPL;
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TRACE("iface %p, scene %p.\n", iface, scene);
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return d3drm_frame2_GetScene(&frame->IDirect3DRMFrame2_iface, scene);
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}
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static D3DRMSORTMODE WINAPI d3drm_frame3_GetSortMode(IDirect3DRMFrame3 *iface)
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@ -885,6 +885,7 @@ static void test_Frame(void)
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IDirect3DRMFrame *pFrameP1;
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IDirect3DRMFrame *pFrameP2;
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IDirect3DRMFrame *pFrameTmp;
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IDirect3DRMFrame *scene_frame;
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IDirect3DRMFrameArray *frame_array;
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IDirect3DRMMeshBuilder *mesh_builder;
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IDirect3DRMVisual *visual1;
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@ -967,6 +968,19 @@ static void test_Frame(void)
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CHECK_REFCOUNT(pFrameP1, 1);
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CHECK_REFCOUNT(pFrameC, 2);
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hr = IDirect3DRMFrame_GetScene(pFrameC, NULL);
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ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
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hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame);
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ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
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ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n", pFrameP1, scene_frame);
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CHECK_REFCOUNT(pFrameP1, 2);
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IDirect3DRMFrame_Release(scene_frame);
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hr = IDirect3DRMFrame_GetScene(pFrameP1, &scene_frame);
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ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
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ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n", pFrameP1, scene_frame);
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CHECK_REFCOUNT(pFrameP1, 2);
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IDirect3DRMFrame_Release(scene_frame);
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frame_array = NULL;
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hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array);
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ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
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@ -1032,6 +1046,16 @@ static void test_Frame(void)
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ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
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IDirect3DRMFrameArray_Release(frame_array);
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}
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hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame);
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ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
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ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n", pFrameP2, scene_frame);
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CHECK_REFCOUNT(pFrameP2, 2);
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IDirect3DRMFrame_Release(scene_frame);
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hr = IDirect3DRMFrame_GetScene(pFrameP2, &scene_frame);
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ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
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ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n", pFrameP2, scene_frame);
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CHECK_REFCOUNT(pFrameP2, 2);
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IDirect3DRMFrame_Release(scene_frame);
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pFrameTmp = (void*)0xdeadbeef;
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hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
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